Mono path[0] = 'D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55414 Multi-casting "[IP] 192.168.0.104 [Port] 55414 [Flags] 2 [Guid] 1349567328 [EditorId] 2597120261 [Version] 1048832 [Id] WindowsPlayer(QH-20150615PVHL) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.0.104:55414] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380) Vendor: NVIDIA VRAM: 1993 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.396 seconds Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initialized touch support. UnloadTime: 1.094767 ms {"OS":{"name":"Microsoft Windows 7 旗舰版 ","version":"6.1.7601","architecture":"64-bit","platformSpecific":"SP 1.0"},"CPU":{"name":"Intel(R) Xeon(R) CPU E5540 @ 2.53GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42","numCores":4,"clockSpeed":2534},"RAM":{"megsOfRam":4},"GPU":{"name":"NVIDIA GeForce GTX 750 Ti","megsOfRam":2048,"driverVersion":"21.21.13.7866","driverDate":"20170209000000.000000-000","videoModeDescription":"1366 x 768 x 4294967296 colors","refreshRate":59}} Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198155570963 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.367040 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 95.6 MB. System memory in use after: 96.3 MB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 14390. Total: 40.653862 ms (FindLiveObjects: 0.446901 ms CreateObjectMapping: 2.924916 ms MarkObjects: 37.081081 ms DeleteObjects: 0.197317 ms) Character with ASCII value of 26032 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35835 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21462 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35774 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23450 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36864 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20986 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35686 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21578 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65281 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26816 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27979 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35813 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30005 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 33041 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26410 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36798 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36816 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 34892 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32570 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27687 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26368 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20302 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35201 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27714 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20197 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24403 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21069 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 37197 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32622 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21487 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 33021 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26080 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27861 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27969 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30021 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36816 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 34892 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20307 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 39564 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21487 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 33021 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20250 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21463 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24433 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21709 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22909 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65281 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21457 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26500 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24314 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36890 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36807 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21152 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20837 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 37038 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20214 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21015 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 34920 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20445 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25345 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26356 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26032 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25110 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21152 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20837 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35770 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22363 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26469 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21442 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21152 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35752 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35770 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 37038 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20214 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21015 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 34920 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35770 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22363 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 31038 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21306 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35686 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21578 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65281 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21152 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36733 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32570 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27687 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26102 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36935 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20102 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 38382 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 39064 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36890 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24120 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26159 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30001 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20110 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26410 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27491 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30830 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23433 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35013 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23548 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 33268 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35831 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36864 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20986 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24182 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36816 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 34892 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24182 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23581 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35797 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 37325 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21551 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32570 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27687 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22909 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65281 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) UnityEngine.Canvas:ForceUpdateCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:203) MainMenu:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:78) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21457 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24314 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35774 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65306 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27426 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36814 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26469 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32570 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27687 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65281 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36825 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20010 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23578 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22312 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26089 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26399 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21457 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 38454 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27573 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25152 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20197 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21487 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 33021 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20250 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36935 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22855 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24618 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26377 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36259 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25110 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26159 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20196 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20154 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27822 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20007 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22312 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36825 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20010 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 38454 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27573 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32570 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27687 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23558 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21463 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23450 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26399 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26356 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26032 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26469 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35299 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20915 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21508 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 31181 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28155 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21152 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28216 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25103 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20803 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32032 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21644 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26032 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20869 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23481 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22914 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26524 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36935 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20102 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 38382 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 39064 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25110 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 26377 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20160 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20040 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24314 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35758 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35831 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22312 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35770 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22363 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65306 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30041 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35328 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21578 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30693 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24456 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 37325 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35270 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21453 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 39304 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24182 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24863 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21442 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 19982 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21457 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 36827 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 31243 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25105 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 19981 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 33021 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 32570 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 23569 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20320 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20204 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 24110 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21161 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 12290 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35831 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20139 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21463 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22312 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 28145 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 31354 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 20013 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 29983 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 27963 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 21543 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 22909 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 30340 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65292 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 35874 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 25552 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 37266 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) Character with ASCII value of 65281 was not found in the Font Asset Glyph Table. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1183) TMPro.TMP_Text:ParseInputText() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1231) TMPro.TMP_Text:GetPreferredWidth() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:1839) TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:133) UnityEngine.UI.LayoutRebuilder:m__8(Component) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:133) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:130) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Layout\LayoutRebuilder.cs:70) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:122) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:202) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/TextMesh Pro/Scripts/TMPro_UGUI_Private.cs Line: 1183) GetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.PlayerPrefs:GetInt(String, Int32) KleiMetrics:GameID() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:183) KleiMetrics:GetUserSession() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:395) KleiMetrics:SendHeartBeat(Object, ElapsedEventArgs) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:306) System.Timers.Timer:Callback(Object) [C:/buildslave/unity/build/artifacts/generated/common/runtime/PlayerPrefsBindings.gen.cpp line 42] (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiMetrics.cs Line: 183) GetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.PlayerPrefs:GetInt(String, Int32) KleiMetrics:GameID() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:183) KleiMetrics:GetUserSession() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:395) KleiMetrics:SendHeartBeat(Object, ElapsedEventArgs) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:306) System.Timers.Timer:Callback(Object) [C:/buildslave/unity/build/artifacts/generated/common/runtime/PlayerPrefsBindings.gen.cpp line 42] (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiMetrics.cs Line: 183) GetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.PlayerPrefs:GetInt(String, Int32) KleiMetrics:GameID() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:183) KleiMetrics:GetUserSession() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:395) KleiMetrics:SendHeartBeat(Object, ElapsedEventArgs) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiMetrics.cs:306) System.Timers.Timer:Callback(Object) [C:/buildslave/unity/build/artifacts/generated/common/runtime/PlayerPrefsBindings.gen.cpp line 42] (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiMetrics.cs Line: 183)