[00:00:00]: System Memory: Memory Load: 35% Available Physical Memory: 5261m/8124m Available Page File: 25047m/28604m Available Virtual Memory: 3976m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 28m Quota Peak Page Pool Usage: 227k Quota Page Pool Usage: 220k Quota Peak Non Paged Pool Usage:15k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_5/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 221167 [00:00:00]: Current time: Sat Jun 24 01:33:21 2017 [00:00:00]: Don't Starve Together: 221167 WIN32 [00:00:00]: Build Date: 2187 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 8428 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_5 -fo -ownernetid 76561198085981365 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (8328) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:10.85 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (5296) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198085981365 [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.15063 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz manufacturer GenuineIntel clockSpeed 2501 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics 4600 driverDate 20160929000000.000000-000 megsOfRam 1024 refreshRate 60 videoModeDescription 1600 x 900 x 4294967296 colors driverVersion 20.19.15.4531 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: WARNING: icon paths for mod workshop-409753995 (Lilum) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:05]: Load FE [00:00:06]: Load FE: done [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: [IPC] Signal 'DST_Slave_Kill' opened #00000420 [00:00:06]: [IPC] Registering handler for signal #00000420 [00:00:06]: [IPC] Handle #00000420 added to the Eventhandles [00:00:06]: [IPC] Signal 'DST_Slave_Starting' opened #00000418 [00:00:06]: [IPC] Sending signal... #00000418 [00:00:07]: [200] Account Communication Success (6) [00:00:07]: Received (KU_2Cy6Bwc8) from TokenPurpose [00:00:07]: Starting Dedicated Server Game [00:00:07]: Network tick rate: U=15(2), D=0 [00:00:07]: About to start a server with the following settings: [00:00:07]: Dedicated: true [00:00:07]: Online: true [00:00:07]: Passworded: true [00:00:07]: ServerPort: 10998 [00:00:07]: SteamAuthPort: 8767 [00:00:07]: SteamMasterServerPort: 27017 [00:00:07]: ClanID: false [00:00:07]: ClanOnly: false [00:00:07]: ClanAdmin: false [00:00:07]: LanOnly: false [00:00:07]: FriendsOnly: true [00:00:07]: EnableAutosaver: true [00:00:07]: EncodeUserPath: true [00:00:07]: PVP: false [00:00:07]: Event: false [00:00:07]: MaxPlayers: 2 [00:00:07]: GameMode: survival [00:00:07]: OverridenDNS: [00:00:07]: PauseWhenEmpty: true [00:00:07]: VoteEnabled: false [00:00:07]: InternetBroadcasting: true [00:00:07]: Intent: cooperative [00:00:07]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:07]: Online Server Started on port: 10998 [00:00:07]: Collecting garbage... [00:00:07]: lua_gc took 0.03 seconds [00:00:07]: ~ShardLuaProxy() [00:00:07]: ~ItemServerLuaProxy() [00:00:07]: ~InventoryLuaProxy() [00:00:07]: ~NetworkLuaProxy() [00:00:07]: ~SimLuaProxy() [00:00:07]: lua_close took 0.05 seconds [00:00:07]: ReleaseAll [00:00:07]: ReleaseAll Finished [00:00:07]: cGame::StartPlaying [00:00:07]: LOADING LUA [00:00:07]: DoLuaFile scripts/main.lua [00:00:07]: DoLuaFile loading buffer scripts/main.lua [00:00:07]: running main.lua [00:00:07]: loaded modindex [00:00:07]: WARNING: icon paths for mod workshop-409753995 (Lilum) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: