Mono path[0] = 'I:/Games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'I:/Games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'I:/Games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from I:/Games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55035 Multi-casting "[IP] 192.168.0.10 [Port] 55035 [Flags] 2 [Guid] 3567853002 [EditorId] 1250579193 [Version] 1048832 [Id] WindowsPlayer(Valery) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.0.10:55035] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7700 Series (ID=0x683f) Vendor: ATI VRAM: 1005 MB Begin MonoManager ReloadAssembly Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.081 seconds Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.936957 ms {"OS":{"name":"Microsoft Windows 10 Pro","version":"10.0.14393","architecture":"64-Bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":3401},"RAM0":{"megsOfRam":8192},"GPU0":{"name":"AMD Radeon HD 7700 Series","megsOfRam":1024,"driverVersion":"21.19.519.2","driverDate":"20170210000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 Farben","refreshRate":60},"SOUND0":{"name":"Realtek High Definition Audio","productName":"Realtek High Definition Audio","description":"Realtek High Definition Audio","manufacturer":"Realtek","status":"OK","dmaBufferSize":0},"SOUND1":{"name":"AMD High Definition Audio Device","productName":"AMD High Definition Audio Device","description":"AMD High Definition Audio Device","manufacturer":"Advanced Micro Devices","status":"OK","dmaBufferSize":0}} Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198028311902 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.653453 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:22) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 89.8 MB. System memory in use after: 90.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15089. Total: 30.490105 ms (FindLiveObjects: 0.571028 ms CreateObjectMapping: 1.820907 ms MarkObjects: 28.054499 ms DeleteObjects: 0.040959 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.222791 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:100) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:60) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 100) System memory in use before: 94.9 MB. System memory in use after: 96.3 MB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 25496. Total: 40.934269 ms (FindLiveObjects: 3.178305 ms CreateObjectMapping: 2.720518 ms MarkObjects: 34.789085 ms DeleteObjects: 0.244554 ms) Shader warmup: 70 shaders 193 combinations 0.047s Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) GameObject HighWattageWireComplete is missing component "" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:69) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 69) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Could not find prefab '' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:246) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:514) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) --- Error loading save --- Object reference not set to an instance of an object at Game.Load (KSerialization.Deserializer deserializer) [0x00118] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1383 at SaveLoader.Load (System.String filename) [0x001c8] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:530 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:544) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) ERROR: Error in: World.SubworldZoneRenderData.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at SubworldZoneRenderData.OnSpawn () [0x001ed] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Rendering\SubworldZoneRenderData.cs:39 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Hatch.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Hatch.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Hatch.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicSingleHarvestPlant.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicSingleHarvestPlant.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicForagePlantPlanted.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicForagePlantPlanted.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicForagePlantPlanted.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicForagePlantPlanted.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 863448 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) AssignableSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:32) EquipmentSlotInstance:Load(AssignableSaveData) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) Equippable was not loaded because it was not saved properly. This is expected for save games prior to March 8 2017 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\EquipmentSlotInstance.cs:37) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Equipment/EquipmentSlotInstance.cs Line: 37) ERROR: Error in: Ren.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Ruby.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Joshua.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 868803 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) AssignableSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:32) EquipmentSlotInstance:Load(AssignableSaveData) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) Equippable was not loaded because it was not saved properly. This is expected for save games prior to March 8 2017 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\EquipmentSlotInstance.cs:37) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Equipment/EquipmentSlotInstance.cs Line: 37) ERROR: Error in: Nikola.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 861912 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) AssignableSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:32) EquipmentSlotInstance:Load(AssignableSaveData) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) Equippable was not loaded because it was not saved properly. This is expected for save games prior to March 8 2017 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\EquipmentSlotInstance.cs:37) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Equipment/EquipmentSlotInstance.cs Line: 37) ERROR: Error in: Stinky.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 872377 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) AssignableSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:32) EquipmentSlotInstance:Load(AssignableSaveData) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) Equippable was not loaded because it was not saved properly. This is expected for save games prior to March 8 2017 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\EquipmentSlotInstance.cs:37) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Equipment/EquipmentSlotInstance.cs Line: 37) ERROR: Error in: Nails.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 860040 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) AssignableSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:32) EquipmentSlotInstance:Load(AssignableSaveData) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) Equippable was not loaded because it was not saved properly. This is expected for save games prior to March 8 2017 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\EquipmentSlotInstance.cs:37) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Equipment/EquipmentSlotInstance.cs Line: 37) ERROR: Error in: Gossman.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Leira.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Meep.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Ellie.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Trav.