Mono path[0] = 'E:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'E:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'E:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from E:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55025 Multi-casting "[IP] 10.0.0.1 [Port] 55025 [Flags] 2 [Guid] 2708256756 [EditorId] 3452305584 [Version] 1048832 [Id] WindowsPlayer(Manuel-PC) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [10.0.0.1:55025] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1) Vendor: ATI VRAM: 8169 MB Begin MonoManager ReloadAssembly Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.101 seconds Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. UnloadTime: 1.232977 ms Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198018557072 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:49) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 49) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.864133 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:22) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 89.7 MB. System memory in use after: 90.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14970. Total: 37.361870 ms (FindLiveObjects: 0.596933 ms CreateObjectMapping: 0.706444 ms MarkObjects: 35.954849 ms DeleteObjects: 0.095822 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.718089 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:100) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:60) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 100) System memory in use before: 94.9 MB. System memory in use after: 96.4 MB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 25438. Total: 52.031960 ms (FindLiveObjects: 1.872444 ms CreateObjectMapping: 1.230044 ms MarkObjects: 48.663029 ms DeleteObjects: 0.261066 ms) Shader warmup: 70 shaders 193 combinations 0.064s Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 139.1 MB. System memory in use after: 142.0 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 50480. Total: 155.464722 ms (FindLiveObjects: 5.935111 ms CreateObjectMapping: 3.342533 ms MarkObjects: 145.956818 ms DeleteObjects: 0.225377 ms) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__26A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5F:<>m__81(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:37) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:498) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:197) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:96) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) Assigning [BedComplete/-210192] to [Turner] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11D:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [BedComplete/-215608] to [Devon] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11D:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [BedComplete/-231704] to [Burt] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11D:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Controller Null for tracker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KBatchedAnimTracker:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimTracker.cs:60) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KBatchedAnimTracker.cs Line: 60) Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: adc -> priority: 1 Thread -> id: 4cc -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:546) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 546)