Mono path[0] = 'D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55424 Multi-casting "[IP] 192.168.1.82 [Port] 55424 [Flags] 2 [Guid] 1075312271 [EditorId] 1250579193 [Version] 1048832 [Id] WindowsPlayer(MSI) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.1.82:55424] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20) Vendor: NVIDIA VRAM: 6084 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.543 seconds Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.073382 ms {"OS":{"name":"Microsoft Windows 10 Home","version":"10.0.14393","architecture":"64-bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":2601},"RAM0":{"megsOfRam":8192},"RAM1":{"megsOfRam":8192},"GPU0":{"name":"NVIDIA GeForce GTX 1060","megsOfRam":4095,"driverVersion":"21.21.13.7892","driverDate":"20170316000000.000000-000","videoModeDescription":"","refreshRate":0},"GPU1":{"name":"Intel(R) HD Graphics 530","megsOfRam":1024,"driverVersion":"20.19.15.4474","driverDate":"20160613000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 farver","refreshRate":120},"SOUND0":{"name":"Intel(R) lyd til skærm","productName":"Intel(R) lyd til skærm","description":"Intel(R) lyd til skærm","manufacturer":"Intel(R) Corporation","status":"OK","dmaBufferSize":0},"SOUND1":{"name":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","productName":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","description":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0},"SOUND2":{"name":"Realtek High Definition Audio","productName":"Realtek High Definition Audio","description":"Realtek High Definition Audio","manufacturer":"Realtek","status":"OK","dmaBufferSize":0}} Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198117381087 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.324246 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:22) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) SystemNotInitializedException: FMOD Studio initialization failed : Calling initialize : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) [0x0002a] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:148 at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x0012d] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:232 at FMODUnity.RuntimeManager.get_Instance () [0x000f7] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79 UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 148) SoundTable does not contain sound named [buildlaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [limb_flailing_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [limb_flailing_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [remote_use] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) RemoteSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:49) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_movement] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_voice_chomp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_chew] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) HatchChewSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:37) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_chew] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) HatchChewSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:37) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_movement] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_voice_die] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_drill_hide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) HatchDrillSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:33) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_voice_hide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_drill_emerge] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) HatchDrillSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:33) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_voice_emerge] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_voice_hurt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [hatch_voice_idle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [puft_air_intake] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [meallice_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shockworm_attack_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [morb_movement] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_hand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_rock_jump] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_hand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_hand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_hand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_limb_flail] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:31) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:32) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_hand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_tile_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_hand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:31) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:32) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_headbonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_headbonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_headbonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_ladder_headbonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_waterfall] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_pacu_swim] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_generator_contract] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_generator_chuff] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_pacu_swim] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_generator_expand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_button_light] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_button_light] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_button_light] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_button_light] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_sidemachine_running] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_piperattle_metal_right] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_laser_takeout] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_buildlaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_buildlaser_object] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_laser_putback] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_limb_flail] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_voice_cheer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe02_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:31) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:32) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_soft] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:31) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:32) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_button_press] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_button_press] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_button_press] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_hand_glass] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_cloth_canvas_hard] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mainmenu_dupe03_rock_footstep] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) MainMenuSoundEvent:.ctor(String, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\MainMenuSoundEvent.cs:12) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:61) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasheatexchange_metal_small_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasheatexchange_metal_small_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasheatexchange_bonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasheatexchange_fan] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasheatexchange_fan] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasheatexchange_bonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [algaehabitat_dirt_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [algaehabitat_algae_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [algaehabitat_algae_out] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [algaehabitat_dirt_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [algaehabitat_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [basicco2scrubber_intake] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_full] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_warning] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_drained] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_med_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_med_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_med_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_full] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_warning] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_drained] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_lar_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_lower] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_lar_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_lower] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_lar_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_lower] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_full] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_warning] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [battery_drained] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [co2scrubber_clunk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [co2scrubber_intake] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [compost_shovel_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [compost_shovel_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [compost_shovel_out] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [compost_shovel_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [compost_bounce] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [craftingstation_laser] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [craftingstation_hammer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [craftingstation_hammer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [open_doorinternal] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [close_doorinternal] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_door_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_door_spinner] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_pipe_bubble] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_tank_bubble] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_flush] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_door_spinner] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [lavatory_door_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasfilter_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasfilter_blow_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasfilter_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gaspump_intake] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gaspump_close_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gaspump_close_dn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasvent_output] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasvent_clunk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasvent_clunk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [handsanitizer_tongue_out] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [handsanitizer_tongue_slurp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [handsanitizer_tongue_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [oxygengenerator_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [oxygengenerator_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [oxygengenerator_hit_metallic_hollow] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [oxygengenerator_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [oxygengenerator_hit_metallic_hollow] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_wave] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_wave] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_wave] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_wave] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [portal_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_fan] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_fan] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_fan] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidcooledfan_ratchet] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidfilter_motor_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidfilter_liquid_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidfilter_motor_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidfilter_liquid_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidfilter_motor_end] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidfilter_liquid_end] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_plunge_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_plunge_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_plunge_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_plunge_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_plunge_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidpump_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_pre] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_loop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_pst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_lower] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle_long] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_rattle_long] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualgenerator_chuff_steam] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_slosh_impact] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_slosh] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_slosh_impact] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_piston_dn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_slosh] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_slosh_impact] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_piston_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_modulated] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [generic_sparks_positive_lower] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_slosh] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mercurygenerator_piston_dn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualpressuredoor_gear_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualpressuredoor_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualpressuredoor_gear_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [manualpressuredoor_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [microbemusher_gross_working] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [microbemusher_clunk_metal] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [microbemusher_clunk_metal] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [microbemusher_gross_extrude] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [microbemusher_gross_bricksplat] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mineraldeoxydizer_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mineraldeoxydizer_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mineraldeoxydizer_hit_metallic_hollow] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mineraldeoxydizer_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mineraldeoxydizer_hit_metallic_hollow] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [mineraldeoxydizer_hit_metallic_hollow] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [phosphorusgenerator_compact] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [phosphorusgenerator_expand] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [latrine_door_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [latrine_use_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [latrine_door_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [open_doorpressure] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [close_doorpressure] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rationbox_latch_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rationbox_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rationbox_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rationbox_button_down] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [researchtable_burner_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [researchtable_burner_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [researchtable_burner_end] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_buzzer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_hydraulics_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_hydraulics_dn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_stamp_small] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_stamp_large] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_hydraulics_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rockrefinery_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_handle_turn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_handle_turn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_door_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_water_spurt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_water_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_water_spurt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_water_spurt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_water_spurt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_door_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_handle_turn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [shower_handle_turn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [smelter_creak_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [smelter_flame] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [smelter_creak_down] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [smelter_pour] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [smelter_sizzle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [smelter_creak_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [spaceheater_wave_short] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [spaceheater_wave_long] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [spaceheater_wave_short] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [storagelocker_door_down] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [storagelocker_door_hit] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [storagelocker_hit_metallic_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [storagelocker_door_down] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [storagelocker_hit_metallic_low] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_powering] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_water_in] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_screen_on_01] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_screen_on_02] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_screen_on_03] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_creak_down] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_creak_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_creak_down] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_creak_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_powering] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_screen_on_03] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_screen_on_02] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_screen_on_01] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [advancedresearchstation_water_out] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitfabricator_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitfabricator_spray_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitfabricator_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitfabricator_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitfabricator_end] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_panel] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_pump] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_arms_up] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_pump_bonk] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_arms] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_conduits_move] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_wire_connect] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pre_vent_connect] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_spark] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_spark] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_spark] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_spark] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pst_conduits_move] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pst_arms] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pst_arms_dn] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pst_pump] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [exosuitrecharger_pst_panel] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [refrigerator_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [refrigerator_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [refrigerator_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [floorlamp_toggle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [floorlamp_toggle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [powerswitch_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [powerswitch_off] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [powerswitch_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [powerswitch_off] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidvalve_lo_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidvalve_med_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [liquidvalve_high_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasvalve_lo_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasvalve_med_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [gasvalve_high_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterpurifier_fill_01] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterpurifier_fill_02] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterpurifier_fill_03] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterpurifier_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterpurifier_empty] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:31) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_chop] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:32) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [massagetable_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rejuvenator_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rejuvenator_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rejuvenator_wave] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rejuvenator_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_flameburst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_flameburst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_flameburst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_flameburst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_flameburst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [cookingstation_end] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_flow_pre] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_hatch_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_hatch_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_flap_close] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_flow_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_flow_pst] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_hatch_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [biodistillery_flap_open] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [fertilizermaker_working_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [fertilizermaker_splats] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [fertilizermaker_splats] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [textilefactory_spool_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [textilefactory_slide_right] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [textilefactory_slide_left] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [textilefactory_start_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [textilefactory_spool_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [textilefactory_end_rattle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_element_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_water_fill] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:30) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_gurgle] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_water_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_water_empty] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_right_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:25) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:26) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:27) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:28) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [boiler_light_left_on] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:29) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_locking_bar] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_lock] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_unlock] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_locking_bar] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_locking_bar] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_lock] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_unlock] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_locking_bar] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_locking_bar] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_lock] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_unlock] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [door_locking_bar] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [oxyrock_bubbles] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [rotflies_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [skill_levelup] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [diglaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) LaserSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:29) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [buildlaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) LaserSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:29) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [buildlaser_object] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterlaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) LaserSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:29) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [waterlaser_object] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [paintlaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) LaserSoundEvent:.ctor(String, String, Int32, Single) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:29) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [paintlaser_object] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_firey_skin_start] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_firey_skin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_bubble] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_bubble] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:22) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_bubble] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:23) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_bubble] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:24) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [plant_uproot_fx] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [collectlaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [collectlaser_gun_shoot] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [harvestlaser_object] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [attacklaser_gun] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [building_overheating_steam] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [burner_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [burner_contact_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [geyser_shake_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [geyser_erupt_steam_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [geyser_erupt_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [geyser_erupt_water_lp] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:41) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [illness_stinky] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) SoundEvent:.ctor(String, String, Int32, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\SoundEvent.cs:19) GameAudioSheets:CreateSoundOfType(String, String, String, Int32, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:25) AudioSheets:CreateSound(String, String, String, Single, String, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:41) AudioSheets:Initialize() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\AudioSheets.cs:21) GameAudioSheets:Get() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\audio\GameAudioSheets.cs:12) AnimEventManager:PlayAnim(KAnimControllerBase, Anim, PlayMode, Single, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:87) KAnimControllerBase:StartAnimEventSequence() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:1171) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:702) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:580) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:526) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:489) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) ERROR: Error in: MainMenu(Clone).MainMenu.OnPrefabInit FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : Calling initialize : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) [0x0002a] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:148 at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x0012d] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:232 at FMODUnity.RuntimeManager.get_Instance () [0x000f7] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:61) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:95) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:358) FrontEndManager:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\FrontEndManager.cs:25) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) System memory in use before: 89.8 MB. System memory in use after: 90.6 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15212. Total: 20.204634 ms (FindLiveObjects: 0.442864 ms CreateObjectMapping: 0.623012 ms MarkObjects: 19.085030 ms DeleteObjects: 0.041086 ms) ERROR: Error in: DevelopmentMessageScreen.SplashMessageScreen.OnSpawn FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : Calling initialize : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) [0x0002a] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:148 at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x0012d] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:232 at FMODUnity.RuntimeManager.get_Instance () [0x000f7] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Output:LogError(String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:46) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:157) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 163) GetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.PlayerPrefs:GetInt(String, Int32) KleiMetrics:GameID() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:183) KleiMetrics:GetUserSession() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:395) KleiMetrics:SendHeartBeat(Object, ElapsedEventArgs) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:306) System.Timers.Timer:Callback(Object) [C:/buildslave/unity/build/artifacts/generated/common/runtime/PlayerPrefsBindings.gen.cpp line 42] (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiMetrics.cs Line: 183) GetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.PlayerPrefs:GetInt(String, Int32) KleiMetrics:GameID() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:183) KleiMetrics:GetUserSession() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:395) KleiMetrics:SendHeartBeat(Object, ElapsedEventArgs) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:306) System.Timers.Timer:Callback(Object) [C:/buildslave/unity/build/artifacts/generated/common/runtime/PlayerPrefsBindings.gen.cpp line 42] (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiMetrics.cs Line: 183) GetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.PlayerPrefs:GetInt(String, Int32) KleiMetrics:GameID() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:183) KleiMetrics:GetUserSession() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:395) KleiMetrics:SendHeartBeat(Object, ElapsedEventArgs) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:306) System.Timers.Timer:Callback(Object) [C:/buildslave/unity/build/artifacts/generated/common/runtime/PlayerPrefsBindings.gen.cpp line 42] (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiMetrics.cs Line: 183) Setting up 2 worker threads for Enlighten. Thread -> id: 3714 -> priority: 1 Thread -> id: 1de0 -> priority: 1 NullReferenceException: Object reference not set to an instance of an object at FMODUnity.RuntimeManager.OnDisable () [0x00000] in C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:537 (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 537)