Mono path[0] = 'F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55057 Multi-casting "[IP] 10.242.2.162 [Port] 55057 [Flags] 2 [Guid] 3302169404 [EditorId] 1250579193 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-BART) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [10.242.2.162:55057] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 940M (ID=0x1347) Vendor: NVIDIA VRAM: 2020 MB Begin MonoManager ReloadAssembly Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.604 seconds Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.026763 ms {"OS":{"name":"Microsoft Windows 10 Pro","version":"10.0.14393","architecture":"64 bits","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":2,"clockSpeed":2397},"RAM0":{"megsOfRam":4096},"RAM1":{"megsOfRam":4096},"GPU0":{"name":"NVIDIA GeForce 940M","megsOfRam":2048,"driverVersion":"21.21.13.7892","driverDate":"20170316000000.000000-000","videoModeDescription":"","refreshRate":0},"GPU1":{"name":"Intel(R) HD Graphics 5500","megsOfRam":1024,"driverVersion":"20.19.15.4549","driverDate":"20161110000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 kleuren","refreshRate":60},"SOUND0":{"name":"Realtek High Definition Audio","productName":"Realtek High Definition Audio","description":"Realtek High Definition Audio","manufacturer":"Realtek","status":"OK","dmaBufferSize":0},"SOUND1":{"name":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","productName":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","description":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0}} Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Cant init steam... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:52) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 52) Mono path[0] = 'F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from F:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55124 Multi-casting "[IP] 10.242.2.162 [Port] 55124 [Flags] 2 [Guid] 3825643314 [EditorId] 1250579193 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-BART) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [10.242.2.162:55124] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 940M (ID=0x1347) Vendor: NVIDIA VRAM: 2020 MB Begin MonoManager ReloadAssembly Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.150 seconds Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.903550 ms {"OS":{"name":"Microsoft Windows 10 Pro","version":"10.0.14393","architecture":"64 bits","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":2,"clockSpeed":2397},"RAM0":{"megsOfRam":4096},"RAM1":{"megsOfRam":4096},"GPU0":{"name":"NVIDIA GeForce 940M","megsOfRam":2048,"driverVersion":"21.21.13.7892","driverDate":"20170316000000.000000-000","videoModeDescription":"","refreshRate":0},"GPU1":{"name":"Intel(R) HD Graphics 5500","megsOfRam":1024,"driverVersion":"20.19.15.4549","driverDate":"20161110000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 kleuren","refreshRate":60},"SOUND0":{"name":"Realtek High Definition Audio","productName":"Realtek High Definition Audio","description":"Realtek High Definition Audio","manufacturer":"Realtek","status":"OK","dmaBufferSize":0},"SOUND1":{"name":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","productName":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","description":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0}} Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198019572625 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Platform assembly: F:\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) UnloadTime: 1.7U1nloadTi me: 2.022763 ms FFOD Stuuioio:r Ctingtiungimuet msysyseem insstanc e iUyEtngninne..DebgLoggHanler:Innternal_Log(Logyppe, SrtrginOg,e O)b jnictEn Uni.tybungoine.DebugLogHarmat(LogTyFpre, (Obgjepct ObStect, SOtring[] O bject[ngin e.Logger:Le.Logger:Log(LogType UnityEng ne.Debug:Loe.Debucg: LoODUniject)n tMimUnity.RuntinieiManage(Boolitnia FliDasityB.Rlunnt FMODUnitey:gRu_ntstaencne(e) g(a_t sC:n\j(en(atn Cworjenkaces\ewoark_spmacme\Releeas\P_SgimsGaMOD\\RsunstimueMnanaMge\r.ncsm:7a9) eFMcO:Un) yFMuODiUnManyagueri:gMan_SteudiotSytstiom(s) m(at C:\jenkinkins\workscp\Ree\aRelease_SimGsame\\Asugets\FMOugins\FMeManager.csanage rlobs:A99e) :Glaob(alAassC:tsenkwake() (ast cC:Releeaise\_Sikspaac\e\sRelease_Sim\Gamee\lobalAsscriptcs:game \GltyEaliAs.setscts:I2NT UERNyALg_nCAOLLe_I:ntTerNAL_CALstanntrial_eSitngtle(eSjintglVe(tobr3c&, VQutat3er niaonrn) Un) Unitgine.ObjObje:cnt:Internal_InstateSinglSingleect, Vectoector3, Quater)ioan)C (atiC:\busldave\avet\ubuitdy\rbufiltd\garetitfa\cts\generated\cUnitonngruntime\UniitynEn.gen.cs:63) indinEngine.Objec3t :Instantinee.Objeectt, sVenttotr3ObjeuateVectoo) (at Caternioslavet C:\builuilld\Runtite\Export\UuntiEnginmebjExt.or:79) ityilngineObjntct.ecsameOb eUt, V:eInsr3, Quatee(iGa,meaObOjeect,, tVengtor3,l Qnuatntn32) (at eO\jenkins\trikng,ce\oRele, eISnmt3m2)A s(ast Cugins\Kls\wouriksUpalces\R9e)l etalsKen_SaitmaGaPmeeisAsGaets\Pluct, G\KlOeieucit\, itling) (94)C \Utniil:\KoInssateanetiaae_tePrecisess(tG\almgeOsbKjeect, G\atmlecOb2je)c Ste, Strtig) (at C:e\jadkPnsefarkbpa)c(e\ Re\leeaiss\_SikmGacme\AssestsS\PGluegisnst\Ksleii\s\gameUStil.cs:269)iz erence:In)i tcealinzeir:Pzre:AoadPrefabs() (at ki\jenkinks\awo\Respaac_e\mRemleAasee_\SirmGtame\As\scetsI\stcripts\.gsa34\) eUnInitEialnizebr.ccsIN49RNA LceneL_Internal_Instan()ataeSCingelei(O\workspace\Releas QSuaGtee\nion&) sUnriyptgs\e.ObjecceIneeInal_iaslinzear.Singl4e( UObtjengin VObjtec3t:QINtTEnRNnAL(_C AL\L_iInstevrnual_yInustdanttitfaictls\gbencer Vectorom,moun\ernioin&) UntyEngineO.Ojeect:Intengs.gen.cantia) SiniteyEbngcin e.ctor3, Quaternion) (at C:\,bVuitodsl avae\runoity(\tbu:ilud\artifacts\tg\enier\atnedme\ommort\Uuniity\EnityEngbjeecjectBindi ntgs:.gnst.cts:t6(3a) Objity,Enecinre.Object:Instantiate(Obje, S,treing,3 BQootlenann, (In t:32u) d(aat \C:ityenkins\workspacexpeoras\USniGtyeEnssinseOlbjiec\t.ecsu:7l\Ut ilil:KInsta ntiate(GameObjact, Vemctnen,t,uaterniojn, GameObjgc), (tatn C :\ojeen,kinns2\ waorCkspace\Rs\ewoerSkspace\RAseseetsi\Palu\gisnss\Klueiis\ulti\l\iUtUill.css:926 4)il :KenestianatizarLe(Ceo:mpaon(en(t, :GameObject,rStprin\g) (ast Ci:\jmenksses\\worikspacae\RScleeasie_aSizmGLaamer\Asss6) s\ PFlugnines \K/leni\nutwirl\pUteile.cas:_S64G)m /Aceene/InuitisalMOD/RLoadeeMAankag)era.cC:L\jeen7ki n s\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 89.7 MB. System memory in use after: 90.