Mono path[0] = 'D:/Program Files (x86)/SogouExplorer/搜狗高速下载/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'D:/Program Files (x86)/SogouExplorer/搜狗高速下载/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'D:/Program Files (x86)/SogouExplorer/搜狗高速下载/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from D:/Program Files (x86)/SogouExplorer/搜狗高速下载/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) Socket: unable to create socket, error: 参数错误。 (87) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) Socket: set reusable addr failed, error: 在一个非套接字上尝试了一个操作。 (10038) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) Socket: unable to create socket, error: 参数错误。 (87) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) Socket: set reusable addr failed, error: 在一个非套接字上尝试了一个操作。 (10038) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) Socket: unable to create socket, error: 参数错误。 (87) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) Socket: set reusable addr failed, error: 在一个非套接字上尝试了一个操作。 (10038) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) PlayerConnection initialized network socket : 0.0.0.0 55165 failed to set blocking mode (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 396) failed to set blocking mode (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 396) Unable to setup multicast socket for player connection. (Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/PlayerConnection.cpp Line: 185) Multi-casting "[IP] 192.168.42.228 [Port] 55165 [Flags] 2 [Guid] 3093078381 [EditorId] 2597120261 [Version] 1048832 [Id] WindowsPlayer(A-PC) [Debug] 0" to [225.0.0.222:54997]... Socket: failed to set TTL, error: 在一个非套接字上尝试了一个操作。 (10038) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) Socket: failed to set loop mode, error: 在一个非套接字上尝试了一个操作。 (10038) (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439) PlayerConnection already initialized - listening to [192.168.42.228:55165] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 650 (ID=0xfc6) Vendor: NVIDIA VRAM: 971 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.065 seconds Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initialized touch support. UnloadTime: 0.734117 ms {"OS":{"name":"Microsoft Windows 7 旗舰版 ","version":"6.1.7601","architecture":"64-bit","platformSpecific":"SP 1.0"},"CPU":{"name":"Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":3401},"RAM":{"megsOfRam":8192},"GPU":{"name":"NVIDIA GeForce GTX 650","megsOfRam":1024,"driverVersion":"21.21.13.7866","driverDate":"20170209000000.000000-000","videoModeDescription":"1366 x 768 x 4294967296 colors","refreshRate":59}} Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 90071996842377217 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) 7:38:13 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:38:13 PM KleiAccount: Exception (retrying in 16 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.946021 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 95.6 MB. System memory in use after: 96.4 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14406. Total: 21.857496 ms (FindLiveObjects: 0.240278 ms CreateObjectMapping: 0.500479 ms MarkObjects: 21.080517 ms DeleteObjects: 0.034109 ms) 7:38:29 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:38:29 PM KleiAccount: Exception (retrying in 32 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) 7:39:01 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:39:01 PM KleiAccount: Exception (retrying in 64 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.801807 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 100.6 MB. System memory in use after: 102.0 MB. Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 23586. Total: 33.146061 ms (FindLiveObjects: 0.974999 ms CreateObjectMapping: 0.759775 ms MarkObjects: 31.272430 ms DeleteObjects: 0.137948 ms) Shader warmup: 70 shaders 193 combinations 0.015s Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\SogouExplorer\搜狗高速下载\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 172.2 MB. System memory in use after: 175.5 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 71919. Total: 115.851379 ms (FindLiveObjects: 4.104053 ms CreateObjectMapping: 3.756615 ms MarkObjects: 107.778801 ms DeleteObjects: 0.210998 ms) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) 7:40:05 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:05 PM KleiAccount: Max Retries (3) reached. Disabling KleiAccount... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:236) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 236) 7:40:05 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:05 PM KleiAccount: Exception (retrying in 16 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) 7:40:05 PM KleiMetrics: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:05 PM KleiMetrics: Exception (retrying in 16 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) 7:40:21 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:21 PM KleiAccount: Exception (retrying in 32 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) 7:40:21 PM KleiMetrics: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:21 PM KleiMetrics: Exception (retrying in 32 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) 7:40:53 PM KleiAccount: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:53 PM KleiAccount: Exception (retrying in 64 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) 7:40:53 PM KleiMetrics: Exception getting Request Stream:Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:159) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 159) 7:40:53 PM KleiMetrics: Exception (retrying in 64 seconds): Error: NameResolutionFailure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:246) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/ThreadedHttps.cs Line: 246) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 202.1 MB. System memory in use after: 207.6 MB. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 77494. Total: 135.286469 ms (FindLiveObjects: 4.443643 ms CreateObjectMapping: 6.166645 ms MarkObjects: 124.440430 ms DeleteObjects: 0.234845 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.348183 ms System memory in use before: 199.2 MB. System memory in use after: 197.0 MB. Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 39887. Total: 92.916252 ms (FindLiveObjects: 1.396392 ms CreateObjectMapping: 3.066569 ms MarkObjects: 87.732758 ms DeleteObjects: 0.719930 ms) Setting up 2 worker threads for Enlighten. Thread -> id: 1140 -> priority: 1 Thread -> id: 11dc -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:429) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 429)