bloom_enabled false [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Unload FE [00:00:08]: Unload FE done [00:00:10]: LOAD BE [00:00:16]: LOAD BE: done [00:00:16]: Loading world: session/3E4B11A7BAE36C36/0000000132 [00:00:16]: Save file is at version 4.77 [00:00:16]: Begin Session: 3E4B11A7BAE36C36 [00:00:16]: saving to server_temp/server_save [00:00:17]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:19]: Loading Nav Grid [00:00:19]: setting summerlength 15 [00:00:19]: setting isnightmaredawn false [00:00:19]: setting elapseddaysinseason 16 [00:00:19]: setting isfullmoon false [00:00:19]: setting moisture 4938.7490234375 [00:00:19]: setting springlength 20 [00:00:19]: setting isnightmarewild true [00:00:19]: setting moonphase new [00:00:19]: setting precipitationrate 0 [00:00:19]: setting iswet false [00:00:19]: setting isnewmoon false [00:00:19]: setting iswinter false [00:00:19]: setting israining false [00:00:19]: setting isnightmarewarn false [00:00:19]: setting precipitation none [00:00:19]: setting cavephase night [00:00:19]: setting moistureceil 4972.0659179688 [00:00:19]: setting isday false [00:00:19]: setting iscaveday false [00:00:19]: setting season spring [00:00:19]: setting timeinphase 0.38702689276801 [00:00:19]: setting temperature 23.466740014121 [00:00:19]: setting isnightmarecalm false [00:00:19]: setting isnight true [00:00:19]: setting isdusk false [00:00:19]: setting iscavedusk false [00:00:19]: setting isautumn false [00:00:19]: setting issnowing false [00:00:19]: setting iswaxingmoon true [00:00:19]: setting pop 0.9928708036512 [00:00:19]: setting snowlevel 0 [00:00:19]: setting issnowcovered false [00:00:19]: setting autumnlength 20 [00:00:19]: setting phase night [00:00:19]: setting nightmaretime 457.72122511859 [00:00:19]: setting winterlength 15 [00:00:19]: setting isspring true [00:00:19]: setting nightmarephase wild [00:00:19]: setting remainingdaysinseason 4 [00:00:19]: setting cycles 121 [00:00:19]: setting iscavenight true [00:00:19]: setting nightmaretimeinphase 0.051474834123966 [00:00:19]: setting wetness 0 [00:00:19]: setting time 0.885067542394 [00:00:19]: setting issummer false [00:00:19]: [Shard] Slave is waiting for LUA... [00:00:29]: Reconstructing topology [00:00:29]: ...Sorting points [00:00:29]: ...Sorting edges [00:00:29]: ...Connecting nodes [00:00:29]: ...Validating connections [00:00:30]: ...Housekeeping [00:00:30]: ...Done! [00:00:30]: 1 uploads added to server. From server_temp [00:00:30]: About to start a shard with these settings: [00:00:30]: ShardName: Caves [00:00:30]: ShardID: 4185853608 [00:00:30]: ShardRole: SLAVE [00:00:30]: MasterHost: 127.0.0.1 [00:00:30]: MasterBind: (null) [00:00:30]: MasterPort: 10888 [00:00:30]: [Shard] Connecting to master... [00:00:30]: Telling Client our new session identifier: 3E4B11A7BAE36C36 [00:00:30]: ModIndex: Load sequence finished successfully. [00:00:30]: Reset() returning [00:00:30]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:30]: [Steam] SteamGameServer_Init success [00:00:30]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:31]: Validating portal[4] <-> 1[4] (inactive) [00:00:31]: Validating portal[3] <-> 1[3] (inactive) [00:00:31]: Validating portal[8] <-> 1[8] (inactive) [00:00:31]: Validating portal[1] <-> 1[1] (inactive) [00:00:31]: Validating portal[5] <-> 1[5] (inactive) [00:00:31]: Validating portal[7] <-> 1[7] (inactive) [00:00:31]: Validating portal[9] <-> 1[9] (inactive) [00:00:31]: Validating portal[6] <-> 1[6] (inactive) [00:00:31]: