Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55049 Multi-casting "[IP] 192.168.1.3 [Port] 55049 [Flags] 2 [Guid] 2952204725 [EditorId] 2597120261 [Version] 1048832 [Id] WindowsPlayer(WinDimon) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.1.3:55049] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 730 (ID=0x1287) Vendor: NVIDIA VRAM: 1978 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.134 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 Initialized touch support. UnloadTime: 1.422177 ms {"OS":{"name":"Microsoft Windows 8.1","version":"6.3.9600","architecture":"64-bittinen","platformSpecific":"SP 0.0"},"CPU":{"name":"AMD FX(tm)-4130 Quad-Core Processor ","manufacturer":"AuthenticAMD","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":2,"clockSpeed":3800},"RAM":{"megsOfRam":8192},"GPU":{"name":"NVIDIA GeForce GT 730","megsOfRam":2048,"driverVersion":"21.21.13.7878","driverDate":"20170223000000.000000-000","videoModeDescription":"1680 x 1050 x 4294967296 väriä","refreshRate":59}} Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198032186628 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.460311 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 95.6 MB. System memory in use after: 96.3 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14406. Total: 55.765606 ms (FindLiveObjects: 1.080444 ms CreateObjectMapping: 1.644133 ms MarkObjects: 52.955963 ms DeleteObjects: 0.067466 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.911068 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 100.5 MB. System memory in use after: 101.9 MB. Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 23586. Total: 50.524715 ms (FindLiveObjects: 1.727733 ms CreateObjectMapping: 1.180177 ms MarkObjects: 47.362583 ms DeleteObjects: 0.246888 ms) Shader warmup: 70 shaders 193 combinations 0.088s Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 202.5 MB. System memory in use after: 208.4 MB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 110367. Total: 325.296417 ms (FindLiveObjects: 11.764624 ms CreateObjectMapping: 5.482889 ms MarkObjects: 307.460785 ms DeleteObjects: 0.579822 ms) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1235) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) c__AnonStorey117:<>m__633() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:99) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/GameUtil.cs Line: 1235) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1235) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:119) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:62) DetailsScreen:m__5CE(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:305) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:276) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:453) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:460) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:174) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:321) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:60) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:52) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 428.2 MB. System memory in use after: 440.2 MB. Unloading 120359 unused Assets to reduce memory usage. Loaded Objects now: 125888. Total: 576.169800 ms (FindLiveObjects: 19.055424 ms CreateObjectMapping: 21.711069 ms MarkObjects: 475.696777 ms DeleteObjects: 59.700184 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 407.479645 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 285.8 MB. System memory in use after: 286.3 MB. Unloading 531 unused Assets to reduce memory usage. Loaded Objects now: 49757. Total: 403.629669 ms (FindLiveObjects: 7.818312 ms CreateObjectMapping: 5.913600 ms MarkObjects: 385.596985 ms DeleteObjects: 4.293911 ms) Shader warmup: 70 shaders 193 combinations 0.004s Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 339.2 MB. System memory in use after: 345.4 MB. Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 135760. Total: 617.244751 ms (FindLiveObjects: 14.050179 ms CreateObjectMapping: 7.490756 ms MarkObjects: 594.920166 ms DeleteObjects: 0.776844 ms) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) No keyword style for tag MushBar UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1235) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) c__AnonStorey117:<>m__633() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:99) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/GameUtil.cs Line: 1235) No keyword style for tag MushBar UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1235) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:119) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:62) DetailsScreen:m__5CE(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:305) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:276) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:453) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:460) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:174) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:321) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:60) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:52) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:92) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:84) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:101) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.68 GB. System memory in use after: 0.70 GB. Unloading 144672 unused Assets to reduce memory usage. Loaded Objects now: 155002. Total: 1063.830566 ms (FindLiveObjects: 24.995914 ms CreateObjectMapping: 27.770359 ms MarkObjects: 917.022705 ms DeleteObjects: 94.033394 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 574.193237 ms System memory in use before: 0.51 GB. System memory in use after: 0.51 GB. Unloading 3254 unused Assets to reduce memory usage. Loaded Objects now: 64596. Total: 690.232544 ms (FindLiveObjects: 3.989822 ms CreateObjectMapping: 6.796045 ms MarkObjects: 663.903381 ms DeleteObjects: 15.537379 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 1a80 -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:429) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 429)