Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55239 Multi-casting "[IP] 192.168.159.1 [Port] 55239 [Flags] 2 [Guid] 4113326789 [EditorId] 419421932 [Version] 1048832 [Id] WindowsPlayer(BOX1) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.159.1:55239] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8119 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.089 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.870392 ms {"OS":{"name":"Microsoft Windows 10 Pro","version":"10.0.14393","architecture":"64-bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":3501},"RAM":{"megsOfRam":16384},"GPU":{"name":"NVIDIA GeForce GTX 1070","megsOfRam":4095,"driverVersion":"21.21.13.7849","driverDate":"20170120000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 colors","refreshRate":60}} Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561197984038998 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:47) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 47) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) UnloadTime: 1.125805 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 91.7 MB. System memory in use after: 92.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14403. Total: 24.041851 ms (FindLiveObjects: 0.505266 ms CreateObjectMapping: 0.662961 ms MarkObjects: 22.839979 ms DeleteObjects: 0.029549 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.464016 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 96.6 MB. System memory in use after: 98.0 MB. Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 23579. Total: 38.543030 ms (FindLiveObjects: 1.148918 ms CreateObjectMapping: 1.161206 ms MarkObjects: 36.081646 ms DeleteObjects: 0.149210 ms) Shader warmup: 70 shaders 193 combinations 0.022s Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) GameObject MopPlacer is missing component "StateMachineController" UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:193) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:491) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 181.9 MB. System memory in use after: 187.5 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 97834. Total: 237.744141 ms (FindLiveObjects: 8.224112 ms CreateObjectMapping: 4.040669 ms MarkObjects: 225.241501 ms DeleteObjects: 0.235517 ms) Tried to remove component of type GravityComponent on instance Chuanli (UnityEngine.GameObject) but instance has not been registered yet. Yog is investigating an Transition ordering issue that may be the source of this issue but for now we will exit with a warning UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) KComponentManager`1:InternalRemoveComponent(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\KComponentManager.cs:25) KGameObjectComponentManager`1:Remove(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\KGameObjectComponentManager.cs:27) c__AnonStorey22:<>m__1A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:523) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PopState() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:779) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:918) c__AnonStorey55:<>m__6D(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1752) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) c__AnonStorey56:<>m__6F(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1788) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Tried to remove component of type GravityComponent on instance Olive (UnityEngine.GameObject) but instance has not been registered yet. Yog is investigating an Transition ordering issue that may be the source of this issue but for now we will exit with a warning UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) KComponentManager`1:InternalRemoveComponent(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\KComponentManager.cs:25) KGameObjectComponentManager`1:Remove(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\KGameObjectComponentManager.cs:27) c__AnonStorey22:<>m__1A(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:523) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PopState() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:779) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:918) c__AnonStorey55:<>m__6D(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1752) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) c__AnonStorey56:<>m__6F(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1788) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Controller Null for tracker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KBatchedAnimTracker:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimTracker.cs:60) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KBatchedAnimTracker.cs Line: 60)