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 877479 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) AssignableSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:32) EquipmentSlotInstance:Load(AssignableSaveData) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) Equippable was not loaded because it was not saved properly. This is expected for save games prior to March 8 2017 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentSlotInstance:Load(AssignableSaveData) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\EquipmentSlotInstance.cs:37) Assignables:Load(AssignableSaveData[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:114) Equipment:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Equipment\Equipment.cs:20) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Equipment/EquipmentSlotInstance.cs Line: 37) ERROR: Error in: Catalina.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Harold.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Otto.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Lindsay.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Max.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Ada.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Burt.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Abe.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Minion.WarmBlooded.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at WarmBlooded.OnSpawn () [0x00016] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\WarmBlooded.cs:209 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: Frankie.KPrefabID.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at SafeCellQuery.GetFlags (Int32 cell, .MinionBrain brain) [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:308 at SafeCellQuery.IsMatch (Int32 cell, Int32 parent_cell, Int32 cost) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\Queries\SafeCellQuery.cs:372 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type, System.Int32& result_cost) [0x00028] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:317 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, .PathFinderQuery query, System.Int32& result_cell, .NavType& result_nav_type) [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:264 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, Int32 source_cell, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00035] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:235 at PathFinder.FindPaths (.NavGrid nav_grid, .PathFinderAbilities& abilities, SourceCell source, NavType nav_type, .PathGrid path_grid, .PathFinderQuery query, System.Int32& query_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, System.Int32& result_cell, .NavType& result_nav_type) [0x00008] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:160 at PathFinder.Run (.NavGrid nav_grid, PathFinderAbilities abilities, Int32 cell, NavType nav_type, .PathFinderQuery query) [0x00027] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:101 at Navigator.RunQuery (.PathFinderQuery query) [0x00007] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:562 at SafeCellSensor.Update () [0x00011] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\SafeCellSensor.cs:22 at Sensors.Add (.Sensor sensor) [0x0000c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\sensors\Sensors.cs:32 at HumanEntityTypeSet.m__189 (UnityEngine.GameObject go) [0x00013] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\entitytypes\HumanEntityTypeSet.cs:55 at KPrefabID.OnSpawn () [0x0000b] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KPrefabID.cs:113 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BasicFabricPlant.SubmersionMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at SubmersionMonitor.IsCellSafe () [0x00019] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\SubmersionMonitor.cs:143 at SubmersionMonitor.CheckDry (System.Object data) [0x00002] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\SubmersionMonitor.cs:105 at SubmersionMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\SubmersionMonitor.cs:67 at SubmersionMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\SubmersionMonitor.cs:49 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.PressureVulnerable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at PressureVulnerable.GetCellMass (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:93 at PressureVulnerable.IsCellSafe (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:88 at PressureVulnerable.CheckPressure (System.Object data) [0x00018] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:67 at PressureVulnerable.OnSpawn () [0x00034] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\PressureVulnerable.cs:50 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PrickleFlower.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ColdBreather.DrowningMonitor.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at DrowningMonitor.IsCellSafe (Int32 cell) [0x000dd] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:171 at DrowningMonitor.CheckDrowning (System.Object data) [0x0004f] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:111 at DrowningMonitor.OnMove (System.Object data) [0x00091] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:64 at DrowningMonitor.OnSpawn () [0x00070] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\common\DrowningMonitor.cs:46 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: OuthouseComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: OuthouseComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: OuthouseComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: OuthouseComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: OuthouseComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BedComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: ManualGeneratorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: MineralDeoxidizerComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: MineralDeoxidizerComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Missing KPrefabID reference: 1495197 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ref`1:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Ref.cs:52) PlantablePlot:get_crop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\PlantablePlot.cs:12) PlantablePlot:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\PlantablePlot.cs:33) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/util/Ref.cs Line: 52) ERROR: Error in: CompostComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CompostComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CompostComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: PressureDoorComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: LiquidVentComplete.Exhaust.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Vent.LiquidPressureRangeValid (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:236 at Vent.IsValidOutputCell (Int32 output_cell) [0x00059] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:253 at Vent.GetEndPointState () [0x0003c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:202 at Vent.get_IsBlocked () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:226 at Exhaust.OnConduitStateChanged (System.Object data) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:39 at Exhaust.OnSpawn () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:34 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: LiquidVentComplete.Exhaust.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Vent.LiquidPressureRangeValid (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:236 at Vent.IsValidOutputCell (Int32 output_cell) [0x00059] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:253 at Vent.GetEndPointState () [0x0003c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:202 at Vent.get_IsBlocked () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:226 at Exhaust.OnConduitStateChanged (System.Object data) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:39 at Exhaust.OnSpawn () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:34 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: LiquidVentComplete.Exhaust.