Mono path[0] = 'E:/Jeux/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'E:/Jeux/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'E:/Jeux/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from E:/Jeux/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55109 Multi-casting "[IP] 192.168.1.121 [Port] 55109 [Flags] 2 [Guid] 407050662 [EditorId] 1549265325 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-AS1C5TQ) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.1.121:55109] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8119 MB Begin MonoManager ReloadAssembly Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.046 seconds Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. UnloadTime: 0.642043 ms {"OS":{"name":"Microsoft Windows 10 Home","version":"10.0.14393","architecture":"64-bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":4001},"RAM0":{"megsOfRam":4096},"RAM1":{"megsOfRam":4096},"RAM2":{"megsOfRam":4096},"RAM3":{"megsOfRam":4096},"GPU0":{"name":"NVIDIA GeForce GTX 1070","megsOfRam":4095,"driverVersion":"21.21.13.7878","driverDate":"20170223000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 colors","refreshRate":60},"SOUND0":{"name":"Realtek High Definition Audio","productName":"Realtek High Definition Audio","description":"Realtek High Definition Audio","manufacturer":"Realtek","status":"OK","dmaBufferSize":0},"SOUND1":{"name":"NVIDIA High Definition Audio","productName":"NVIDIA High Definition Audio","description":"NVIDIA High Definition Audio","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0},"SOUND2":{"name":"USB Audio Class 1.0 and 2.0 Device Driver","productName":"USB Audio Class 1.0 and 2.0 Device Driver","description":"USB Audio Class 1.0 and 2.0 Device Driver","manufacturer":"C-MEDIA Inc.","status":"OK","dmaBufferSize":0},"SOUND3":{"name":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","productName":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","description":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0}} Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198087412969 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) UnloadTime: 0.734020 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\GlobalAssets.cs:22) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 93.8 MB. System memory in use after: 94.6 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15055. Total: 17.856895 ms (FindLiveObjects: 0.316806 ms CreateObjectMapping: 0.497181 ms MarkObjects: 17.020935 ms DeleteObjects: 0.020183 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.778698 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:101) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:61) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 101) System memory in use before: 99.2 MB. System memory in use after: 100.7 MB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 25492. Total: 25.266846 ms (FindLiveObjects: 0.793549 ms CreateObjectMapping: 0.605253 ms MarkObjects: 23.761248 ms DeleteObjects: 0.106027 ms) Shader warmup: 70 shaders 193 combinations 0.011s Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: E:\Jeux\SteamLibrary\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) [SteelDoor] Missing build while trying to play anim [idle1] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:544) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:498) UnityEngine.GameObject:SetActive(Boolean) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\SaveLoadRoot.cs:121) SaveManager:Load(IReader) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SaveLoader.cs:510) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 612) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [SteelDoor] Missing build while trying to play anim [idle2] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:544) OreSizeVisualizer:OnMassChanged(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\OreSizeVisualizer.cs:56) OreSizeVisualizer:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\OreSizeVisualizer.cs:24) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 612) System memory in use before: 170.7 MB. System memory in use after: 176.0 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 79256. Total: 124.193230 ms (FindLiveObjects: 3.611082 ms CreateObjectMapping: 2.035992 ms MarkObjects: 118.457756 ms DeleteObjects: 0.087888 ms) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) Assigning [BedComplete/-100850] to [Kylo Ren] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) Assignables:AutoAssignSlot(Navigator, AssignableSlot) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:147) Instance:AutoAssignBed() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Minions\Monitors\SleepChoreMonitor.cs:82) SleepChoreMonitor:m__50C(Instance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Minions\Monitors\SleepChoreMonitor.cs:29) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5F:<>m__81(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) ChoreConsumer:AddUrge(Urge) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\ChoreConsumer.cs:188) c__AnonStorey38:<>m__3F(Instance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1093) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) c__AnonStorey56:<>m__6F(Instance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1773) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [BedComplete/-100850] to [Kylo Ren] from slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) AssignableSlotInstance:Unassign(Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\AssignableSlotInstance.cs:65) Assignables:OnDeath(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:24) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Health:KillImmediate(Death) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Health.cs:293) DeathMonitor:m__49A(Instance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Minions\Monitors\DeathMonitor.cs:29) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) c__AnonStorey2D:<>m__30(Chore) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:899) Chore:End(String) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\Chore.cs:487) Chore:Succeed(String) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\Chore.cs:504) Chore:OnStateMachineStop(String, Status) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\Chore.cs:546) GenericInstance:StopSM(String) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:849) State:m__78(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1959) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5F:<>m__81(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\AnimEventManager.cs:197) Global:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 