Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55402 Multi-casting "[IP] 70.161.130.154 [Port] 55402 [Flags] 2 [Guid] 1044728142 [EditorId] 1124510903 [Version] 1048832 [Id] WindowsPlayer(Hyrule) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [70.161.130.154:55402] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244) Vendor: NVIDIA VRAM: 977 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.186 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1980 at 0,-900 Initialized touch support. UnloadTime: 1.241798 ms {"OS":{"name":"Microsoft Windows 7 Home Premium ","version":"6.1.7601","architecture":"64-bit","platformSpecific":"SP 1.0"},"CPU":{"name":"AMD Phenom(tm) II X4 970 Processor","manufacturer":"AuthenticAMD","features":"SSE,SSE2,SSE3","numCores":4,"clockSpeed":3500},"RAM":{"megsOfRam":8192},"GPU":{"name":"NVIDIA GeForce GTX 550 Ti","megsOfRam":1024,"driverVersion":"9.18.13.1106","driverDate":"20130118000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 colors","refreshRate":60}} Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198000734281 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.338871 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 95.6 MB. System memory in use after: 96.4 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14406. Total: 34.890392 ms (FindLiveObjects: 0.526594 ms CreateObjectMapping: 0.974723 ms MarkObjects: 33.321648 ms DeleteObjects: 0.065097 ms) File [C:\Users\Link\Documents\Klei/OxygenNotIncluded\WorldGenSimSave.dat] not found UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) Klei.WorldGen:CanLoad(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2292) OfflineWorldGen:CanLoadSave() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\OfflineWorldGen.cs:64) OfflineWorldGen:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\OfflineWorldGen.cs:72) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:95) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:357) MainMenu:NewGame() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:105) KButton:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KButton.cs:121) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) World seed is 266206149 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.046823 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 100.4 MB. System memory in use after: 101.8 MB. Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 23579. Total: 61.058838 ms (FindLiveObjects: 2.745151 ms CreateObjectMapping: 1.554210 ms MarkObjects: 56.517979 ms DeleteObjects: 0.239757 ms) Attempt success UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveLoader:LoadFromWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:577) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:133) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/SaveLoader.cs Line: 577) Shader warmup: 70 shaders 193 combinations 0.367s Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__230(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__230(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:313) States:m__12F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:505) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 313) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__230(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__230(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 414.6 MB. System memory in use after: 426.2 MB. Unloading 111202 unused Assets to reduce memory usage. Loaded Objects now: 91223. Total: 828.145569 ms (FindLiveObjects: 24.489853 ms CreateObjectMapping: 21.024559 ms MarkObjects: 728.871094 ms DeleteObjects: 53.758293 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 147.370102 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 325.6 MB. System memory in use after: 326.4 MB. Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 50431. Total: 689.808655 ms (FindLiveObjects: 10.704521 ms CreateObjectMapping: 4.561787 ms MarkObjects: 673.513000 ms DeleteObjects: 1.027324 ms) Worldgen loaded, dont need to do anything else... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Klei.WorldGen:LoadSettings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:176) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:87) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/worldgen/WorldGen.cs Line: 176) Shader warmup: 70 shaders 193 combinations 0.008s Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 362.2 MB. System memory in use after: 368.1 MB. Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 104492. Total: 804.489197 ms (FindLiveObjects: 25.153910 ms CreateObjectMapping: 9.977401 ms MarkObjects: 768.533997 ms DeleteObjects: 0.822150 ms) Tried to remove component of type GravityComponent on instance Grub (UnityEngine.GameObject) but instance has not been registered yet. Yog is investigating an Transition ordering issue that may be the source of this issue but for now we will exit with a warning UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) KComponentManager`1:InternalRemoveComponent(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\KComponentManager.cs:25) KGameObjectComponentManager`1:Remove(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\KGameObjectComponentManager.cs:27) c__AnonStorey22:<>m__1A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:523) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PopState() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:779) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:918) c__AnonStorey55:<>m__6D(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1752) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) c__AnonStorey56:<>m__6F(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1788) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 386.6 MB. System memory in use after: 392.7 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112601. Total: 834.571960 ms (FindLiveObjects: 14.031193 ms CreateObjectMapping: 8.487417 ms MarkObjects: 811.528198 ms DeleteObjects: 0.523688 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 105.845551 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 368.5 MB. System memory in use after: 372.8 MB. Unloading 289 unused Assets to reduce memory usage. Loaded Objects now: 75587. Total: 763.401733 ms (FindLiveObjects: 10.400828 ms CreateObjectMapping: 7.870732 ms MarkObjects: 744.125488 ms DeleteObjects: 1.003494 ms) Worldgen loaded, dont need to do anything else... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Klei.WorldGen:LoadSettings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:176) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:87) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/worldgen/WorldGen.cs Line: 176) Shader warmup: 70 shaders 193 combinations 0.011s Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 408.0 MB. System memory in use after: 414.4 MB. Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 129659. Total: 919.345276 ms (FindLiveObjects: 15.356108 ms CreateObjectMapping: 10.886736 ms MarkObjects: 892.155273 ms DeleteObjects: 0.945661 ms) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:63) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 449.7 MB. System memory in use after: 456.3 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 137853. Total: 1015.598999 ms (FindLiveObjects: 18.943171 ms CreateObjectMapping: 11.201473 ms MarkObjects: 984.703796 ms DeleteObjects: 0.748915 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 116.409126 ms System memory in use before: 437.7 MB. System memory in use after: 435.8 MB. Unloading 1933 unused Assets to reduce memory usage. Loaded Objects now: 89945. Total: 848.638916 ms (FindLiveObjects: 8.923921 ms CreateObjectMapping: 10.481619 ms MarkObjects: 824.234497 ms DeleteObjects: 4.997709 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 1d34 -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:429) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 429)