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15089. Total: 34.705299 ms (FindLiveObjects: 0.729801 ms CreateObjectMapping: 1.034882 ms MarkObjects: 32.888489 ms DeleteObjects: 0.038028 ms) System memory in use before: 89.7 MB. System memory in use after: 90.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15089. Total: 34.402355 ms (FindLiveObjects: 0.684936 ms CreateObjectMapping: 0.945579 ms MarkObjects: 32.721848 ms DeleteObjects: 0.046146 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 37fc -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:546) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 546) File [\\SERVER\RedirectedFolders\bart.timmers\My Documents\Klei/OxygenNotIncluded\WorldGenSimSave.dat] not found UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.WorldGen:CanLoad(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2309) OfflineWorldGen:CanLoadSave() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\OfflineWorldGen.cs:64) OfflineWorldGen:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\OfflineWorldGen.cs:72) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:95) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:358) MainMenu:NewGame() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:105) KButton:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KButton.cs:124) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) World seed is 2096296285 ERROR: Couldn't write Win32 IO returned 1816. Path: \\SERVER\RedirectedFolders\bart.timmers\My Documents\Klei\OxygenNotIncluded\WorldGenDataSave.dat at System.IO.FileStream.WriteInternal (System.Byte[] src, Int32 offset, Int32 count) [0x0009e] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:700 at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x000aa] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:662 at System.IO.BinaryWriter.Write (System.Byte[] buffer) [0x0002c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/BinaryWriter.cs:130 at Klei.WorldGen.SaveWorldGen () [0x0009d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2404 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) Klei.WorldGen:SaveWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2410) Klei.WorldGen:SaveSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2372) Klei.WorldGen:RenderOffline(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:654) Klei.WorldGen:RenderOfflineThreadFn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:612) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.459137 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:100) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:60) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 100) System memory in use before: 95.3 MB. System memory in use after: 96.7 MB. Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 25498. Total: 42.205418 ms (FindLiveObjects: 1.345945 ms CreateObjectMapping: 1.416019 ms MarkObjects: 39.281086 ms DeleteObjects: 0.160231 ms) ERROR: LoadWorldGenSim Error! Array index is out of range. at FastReader.ReadInt32 () [0x00002] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\FastReader.cs:97 at FastReader.ReadKleiString () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\FastReader.cs:174 at KSerialization.Deserializer.Deserialize (System.Object obj, IReader reader) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:795 at Klei.WorldGen.LoadWorldGen () [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2424 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) Klei.WorldGen:LoadWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2441) Klei.WorldGen:LoadWorldGenSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2450) SaveLoader:LoadFromWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:562) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:135) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) ERROR: LoadWorldGenSim Error! Array index is out of range. at FastReader.ReadInt32 () [0x00002] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\FastReader.cs:97 at FastReader.ReadKleiString () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\FastReader.cs:174 at KSerialization.Deserializer.Deserialize (System.Object obj, IReader reader) [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:795 at Klei.WorldGen.LoadWorldGen () [0x0005d] in C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2424 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) Klei.WorldGen:LoadWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2441) Klei.WorldGen:LoadWorldGenSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2477) SaveLoader:LoadFromWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:562) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:135) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) Attempt failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SaveLoader:LoadFromWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:565) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:135) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/SaveLoader.cs Line: 565) Couldn't start new game with current world gen, moving file UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:137) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.963101 ms System memory in use before: 109.4 MB. System memory in use after: 110.2 MB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 15152. Total: 33.520866 ms (FindLiveObjects: 0.655881 ms CreateObjectMapping: 0.581106 ms MarkObjects: 32.206966 ms DeleteObjects: 0.076056 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 1f40 -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:546) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 546)