[00:00:00]: System Memory: Memory Load: 24% Available Physical Memory: 12231m/16273m Available Page File: 13228m/26513m Available Virtual Memory: 3970m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 245k Quota Page Pool Usage: 231k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 218082 [00:00:00]: Current time: Sun Jun 04 20:57:54 2017 [00:00:00]: Don't Starve Together: 218082 WIN32_STEAM [00:00:00]: Build Date: 1996 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1846970 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (9180) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.17 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application E:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'ConsoleInput' (8248) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198274308729 [00:00:00]: SteamID: 76561198274308729 [00:00:00]: HardwareStats: OS name Microsoft Windows 10 家庭中文版 version 10.0.14393 architecture 64 位 platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz manufacturer GenuineIntel clockSpeed 2601 RAM megsOfRam 16384 GPU name Intel(R) HD Graphics 4600 driverDate 20160929000000.000000-000 megsOfRam 1024 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 种颜色 driverVersion 20.19.15.4531 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1910,986 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: RestoreWindowPosition [00:00:01]: Saved Client Pos (0 x 34) [00:00:01]: Adjusted Window Pos (-11 x -11) [00:00:01]: EnsureWindowOnScreen [00:00:01]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 970M) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (28924) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths loaded morgue 3140 [00:00:03]: PlayerHistory loaded player_history 2311 [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:04]: Load FE [00:00:05]: Load FE: done [00:00:05]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:05]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:05]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:05]: SimLuaProxy::QueryServer() [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:11]: [Steam] Auth Session Ticket requested... [00:00:11]: [Steam] Got Auth Session Ticket [00:00:18]: [200] Account Communication Success (3) [00:00:18]: loaded inventory_cache [00:00:18]: Logging in as KU_-OlmDvcD [00:00:20]: loaded inventory_cache [00:00:22]: SimLuaProxy::QueryServer() [00:00:26]: [Connect] OnDirectJoinRequested( '', '-', '90109102825761793' ) [00:00:26]: [Connect] PendingConnection::Reset(true) [00:00:26]: [Connect] PendingConnection::Reset(true) [00:00:26]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:26]: [Connect] InternalInitClient <245838552494354838> [00:00:26]: [Shard] Starting shard mode as player [00:00:26]: [Connect] No server listing found for [00:00:26]: [Connect] Sending ping(s)... [00:00:27]: [P2P] Create session: 207.25.237.15|1 '90109102825761793' [00:00:27]: [Connect] Punchthrough address is 207.25.237.15|1. [00:00:27]: [Connect] Ping 207.25.237.15|1 [00:00:27]: [P2P] Sent to 207.25.237.15|1 '90109102825761793' [00:00:27]: [Connect] Ping 207.25.237.15|1 [00:00:27]: [Connect] Ping 207.25.237.15|1 [00:00:27]: [Connect] Ping 207.25.237.15|1 [00:00:27]: [Connect] Ping 207.25.237.15|1 [00:00:28]: [Connect] Ping 207.25.237.15|1 [00:00:28]: [Connect] Ping 207.25.237.15|1 [00:00:28]: [Connect] Ping 207.25.237.15|1 [00:00:28]: [Connect] Ping 207.25.237.15|1 [00:00:31]: [P2P] Received from 207.25.237.15|1 '90109102825761793' [00:00:31]: [Connect] Ping response from 207.25.237.15|1 [00:00:31]: [Connect] Joining server from ping response... [00:00:31]: Friends are currently playing in 4 games(s)! [00:00:31]: You belong to 0 clan(s)! [00:00:31]: [Connect] Got join server response from lua [00:00:35]: [200] Account Communication Success (13) [00:00:35]: [Connect] PendingConnectionDoConnect to 207.25.237.15|1 [00:00:35]: [Connect] DirectConnect to 207.25.237.15|1 [00:00:35]: Connection accepted to 207.25.237.15|1 <2151728314639558137> [00:00:35]: Network external address discovered: 158.230.229.19|1 [00:00:35]: SendClientHandShakePacket "pgs-sing^KU_-OlmDvcD^DontStarveTogether^KE4n5Jicv8o7JfI5APTaEHNWba1U4nsqYtuDQNbKI/0=" to <2151728314639558137> [00:00:37]: DeserializeHandShakeServerListing [00:00:37]: Network tick rate: U=10(3), D=15 [00:00:37]: Version: 218082 [00:00:37]: [Steam] Game Connection initiated [00:00:38]: SendClientInventoryHandShakePacket to <2151728314639558137> [00:00:40]: Begin Session: 64201EE1FD044D8E [00:00:40]: Done Downloading Client Object Data [00:00:40]: DownloadMods and temp disable [00:00:40]: Mod workshop-922090163 v:2.2.1 doesn't exist in mod dir [00:00:40]: Failed to find mod workshop-922090163 v:2.2.1 [00:00:40]: Installed mod from cache