Mono path[0] = 'h:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'h:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'h:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from h:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55324 Multi-casting "[IP] 192.168.0.13 [Port] 55324 [Flags] 2 [Guid] 3643760225 [EditorId] 2753268993 [Version] 1048832 [Id] WindowsPlayer(home4) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.0.13:55324] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8144 MB Begin MonoManager ReloadAssembly Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.059 seconds Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0 Initialized touch support. UnloadTime: 0.633338 ms {"OS":{"name":"Microsoft Windows 10 Home","version":"10.0.14393","architecture":"64-bitowy","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-5775C CPU @ 3.30GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":3301},"RAM0":{"megsOfRam":8192},"RAM1":{"megsOfRam":8192},"GPU0":{"name":"NVIDIA GeForce GTX 1080","megsOfRam":4095,"driverVersion":"21.21.13.7653","driverDate":"20161229000000.000000-000","videoModeDescription":"1920 x 1200 x 4294967296 kolorów","refreshRate":59},"SOUND0":{"name":"HD Audio PCI-e Audio Device","productName":"HD Audio PCI-e Audio Device","description":"HD Audio PCI-e Audio Device","manufacturer":"C-Media Electronics Inc.","status":"OK","dmaBufferSize":0},"SOUND1":{"name":"NVIDIA High Definition Audio","productName":"NVIDIA High Definition Audio","description":"NVIDIA High Definition Audio","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0},"SOUND2":{"name":"DŸwiêk Bluetooth","productName":"DŸwiêk Bluetooth","description":"DŸwiêk Bluetooth","manufacturer":"Broadcom","status":"OK","dmaBufferSize":0},"SOUND3":{"name":"Realtek High Definition Audio","productName":"Realtek High Definition Audio","description":"Realtek High Definition Audio","manufacturer":"Realtek","status":"OK","dmaBufferSize":0},"SOUND4":{"name":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","productName":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","description":"NVIDIA Virtual Audio Device (Wave Extensible) (WDM)","manufacturer":"NVIDIA","status":"OK","dmaBufferSize":0}} Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561197997662376 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:274) LaunchInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.860574 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:79) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:99) GlobalAssets:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\GlobalAssets.cs:22) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 79) System memory in use before: 93.8 MB. System memory in use after: 94.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15055. Total: 18.778101 ms (FindLiveObjects: 0.422530 ms CreateObjectMapping: 0.462988 ms MarkObjects: 17.869461 ms DeleteObjects: 0.019772 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.470282 ms Missing audio config for element [TungstenDiselenide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:613) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:205) Assets:OnPrefabInit() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:135) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:101) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Int32, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:61) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:46) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\LegacyModMain.cs:124) LegacyModMain:Load() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assets.cs:178) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:269) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:294) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:264) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 101) System memory in use before: 99.2 MB. System memory in use after: 100.6 MB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 25490. Total: 28.633484 ms (FindLiveObjects: 1.001721 ms CreateObjectMapping: 0.928410 ms MarkObjects: 26.580151 ms DeleteObjects: 0.122287 ms) Shader warmup: 70 shaders 193 combinations 0.015s Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: h:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 151.7 MB. System memory in use after: 154.7 MB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 55557. Total: 90.344170 ms (FindLiveObjects: 3.479104 ms CreateObjectMapping: 1.778945 ms MarkObjects: 84.969612 ms DeleteObjects: 0.115594 ms) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) Assigning [BedComplete/-67046] to [Rowan] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11F:<>m__6DC() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) Assigning [BedComplete/-67116] to [Ren] in slot [Bed] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) Assignables:Assign(Assignable) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignables.cs:74) Assignable:Assign(Assignables) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\game\Assignables\Assignable.cs:86) AssignableSideScreen:SetSelectedUI(MinionIdentity, Boolean) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:231) AssignableSideScreen:OnRowClicked(MinionIdentity) (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreen.cs:214) c__AnonStorey11F:<>m__6DC() (at C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ui\SideScreens\AssignableSideScreenRow.cs:56) Util:Signal(Action) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\util\Util.cs:815) KToggle:Click() (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:96) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Staging_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:140) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Staging_SimGame/Assets/scripts/game/Assignables/Assignables.cs Line: 74) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at System.Array.Resize[Potential] (.Potential[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929 at System.Array.Resize[Potential] (.Potential[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913 at System.Collections.Generic.List`1[PathFinder+Potential].set_Capacity (Int32 value) [0x00012] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:622 at System.Collections.Generic.List`1[PathFinder+Potential].GrowIfNeeded (Int32 newCount) [0x00017] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:100 at System.Collections.Generic.List`1[PathFinder+Potential].Add (Potential item) [0x00013] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91 at PathFinder.AddPotential (Int32 cell, Int32 parent_cell, NavType nav_type, NavType parent_nav_type, Int32 cost, Int32 underwater_cost, Int32 transition_id, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid, Boolean is_better_path, .Cell& cell_data) [0x00087] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:385 at PathFinder.AddPotentials (Int32 cell, Int32 parent_cell, NavType nav_type, Int32 cost, Int32 underwater_cost, .PathFinderAbilities& abilities, System.Int32[] link_table, .Link[] links, System.Int32& next_potential_idx, System.Collections.Generic.List`1 potentials, Int32 query_id, .PathGrid path_grid) [0x000c2] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\navigation\PathFinder.cs:447 at PathProber.UpdateProbe (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Int32& next_potential_idx, Potential potential, System.Collections.Generic.List`1 potentials, Int32 query_id, Int32 island) [0x0001a] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\navigation\PathProber.cs:140 at PathProber.UpdateProbe (.NavGrid nav_grid, .PathFinderAbilities& abilities, System.Collections.Generic.List`1 potentials, Int32 query_id, Int32 island) [0x0000b] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\navigation\PathProber.cs:117 at PathProber.UpdateProbe (.NavGrid nav_grid, Int32 cell, NavType nav_type, PathFinderAbilities abilities, Boolean new_query) [0x000f6] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\navigation\PathProber.cs:101 at Navigator.UpdateProbe () [0x00013] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\components\Navigator.cs:375 at PathProberScheduler.Update () [0x00053] in C:\jenkins\workspace\Staging_SimGame\Assets\scripts\ai\navigation\PathProberScheduler.cs:36 (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs Line: 1929)