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Vent.LiquidPressureRangeValid (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:236 at Vent.IsValidOutputCell (Int32 output_cell) [0x00059] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:253 at Vent.GetEndPointState () [0x0003c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:202 at Vent.get_IsBlocked () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:226 at Exhaust.OnConduitStateChanged (System.Object data) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:39 at Exhaust.OnSpawn () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:34 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: LiquidVentComplete.Exhaust.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Vent.LiquidPressureRangeValid (Int32 cell) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:236 at Vent.IsValidOutputCell (Int32 output_cell) [0x00059] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:253 at Vent.GetEndPointState () [0x0003c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:202 at Vent.get_IsBlocked () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Vent.cs:226 at Exhaust.OnConduitStateChanged (System.Object data) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:39 at Exhaust.OnSpawn () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Exhaust.cs:34 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: WaterPurifierComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: WaterPurifierComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: MassageTableComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: MassageTableComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CO2ScrubberComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CO2ScrubberComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: BatteryMediumComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CeilingLightComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CeilingLightComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: CeilingLightComplete.Floodable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid.IsSubstantialLiquid (Int32 cell, Single threshold) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:581 at Floodable.OnElementChanged (System.Object data) [0x00017] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:30 at Floodable.OnSpawn () [0x00047] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Floodable.cs:21 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at BuildingComplete.OnSpawn () [0x0020a] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\BuildingComplete.cs:127 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) Util:SpawnComponent(Component) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:63) MyCmp:OnStart(KMonoBehaviour) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\MyCmp.cs:152) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:145) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.StructureTemperature.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at StructureTemperature.SimRegister () [0x0002e] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:282 at StructureTemperature.OnSpawn () [0x00075] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\StructureTemperature.cs:105 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: Error in: HighWattageWireComplete.PrimaryElement.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at PrimaryElement.OnSpawn () [0x00014] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:206 at KMonoBehaviour.Spawn () [0x00049] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) NullReferenceException: Object reference not set to an instance of an object at Grid+CellIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:517 at Grid+TemperatureIndexer.get_Item (Int32 i) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Grid.cs:538 at AmbienceManager+Quadrant.Update (Vector2I min, Vector2I max, Vector3 emitter_position) [0x00151] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AmbienceManager.cs:239 at AmbienceManager.LateUpdate () [0x0018c] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AmbienceManager.cs:398 (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Grid.cs Line: 517) System memory in use before: 240.5 MB. System memory in use after: 252.2 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 191356. Total: 579.436707 ms (FindLiveObjects: 32.929626 ms CreateObjectMapping: 8.656989 ms MarkObjects: 536.804077 ms DeleteObjects: 1.044476 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 240.5 MB. System memory in use after: 252.0 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 191356. Total: 534.146240 ms (FindLiveObjects: 20.416086 ms CreateObjectMapping: 8.104030 ms MarkObjects: 504.716278 ms DeleteObjects: 0.905935 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 507.471375 ms System memory in use before: 189.5 MB. System memory in use after: 185.2 MB. Unloading 866 unused Assets to reduce memory usage. Loaded Objects now: 16173. Total: 329.060181 ms (FindLiveObjects: 0.917982 ms CreateObjectMapping: 0.998396 ms MarkObjects: 325.272858 ms DeleteObjects: 1.868794 ms) Setting up 2 worker threads for Enlighten. Thread -> id: 140c -> priority: 1 Thread -> id: 18d0 -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:546) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 546) Crash!!! SymInit: Symbol-SearchPath: '.;I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded;I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Simon Pascal' OS-Version: 10.0.14393 () 0x100-0x1 I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded.exe:OxygenNotIncluded.exe (00007FF7D6E10000), size: 25550848 (result: 0), SymType: '-exported-', PDB: 'I:\Games\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded.exe', fileVersion: 5.3.6.1367 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB8F550000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB8D6E0000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB8BD70000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.1066 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFB8D540000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFB8BA70000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.1066 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFB8A870000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFB8D280000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFB8C770000), size: 122880 (result: 0), SymType: 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(00007FFB5AE90000), size: 2347008 (result: 0), SymType: '-exported-', PDB: 'C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game64-122108.dll', fileVersion: 1.0.0.1 C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game64-116716.dll:ltc_game64-116716.dll (00007FFB5AC50000), size: 2330624 (result: 0), SymType: '-exported-', PDB: 'C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game64-116716.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFB63EA0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFB8B140000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFB63E50000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.953 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFB8B690000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.14393.576 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D76E63B1) 0x00007FF7D76E63B1 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D76F0B1B) 0x00007FF7D76F0B1B (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D76F1274) 0x00007FF7D76F1274 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D705A12C) 0x00007FF7D705A12C (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D770E938) 0x00007FF7D770E938 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D7715304) 0x00007FF7D7715304 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D770D3B3) 0x00007FF7D770D3B3 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D770D5C4) 0x00007FF7D770D5C4 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D705A0BC) 0x00007FF7D705A0BC (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D723BB4D) 0x00007FF7D723BB4D (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D723FA59) 0x00007FF7D723FA59 (OxygenNotIncluded) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF7D777DE10) 0x00007FF7D777DE10 (OxygenNotIncluded) 0x00007FFB8D6E8364 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****