workshop-922090163 v:2.2.1 [00:00:40]: DelDirectory [../mods/workshop-922090163] 2: FAILED [00:00:40]: cWorkshopMod::UnzipMod ../mods/workshop-922090163 [00:00:40]: Mod workshop-854675755 v:1.0 doesn't exist in mod dir [00:00:40]: Failed to find mod workshop-854675755 v:1.0 [00:00:40]: Installed mod from cache workshop-854675755 v:1.0 [00:00:40]: DelDirectory [../mods/workshop-854675755] 2: FAILED [00:00:40]: cWorkshopMod::UnzipMod ../mods/workshop-854675755 [00:00:40]: Mod workshop-800210142 v:1.0 doesn't exist in mod dir [00:00:40]: Failed to find mod workshop-800210142 v:1.0 [00:00:40]: Installed mod from cache workshop-800210142 v:1.0 [00:00:40]: DelDirectory [../mods/workshop-800210142] 2: FAILED [00:00:40]: cWorkshopMod::UnzipMod ../mods/workshop-800210142 [00:00:40]: Mod workshop-831523966 v:1.0.1 doesn't exist in mod dir [00:00:40]: Failed to find mod workshop-831523966 v:1.0.1 [00:00:40]: Installed mod from cache workshop-831523966 v:1.0.1 [00:00:40]: DelDirectory [../mods/workshop-831523966] 2: FAILED [00:00:40]: cWorkshopMod::UnzipMod ../mods/workshop-831523966 [00:00:40]: Mod workshop-375859599 v:2.1.5 doesn't exist in mod dir [00:00:40]: Failed to find mod workshop-375859599 v:2.1.5 [00:00:40]: Installed mod from cache workshop-375859599 v:2.1.5 [00:00:40]: DelDirectory [../mods/workshop-375859599] 2: FAILED [00:00:40]: cWorkshopMod::UnzipMod ../mods/workshop-375859599 [00:00:40]: ModWorkshop::CompleteCallback (success, Temp mods were updated from the cache.) set [00:00:40]: SimLuaProxy::OnDownloadTempModsComplete(ok., Temp mods were updated from the cache.) [00:00:40]: We now have the required mods, enable them for server [00:00:40]: Temp Enabling workshop-922090163 [00:00:40]: Temp Enabling workshop-854675755 [00:00:40]: Temp Enabling workshop-800210142 [00:00:40]: Temp Enabling workshop-831523966 [00:00:40]: Temp Enabling workshop-375859599 [00:00:40]: ModIndex:SetTempModConfigData [00:00:40]: Setting temp mod config for mod workshop-922090163 [00:00:40]: Setting temp mod config for mod workshop-831523966 [00:00:40]: Setting temp mod config for mod workshop-800210142 [00:00:40]: Setting temp mod config for mod workshop-854675755 [00:00:40]: Setting temp mod config for mod workshop-375859599 [00:00:40]: Mods are setup for server, save the mod index and proceed. [00:00:40]: Downloading [0] From: server_temp [00:00:41]: Download complete[0] Files: 7340143 Size: 3407925 [00:00:43]: Collecting garbage... [00:00:43]: lua_gc took 0.02 seconds [00:00:43]: ~ShardLuaProxy() [00:00:43]: ~ItemServerLuaProxy() [00:00:43]: ~InventoryLuaProxy() [00:00:43]: ~NetworkLuaProxy() [00:00:43]: ~SimLuaProxy() [00:00:43]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:43]: lua_close took 0.03 seconds [00:00:43]: ReleaseAll [00:00:43]: ReleaseAll Finished [00:00:43]: cGame::StartPlaying [00:00:43]: LOADING LUA [00:00:43]: DoLuaFile scripts/main.lua [00:00:43]: DoLuaFile loading buffer scripts/main.lua [00:00:43]: running main.lua [00:00:43]: loaded modindex [00:00:43]: ModIndex: Beginning normal load sequence. [00:00:43]: LOADING LUA SUCCESS [00:00:43]: PlayerDeaths loaded morgue 3140 [00:00:43]: PlayerHistory loaded player_history 2311 [00:00:43]: bloom_enabled false [00:00:43]: loaded saveindex [00:00:43]: OnFilesLoaded() [00:00:43]: OnUpdatePurchaseStateComplete [00:00:43]: Unload FE [00:00:43]: Unload FE done [00:00:43]: LOAD BE [00:00:46]: LOAD BE: done [00:00:46]: Loading world: client_temp/server_save [00:00:46]: Save file is at version 4.77 [00:00:46]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:47]: Loading Nav Grid [00:00:47]: OVERRIDE: setting disease_delay to none [00:00:47]: OVERRIDE: setting flowers to often [00:00:47]: Reconstructing topology [00:00:47]: ...Sorting points [00:00:47]: ...Sorting edges [00:00:47]: ...Connecting nodes [00:00:47]: ...Validating connections [00:00:47]: ...Housekeeping [00:00:47]: ...Done! [00:00:47]: ModIndex: Load sequence finished successfully. [00:00:47]: Reset() returning [00:00:48]: Attempting to send resume request [00:00:48]: ReceiveResumeNotification [00:00:48]: Movement prediction enabled [00:00:49]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:00:49]: Deserializing tile data (450 x 450) [00:00:50]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:00:50]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:00:51]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:00:58]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:00:59]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:06]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:11]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:11]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:20]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:26]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:31]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:36]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:37]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:44]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:45]: