Mono path[0] = 'G:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'G:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'G:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from G:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55247 Multi-casting "[IP] 192.168.0.103 [Port] 55247 [Flags] 2 [Guid] 2996254149 [EditorId] 1250579193 [Version] 1048832 [Id] WindowsPlayer(Nameless-PC) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.0.103:55247] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244) Vendor: NVIDIA VRAM: 978 MB Begin MonoManager ReloadAssembly Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.085 seconds Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.406666 ms Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) {"OS":{"name":"Microsoft Windows 7 Ultimate ","version":"6.1.7601","architecture":"64-bit","platformSpecific":"SP 1.0"},"CPU":{"name":"Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41","numCores":2,"clockSpeed":3003},"RAM0":{"megsOfRam":2048},"RAM1":{"megsOfRam":2048},"RAM2":{"megsOfRam":2048},"RAM3":{"megsOfRam":2048},"GPU0":{"name":"NVIDIA GeForce GTX 550 Ti","megsOfRam":1024,"driverVersion":"21.21.13.7849","driverDate":"20170120000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 colors","refreshRate":60},"SOUND0":{"name":"High Definition Audio Device","productName":"High Definition Audio Device","description":"High Definition Audio Device","manufacturer":"Microsoft","status":"OK","dmaBufferSize":60},"SOUND1":{"name":"USB Audio Device","productName":"USB Audio Device","description":"USB Audio Device","manufacturer":"(Generic USB Audio)","status":"OK","dmaBufferSize":60},"SOUND2":{"name":"SB 5.1 VX","productName":"SB 5.1 VX","description":"SB 5.1 VX","manufacturer":"Creative Technology Ltd.","status":"OK","dmaBufferSize":60},"SOUND3":{"name":"NVIDIA High Definition Audio","productName":"NVIDIA High Definition Audio","description":"NVIDIA High Definition Audio","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":60},"SOUND4":{"name":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","productName":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","description":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":60},"SOUND5":{"name":"NVIDIA High Definition Audio","productName":"NVIDIA High Definition Audio","description":"NVIDIA High Definition Audio","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":60},"SOUND6":{"name":"NVIDIA High Definition Audio","productName":"NVIDIA High Definition Audio","description":"NVIDIA High Definition Audio","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":60},"SOUND7":{"name":"NVIDIA High Definition Audio","productName":"NVIDIA High Definition Audio","description":"NVIDIA High Definition Audio","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":60}} Logged into steam with ID: 76561198044384761 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.107095 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:22) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 89.7 MB. System memory in use after: 90.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15089. Total: 38.229080 ms (FindLiveObjects: 0.742454 ms CreateObjectMapping: 0.689153 ms MarkObjects: 36.727772 ms DeleteObjects: 0.065942 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.366541 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:100) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:60) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 100) System memory in use before: 94.9 MB. System memory in use after: 96.4 MB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 25496. Total: 61.737534 ms (FindLiveObjects: 2.985878 ms CreateObjectMapping: 1.687521 ms MarkObjects: 56.728271 ms DeleteObjects: 0.334155 ms) Shader warmup: 70 shaders 193 combinations 0.042s Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: G:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 146.7 MB. System memory in use after: 149.6 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 53679. Total: 195.696838 ms (FindLiveObjects: 10.017845 ms CreateObjectMapping: 3.536313 ms MarkObjects: 181.823212 ms DeleteObjects: 0.318439 ms) Assigning [BedComplete/-64418] to [Frank] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [BedComplete/-64498] to [Marie] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [BedComplete/-64568] to [Marie] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [BedComplete/-64498] to [Marie] from slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) AssignableSlotInstance:Unassign(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:65) AssignableSlotInstance:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:47) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:75) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Unassign [BedComplete/-64568] to [Marie] from slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:92) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:212) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [BedComplete/-64498] to [Marie] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) Assignables:AutoAssignSlot(Navigator, AssignableSlot) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:147) Instance:AutoAssignBed() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\SleepChoreMonitor.cs:82) SleepChoreMonitor:m__51A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\SleepChoreMonitor.cs:29) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Transition:Evaluate(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1071) Context:Set(GameObject, Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1145) Context:Set(GameObject, Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1639) Parameter`1:Set(GameObject, Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1034) TargetParameter:Set(KMonoBehaviour, Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1586) Instance:UpdateBed() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\SleepChoreMonitor.cs:75) SleepChoreMonitor:m__518(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\Monitors\SleepChoreMonitor.cs:19) c__AnonStorey54:<>m__6C(Instance, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1710) c__AnonStorey60:<>m__82(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:2109) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) AssignableSlotInstance:Unassign(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:68) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:87) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:92) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:212) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [BedComplete/-64568] to [Joshua] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__26A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5F:<>m__81(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:37) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:498) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:197) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) Hatch is trying to flee, bus has no threats UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) CreatureHelpers:GetFleeTargetLocatorObject(GameObject, GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\CreatureHelpers.cs:235) CreatureFleeSubState`1:m__83(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\substates\CreatureFleeSubState.cs:28) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) c__AnonStorey5A`1:<>m__75(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1885) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) States:m__3C8(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Creatures\Hatch.cs:440) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5F:<>m__81(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:37) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:498) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:197) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Creatures/CreatureHelpers.cs Line: 235) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__26A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5F:<>m__81(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:37) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:498) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:197) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) Assigning [MassageTableComplete/-2274182] to [Frank] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-2274182] to [Frank] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:92) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:218) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-2274182] to [Marie] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-2274182] to [Marie] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-2288714] to [Joshua] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-2288714] to [Joshua] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [BedComplete/-2996950] to [Frank] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [BedComplete/-64418] to [Frank] from slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) AssignableSlotInstance:Unassign(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:65) AssignableSlotInstance:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:47) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:75) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [BedComplete/-3003832] to [Joshua] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [BedComplete/-64568] to [Joshua] from slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) AssignableSlotInstance:Unassign(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:65) AssignableSlotInstance:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:47) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:75) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [BedComplete/-3025282] to [Marie] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [BedComplete/-64498] to [Marie] from slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) AssignableSlotInstance:Unassign(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:65) AssignableSlotInstance:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:47) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:75) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Controller Null for tracker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KBatchedAnimTracker:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimTracker.cs:60) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KBatchedAnimTracker.cs Line: 60) Assigning [MassageTableComplete/-3455328] to [Marie] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [DiningTableComplete/-3472374] to [Marie] in slot [Dining Table] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) Assignables:AutoAssignSlot(Navigator, AssignableSlot) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:147) StatesInstance:UpdateMessStation() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:19) States:m__128(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:89) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Instance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:184) GenericInstance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:805) Chore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\Chore.cs:450) EatChore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:195) StatesInstance:BeginChore() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:26) States:m__17B(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:96) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Transition:Evaluate(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1071) Context:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1145) Parameter`1:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1034) ChoreDriver:SetChore(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:124) Brain:UpdateChores() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:69) Brain:UpdateBrain() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:54) BrainScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\BrainScheduler.cs:55) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [DiningTableComplete/-3488382] to [Frank] in slot [Dining Table] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) Assignables:AutoAssignSlot(Navigator, AssignableSlot) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:147) StatesInstance:UpdateMessStation() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:19) States:m__128(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:89) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Instance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:184) GenericInstance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:805) Chore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\Chore.cs:450) EatChore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:195) StatesInstance:BeginChore() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:26) States:m__17B(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:96) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Transition:Evaluate(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1071) Context:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1145) Parameter`1:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1034) ChoreDriver:SetChore(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:124) Brain:UpdateChores() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:69) Brain:UpdateBrain() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:54) BrainScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\BrainScheduler.cs:55) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Marie] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [DiningTableComplete/-3495986] to [Joshua] in slot [Dining Table] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) Assignables:AutoAssignSlot(Navigator, AssignableSlot) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:147) StatesInstance:UpdateMessStation() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:19) States:m__128(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:89) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Instance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:184) GenericInstance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:805) Chore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\Chore.cs:450) EatChore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\EatChore.cs:195) StatesInstance:BeginChore() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:26) States:m__17B(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:96) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:644) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:924) Transition:Evaluate(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1071) Context:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1145) Parameter`1:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1034) ChoreDriver:SetChore(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:124) Brain:UpdateChores() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:69) Brain:UpdateBrain() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:54) BrainScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\BrainScheduler.cs:55) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Controller Null for tracker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KBatchedAnimTracker:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimTracker.cs:60) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KBatchedAnimTracker.cs Line: 60) Assigning [MassageTableComplete/-3455328] to [Joshua] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Joshua] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-3455328] to [Frank] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Frank] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-3455328] to [Marie] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Marie] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:92) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:218) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-3455328] to [Joshua] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) c__AnonStorey120:<>m__6F7() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:105) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/GameUtil.cs Line: 1282) Unassign [MassageTableComplete/-3455328] to [Joshua] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-3455328] to [Frank] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Frank] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:654) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:37) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:773) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) Assigning [MassageTableComplete/-3455328] to [Joshua] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Joshua] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Assigning [MassageTableComplete/-3455328] to [Marie] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Marie] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:89) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:654) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:37) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:773) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Assigning [MassageTableComplete/-3455328] to [Joshua] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MassageTableComplete/-3455328] to [Joshua] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) Assigning [MassageTableComplete/-3455328] to [Frank] in slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11E:<>m__6F3() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) Unassign [MassageTableComplete/-3455328] to [Frank] from slot [Leisure Area] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) RelaxationPoint:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\RelaxationPoint.cs:84) MassageTable:OnCompleteWork(Worker) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:205) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:711) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:554) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:602) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1282) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__68E(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:201) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)