312.4 MB. System memory in use after: 322.3 MB. Unloading 66447 unused Assets to reduce memory usage. Loaded Objects now: 96727. Total: 211.501236 ms (FindLiveObjects: 6.915577 ms CreateObjectMapping: 9.571385 ms MarkObjects: 184.243134 ms DeleteObjects: 10.770142 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 86.276604 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:101) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:61) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 101) System memory in use before: 236.7 MB. System memory in use after: 236.8 MB. Unloading 341 unused Assets to reduce memory usage. Loaded Objects now: 32471. Total: 147.362518 ms (FindLiveObjects: 2.409006 ms CreateObjectMapping: 1.076375 ms MarkObjects: 143.493134 ms DeleteObjects: 0.383233 ms) Shader warmup: 70 shaders 193 combinations 0.001s [SteelDoor] Missing build while trying to play anim [idle1] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:544) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:498) UnityEngine.GameObject:SetActive(Boolean) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\SaveLoadRoot.cs:121) SaveManager:Load(IReader) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\SaveManager.cs:257) SaveLoader:Load(String) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SaveLoader.cs:510) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SaveLoader.cs:103) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SaveLoader.cs:90) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 612) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [SteelDoor] Missing build while trying to play anim [idle2] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:544) OreSizeVisualizer:OnMassChanged(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\OreSizeVisualizer.cs:56) OreSizeVisualizer:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\OreSizeVisualizer.cs:24) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 612) System memory in use before: 265.6 MB. System memory in use after: 271.2 MB. Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 86302. Total: 230.119247 ms (FindLiveObjects: 3.943729 ms CreateObjectMapping: 2.530874 ms MarkObjects: 223.427979 ms DeleteObjects: 0.215888 ms) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\GameUtil.cs:1264) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) c__AnonStorey121:<>m__6E2() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:105) Util:Signal(Action) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/GameUtil.cs Line: 1264) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\GameUtil.cs:1264) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:253) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:209) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:125) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:61) DetailsScreen:m__679(SideScreenRef) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\DetailsScreen.cs:300) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\DetailsScreen.cs:269) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:464) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:471) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\PlayerController.cs:243) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\KInputController.cs:316) KInputManager:Dispatch() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:61) KInputManager:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:51) GameInputManager:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) Assigning [DiningTableComplete/-1207418] to [Kylo Ren] in slot [Dining Table] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) Assignables:AutoAssignSlot(Navigator, AssignableSlot) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:147) StatesInstance:UpdateMessStation() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\chores\EatChore.cs:19) States:m__127(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\chores\EatChore.cs:89) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:StartSM() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:184) GenericInstance:StartSM() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:809) Chore:Begin(Context) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\Chore.cs:450) EatChore:Begin(Context) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\chores\EatChore.cs:195) StatesInstance:BeginChore() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:26) States:m__17A(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:96) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Transition:Evaluate(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1068) Context:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1142) Parameter`1:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1031) ChoreDriver:SetChore(Context) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:124) Brain:UpdateChores() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\Brain.cs:69) Brain:UpdateBrain() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\Brain.cs:54) BrainScheduler:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\BrainScheduler.cs:55) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [MedicalCotComplete/-729720] to [Bibinouche] in slot [Clinic] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11F:<>m__6DE() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Unassign [MedicalCotComplete/-729720] to [Bibinouche] from slot [Clinic] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Unassign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:84) Assignable:Unassign() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:110) Clinic:OnCompleteWork(Worker) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Clinic.cs:76) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\Workable.cs:197) Worker:CompleteWork() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\Worker.cs:65) c__AnonStorey40:<>m__50(StatesInstance) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__A(Object) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 84)