Locomotor: Waiting for server... [00:01:45]: Locomotor: Buffering... [00:01:45]: Locomotor: Resynced [00:01:48]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:49]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:52]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:55]: Locomotor: Waiting for server... [00:01:55]: Locomotor: Buffering... [00:01:55]: Locomotor: Resynced [00:01:56]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:01:59]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:00]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:03]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:07]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:12]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:14]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:19]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:24]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:25]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:34]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:38]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:38]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:43]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:47]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:50]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:51]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:02:55]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:02]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:09]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:10]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:14]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:14]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:19]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:24]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:27]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:29]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:33]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:39]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:47]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:51]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:52]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:54]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:57]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:03:58]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:01]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:04]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:05]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:12]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:16]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:16]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:23]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:27]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:29]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:33]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:35]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:39]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:43]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:48]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:04:54]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:06]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:08]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:15]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:18]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:31]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:33]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:36]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:39]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:43]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:48]: ERROR: Mod component actions are out of sync for mod workshop-375859599. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client. [00:05:48]: K: workshop-375859599 V: table: 10AC9320 [00:05:48]: K: 1 V: 41 [00:05:48]: K: 2 V: 16 [00:05:48]: K: 3 V: 0 [00:05:48]: K: 4 V: 0 [00:05:48]: K: 5 V: 0 [00:05:48]: self.modactioncomponents is [00:05:48]: MOD_COMPONENT_ACTIONS is [00:05:48]: [string "scripts/componentactions.lua"]:1164: attempt to index a nil value LUA ERROR stack traceback: scripts/componentactions.lua:1164 in (method) CollectActions (Lua) <1150-1176> self (valid:true) = DynamicShadow = DynamicShadow (62A665B0) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:508 worldstatewatching = table: 10ACAE28 playercolour = table: 10AC1760 _SetGhostMode = function - scripts/prefabs/player_common.lua:569 IsOverheating = function - scripts/prefabs/player_common.lua:103 Light = Light (62A66750) Network = Network (62A66630) OnRemoveEntity = function - scripts/prefabs/player_common.lua:654 GetMoisture = function - scripts/prefabs/player_common.lua:113 pendingtasks = table: 10AC8FD8 LightWatcher = LightWatcher (62A66870) spawntime = 283.70001479611 modactioncomponents = table: 10AC94D8 SetGhostMode = function - scripts/prefabs/woodie.lua:216 name = ssjsh prefab = woodie userid = KU_3RvV86g4 Transform = Transform (62A66570) replica = table: 10AC3150 IsActionsVisible = function - scripts/prefabs/player_common.lua:1301 actionreplica = table: 10AC3C68 event_listening = table: 10AC3EE8 IsBeaverStarving = function - scripts/prefabs/woodie.lua:269 actioncomponents = table: 10AC9668 GetBeaverness = function - scripts/prefabs/woodie.lua:259 lower_components_shadow = table: 10AC3100 GetMaxMoisture = function - scripts/prefabs/player_common.lua:123 updatecomponents = table: 10ACC6D8 entity = Entity (448E6610) CanUseTouchStone = function - scripts/prefabs/player_common.lua:73 IsCarefulWalking = function - scripts/prefabs/player_common.lua:147 isbeavermode = net_bool (5C4003E8) AttachClassified = function - scripts/prefabs/player_common.lua:643 ShakeCamera = function - scripts/prefabs/player_common.lua:1355 persists = true GUID = 101899 MiniMapEntity = MiniMapEntity (62A66490) SoundEmitter = SoundEmitter (62A66790) GetSandstormLevel = function - scripts/prefabs/player_common.lua:143 IsFreezing = function - scripts/prefabs/player_common.lua:93 AnimState = AnimState (62A66730) Physics = Physics (62A668F0) event_listeners = table: 10AC41B8 DetachClassified = function - scripts/prefabs/player_common.lua:649 OnEntityReplicated = function - scripts/prefabs/woodie.lua:568 components = table: 10AC30B0 GetTemperature = function - scripts/prefabs/player_common.lua:83 actiontype = SCENE arg = nil t = table: 109E3988 modname = workshop-375859599 cmplist = table: 10AC9320 scripts/components/playeractionpicker.lua:96 in (method) GetSceneActions (Lua) <93-118> self = actionfilterstack = table: 446ABCC0 inst = 100097 - wendy (valid:true) containers = table: 446AC008 actionfilter = function - scripts/prefabs/player_common.lua:548 map = Map (2791A9C8) useitem = 101899 - woodie (valid:true) right = nil actions = table: 10AC9EB0 scripts/components/playeractionpicker.lua:214 in (method) GetLeftClickActions (Lua) <175-233> self = actionfilterstack = table: 446ABCC0 inst = 100097 - wendy (valid:true) containers = table: 446AC008 actionfilter = function - scripts/prefabs/player_common.lua:548 map = Map (2791A9C8) position = (30.64, 0.00, 429.90) target = 101899 - woodie (valid:true) actions = nil useitem = nil equipitem = nil ispassable = true scripts/components/playeractionpicker.lua:309 in (method) DoGetMouseActions (Lua) <278-313> self = actionfilterstack = table: 446ABCC0 inst = 100097 - wendy (valid:true) containers = table: 446AC008 actionfilter = function - scripts/prefabs/player_common.lua:548 map = Map (2791A9C8) position = (30.64, 0.00, 429.90) [00:05:48]: [string "scripts/componentactions.lua"]:1164: attempt to index a nil value LUA ERROR stack traceback: scripts/componentactions.lua:1164 in (method) CollectActions (Lua) <1150-1176> scripts/components/playeractionpicker.lua:96 in (method) GetSceneActions (Lua) <93-118> scripts/components/playeractionpicker.lua:214 in (method) GetLeftClickActions (Lua) <175-233> scripts/components/playeractionpicker.lua:309 in (method) DoGetMouseActions (Lua) <278-313> scripts/components/playercontroller.lua:1597 in (method) OnUpdate (Lua) <1479-1845> scripts/update.lua:192 in () ? (Lua) <149-228> [00:05:52]: Error deserializing lua state for entity player_classified[100847] - Failed to read net var data [00:05:54]: Force aborting... [00:05:54]: [Steam] Game Connection terminated (267196879|1) [00:05:54]: [Shard] Stopping shard mode [00:05:54]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:05:54]: Collecting garbage... [00:05:54]: lua_gc took 0.02 seconds [00:05:54]: ~ShardLuaProxy() [00:05:54]: ~ItemServerLuaProxy() [00:05:54]: ~InventoryLuaProxy() [00:05:54]: ~NetworkLuaProxy() [00:05:54]: ~SimLuaProxy() [00:05:54]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:05:54]: lua_close took 0.04 seconds [00:05:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:05:55]: [Steam] Auth ticket cancelled [00:05:55]: Manager - ORPHANED UNKNOWN RESOURCES: [00:05:55]: shaders/ui_yuv.ksh - 1 [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:05:55]: CurlRequestManager::ClientThread::Main() complete [00:05:55]: HttpClient2 discarded 0 callbacks. [00:05:55]: Shutting down