Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55060 Multi-casting "[IP] 192.168.1.107 [Port] 55060 [Flags] 2 [Guid] 1516072319 [EditorId] 3884877412 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-5FLBLPB) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.1.107:55060] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 950 (ID=0x1402) Vendor: NVIDIA VRAM: 2016 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.312 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0 Initialized touch support. UnloadTime: 1.711261 ms Logged into Steam with ID:76561198255661583, NAME:sunmingzhi0511 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:31) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) [Account] Requesting auth ticket from Steam UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KleiAccount:AuthenticateUser(GetUserIDdelegate) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\kleiservices\KleiAccounts.cs:112) Global:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:48) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:31) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/kleiservices/KleiAccounts.cs Line: 112) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) UnloadTime: 1.526887 ms Destroying KGlobalAnimParser UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KGlobalAnimParser:Destroy() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\animation\KGlobalAnimParser.cs:35) NativeAnimBatchLoader:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\animation\NativeAnimBatchLoader.cs:25) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/animation/KGlobalAnimParser.cs Line: 35) FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:23) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 137.6 MB. System memory in use after: 138.4 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15724. Total: 28.481642 ms (FindLiveObjects: 0.537415 ms CreateObjectMapping: 1.008592 ms MarkObjects: 26.900808 ms DeleteObjects: 0.030387 ms) [Account] Got login for user KU_ftHAV9i6 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KleiAccount:OnReplyRecieved(WebResponse) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\kleiservices\KleiAccounts.cs:69) ThreadedHttps`1:Send(Byte[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:217) ThreadedHttps`1:SendData() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:363) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/kleiservices/KleiAccounts.cs Line: 69) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.434244 ms System memory in use before: 142.9 MB. System memory in use after: 144.4 MB. Unloading 137 unused Assets to reduce memory usage. Loaded Objects now: 26469. Total: 58.205074 ms (FindLiveObjects: 1.504011 ms CreateObjectMapping: 1.390997 ms MarkObjects: 55.029064 ms DeleteObjects: 0.279974 ms) Shader warmup: 71 shaders 193 combinations 0.099s Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) Missing modifier: Maturity UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: OldAge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: Maturity UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: OldAge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing modifier: ThermalConductivityBarrier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.AI.Modifications`2:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifications.cs:154) Klei.AI.Modifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:88) MinionModifiers:OnDeserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\MinionModifiers.cs:115) Klei.AI.Modifiers:Deserialize(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\modifiers\Modifiers.cs:77) SaveLoadRoot:LoadInternal(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:298) SaveLoadRoot:Load(GameObject, IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:198) SaveManager:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(IReader) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:298) SaveLoader:Load(String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:582) SaveLoader:CheckForLoad() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:104) SaveLoader:OnSpawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:177) KMonoBehaviour:Start() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 402.9 MB. System memory in use after: 425.9 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 365831. Total: 1089.306274 ms (FindLiveObjects: 51.770771 ms CreateObjectMapping: 13.503325 ms MarkObjects: 1022.258667 ms DeleteObjects: 1.771694 ms) 2 was found by worldinventory but doesn't have a category! Add it to the element definition. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DebugUtil:SoftAssert(Boolean, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\DebugUtil.cs:39) WorldInventory:OnAddedFetchable(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\WorldInventory.cs:301) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:RegisterFetchable() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:46) FetchableMonitor:m__556(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:16) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) EventTransitionData:ExecuteTransition(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:106) EventTransitionData:OnCallback(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:116) c__AnonStorey69:<>m__8B(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:132) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:277) Instance:TriggerEvent() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:41) ReachabilityMonitor:m__20E(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:20) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) Transition:Evaluate(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1092) Context:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1166) Parameter`1:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1055) Instance:UpdateReachability() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:59) ReachabilityMonitor:m__20D(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:16) c__AnonStorey57:<>m__89(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1751) SystemScheduler:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:93) Global:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/util/DebugUtil.cs Line: 39) Oxygen was found by worldinventory but doesn't have a category! Add it to the element definition. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DebugUtil:SoftAssert(Boolean, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\DebugUtil.cs:39) WorldInventory:OnAddedFetchable(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\WorldInventory.cs:301) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:RegisterFetchable() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:46) FetchableMonitor:m__556(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:16) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) EventTransitionData:ExecuteTransition(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:106) EventTransitionData:OnCallback(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:116) c__AnonStorey69:<>m__8B(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:132) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:277) Instance:TriggerEvent() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:41) ReachabilityMonitor:m__20E(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:20) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) Transition:Evaluate(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1092) Context:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1166) Parameter`1:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1055) Instance:UpdateReachability() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:59) ReachabilityMonitor:m__20D(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:16) c__AnonStorey57:<>m__89(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1751) SystemScheduler:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:93) Global:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/util/DebugUtil.cs Line: 39) Hydrogen was found by worldinventory but doesn't have a category! Add it to the element definition. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DebugUtil:SoftAssert(Boolean, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\DebugUtil.cs:39) WorldInventory:OnAddedFetchable(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\WorldInventory.cs:301) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:RegisterFetchable() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:46) FetchableMonitor:m__556(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:16) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) EventTransitionData:ExecuteTransition(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:106) EventTransitionData:OnCallback(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:116) c__AnonStorey69:<>m__8B(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:132) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:277) Instance:TriggerEvent() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:41) ReachabilityMonitor:m__20E(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:20) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) Transition:Evaluate(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1092) Context:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1166) Parameter`1:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1055) Instance:UpdateReachability() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:59) ReachabilityMonitor:m__20D(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:16) c__AnonStorey57:<>m__89(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1751) SystemScheduler:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:93) Global:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/util/DebugUtil.cs Line: 39) ContaminatedOxygen was found by worldinventory but doesn't have a category! Add it to the element definition. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DebugUtil:SoftAssert(Boolean, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\DebugUtil.cs:39) WorldInventory:OnAddedFetchable(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\WorldInventory.cs:301) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:RegisterFetchable() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:46) FetchableMonitor:m__556(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:16) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) EventTransitionData:ExecuteTransition(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:106) EventTransitionData:OnCallback(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:116) c__AnonStorey69:<>m__8B(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:132) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:277) Instance:TriggerEvent() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:41) ReachabilityMonitor:m__20E(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:20) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) Transition:Evaluate(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1092) Context:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1166) Parameter`1:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1055) Instance:UpdateReachability() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:59) ReachabilityMonitor:m__20D(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:16) c__AnonStorey57:<>m__89(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1751) SystemScheduler:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:93) Global:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/util/DebugUtil.cs Line: 39) ChlorineGas was found by worldinventory but doesn't have a category! Add it to the element definition. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DebugUtil:SoftAssert(Boolean, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\DebugUtil.cs:39) WorldInventory:OnAddedFetchable(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\WorldInventory.cs:301) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:RegisterFetchable() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:46) FetchableMonitor:m__556(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:16) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) EventTransitionData:ExecuteTransition(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:106) EventTransitionData:OnCallback(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:116) c__AnonStorey69:<>m__8B(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:132) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:277) Instance:TriggerEvent() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:41) ReachabilityMonitor:m__20E(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:20) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) Transition:Evaluate(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1092) Context:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1166) Parameter`1:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1055) Instance:UpdateReachability() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:59) ReachabilityMonitor:m__20D(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:16) c__AnonStorey57:<>m__89(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1751) SystemScheduler:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:93) Global:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/util/DebugUtil.cs Line: 39) CarbonDioxide was found by worldinventory but doesn't have a category! Add it to the element definition. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DebugUtil:SoftAssert(Boolean, String) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\DebugUtil.cs:39) WorldInventory:OnAddedFetchable(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\WorldInventory.cs:301) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:RegisterFetchable() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:46) FetchableMonitor:m__556(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\FetchableMonitor.cs:16) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) EventTransitionData:ExecuteTransition(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:106) EventTransitionData:OnCallback(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:116) c__AnonStorey69:<>m__8B(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:132) EventSystem:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:197) KMonoBehaviour:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:255) Instance:Trigger(Int32, Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:277) Instance:TriggerEvent() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:41) ReachabilityMonitor:m__20E(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:20) GenericInstance:ExecuteActions(State, Action[], Boolean) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:740) GenericInstance:PushState(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:676) GenericInstance:GoTo(BaseState) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:945) Transition:Evaluate(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1092) Context:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1166) Parameter`1:Set(Boolean, Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1055) Instance:UpdateReachability() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:59) ReachabilityMonitor:m__20D(Instance) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\ReachabilityMonitor.cs:16) c__AnonStorey57:<>m__89(Object) (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1751) SystemScheduler:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:93) Global:Update() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/util/DebugUtil.cs Line: 39) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) IndexOutOfRangeException: Array index is out of range. at BaseArea.AddCell (Int32 cell, Int32 update_frame) [0x00035] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:56 at BaseArea.UpdateCell (Int32 cell, Int32 update_frame) [0x0003a] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:45 at BaseArea.Update () [0x00095] in d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\BaseArea.cs:78 (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/scripts/game/BaseArea.cs Line: 56) Destroying KGlobalAnimParser UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KGlobalAnimParser:Destroy() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\Klei\animation\KGlobalAnimParser.cs:35) Global:OnApplicationQuit() (at d:\JenkinsWorkspace\Release_SimGame\Assets\scripts\game\Global.cs:135) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/Klei/animation/KGlobalAnimParser.cs Line: 35) Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 2b78 -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at d:\JenkinsWorkspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:546) (Filename: d:/JenkinsWorkspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 546)