Validating portal[10] <-> 1[10] (inactive) [00:00:31]: Validating portal[2] <-> 1[2] (inactive) [00:00:35]: About to start a shard with these settings: [00:00:35]: ShardName: Caves [00:00:35]: ShardID: 4185853608 [00:00:35]: ShardRole: SLAVE [00:00:35]: MasterHost: 127.0.0.1 [00:00:35]: MasterBind: (null) [00:00:35]: MasterPort: 10888 [00:00:35]: [Shard] Connecting to master... [00:00:39]: [Shard] Sending slave information to master... [00:00:42]: [Shard] Registering in lobby as a slave server... [00:00:42]: [Shard] Slave is now ready! [00:00:42]: World 1 is now connected [00:00:42]: Validating portal[4] <-> 1[4] (active) [00:00:42]: Validating portal[3] <-> 1[3] (active) [00:00:42]: Validating portal[8] <-> 1[8] (active) [00:00:42]: Validating portal[1] <-> 1[1] (active) [00:00:42]: Validating portal[5] <-> 1[5] (active) [00:00:42]: Validating portal[7] <-> 1[7] (active) [00:00:42]: Validating portal[9] <-> 1[9] (active) [00:00:42]: Validating portal[6] <-> 1[6] (active) [00:00:42]: Validating portal[10] <-> 1[10] (active) [00:00:42]: Validating portal[2] <-> 1[2] (active) [00:00:43]: [Shard] Slave LUA is now ready! [00:00:43]: [IPC] Signal 'DST_Slave_Ready' opened #00000648 [00:00:43]: [IPC] Sending signal... #00000648 [00:00:43]: Sim paused [00:01:02]: Sim unpaused [00:01:07]: [Shard] Received forward request #1 for (KU_ov34bTew) [00:01:11]: New incoming connection 192.168.1.1|56883 <5062614837719920553> [00:01:11]: Client connected from [LAN] 192.168.1.1|56883 <5062614837719920553> [00:01:11]: ValidateGameSessionToken pgs-usc^KU_ov34bTew^DontStarveTogether^Sh+joMCGrAIY54Zw3OK0r+WAX2hRWgQgAjzolXFIco4= for <5062614837719920553> [00:01:11]: Client authenticated: (KU_ov34bTew) CammyChan [00:01:11]: [Steam] SendUserConnectAndAuthenticate for '76561198050809203' [00:01:12]: [Steam] Authenticated client '76561198050809203' [00:01:12]: [Shard] Completed incoming migration #1 for (KU_ov34bTew) [00:01:26]: Resuming user: session/3E4B11A7BAE36C36/A7MBI329BMHQ/0000000132 [00:01:26]: Spawning player at: [Load] (-369.94, -0.00, 359.07) [00:01:30]: Activating portal[2] to 1 [00:01:31]: Serializing user: session/3E4B11A7BAE36C36/A7MBI329BMHQ/0000000133 [00:01:31]: [Shard] Migration request: (KU_ov34bTew) to [SHDMASTER](1) [00:01:31]: [Shard] #2 <- session/3E4B11A7BAE36C36/A7MBI329BMHQ/0000000133 [00:01:31]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT [00:01:31]: Ignored request to resume during migration [00:01:31]: [Steam] SendUserDisconnect for '76561198050809203' [00:02:11]: [Shard] We have been disconnected from the master. Waiting to reconnect... [00:02:11]: Sim paused [00:02:15]: [IPC] Received shutdown signal. [00:02:17]: Serializing world: session/3E4B11A7BAE36C36/0000000133 [00:02:17]: Truncating to snapshot #133... [00:02:17]: - session/3E4B11A7BAE36C36/0000000127 [00:02:17]: - session/3E4B11A7BAE36C36/A7G8PS32VAC8/0000000097 [00:02:17]: - session/3E4B11A7BAE36C36/A7MBI329BMHQ/0000000127 [00:02:17]: 3 file(s) removed [00:02:18]: [Shard] Stopping shard mode [00:02:18]: Collecting garbage... [00:02:19]: lua_gc took 0.46 seconds [00:02:19]: ~ShardLuaProxy() [00:02:19]: ~ItemServerLuaProxy() [00:02:19]: ~InventoryLuaProxy() [00:02:19]: ~NetworkLuaProxy() [00:02:19]: ~SimLuaProxy() [00:02:20]: lua_close took 0.95 seconds [00:02:20]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:20]: shaders/ui_yuv.ksh - 1 [00:02:20]: CurlRequestManager::ClientThread::Main() complete [00:02:20]: HttpClient2 discarded 0 callbacks. [00:02:20]: Shutting down