Mono path[0] = 'C:/Users/game_/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'C:/Users/game_/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'C:/Users/game_/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from C:/Users/game_/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55006 Multi-casting "[IP] 192.168.1.118 [Port] 55006 [Flags] 2 [Guid] 2473417200 [EditorId] 3426435533 [Version] 1048832 [Id] WindowsPlayer(Matt) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.1.118:55006] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 940M (ID=0x1347) Vendor: NVIDIA VRAM: 2013 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.103 seconds Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.691180 ms {"OS":{"name":"Microsoft Windows 10 Home","version":"10.0.14393","architecture":"64-bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":2,"clockSpeed":2201},"RAM":{"megsOfRam":8192},"GPU":{"name":"NVIDIA GeForce 940M","megsOfRam":2048,"driverVersion":"21.21.13.7654","driverDate":"20161229000000.000000-000","videoModeDescription":"","refreshRate":0}} Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561198066248022 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:48) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 48) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.028263 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 92.1 MB. System memory in use after: 92.9 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14312. Total: 26.087568 ms (FindLiveObjects: 0.685802 ms CreateObjectMapping: 0.841158 ms MarkObjects: 24.505558 ms DeleteObjects: 0.049452 ms) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.789474 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 97.1 MB. System memory in use after: 98.5 MB. Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 23488. Total: 39.453262 ms (FindLiveObjects: 1.373938 ms CreateObjectMapping: 1.248441 ms MarkObjects: 36.602280 ms DeleteObjects: 0.226734 ms) Shader warmup: 70 shaders 193 combinations 0.030s Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: C:\Users\game_\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) deserialized very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnDeserialized() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:125) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.DeserializationMapping:Deserialize(Object, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1781) KSerialization.Deserializer:DeserializeTypeless(Object, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:829) SaveLoadRoot:LoadInternal(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:217) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:132) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:478) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) GraveComplete does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:121) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:478) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) GraveComplete does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:121) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:478) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) GraveComplete does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:121) SaveManager:Load(IReader) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:241) SaveLoader:Load(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:478) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:101) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) AlgaeDistilleryComplete.meter does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) MeterController:Initialize(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:88) MeterController:.ctor(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:47) AlgaeDistillery:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\AlgaeDistillery.cs:67) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) AlgaeDistilleryComplete.meter does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) MeterController:Initialize(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:88) MeterController:.ctor(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:47) AlgaeDistillery:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\AlgaeDistillery.cs:67) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) AlgaeDistilleryComplete.meter does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) MeterController:Initialize(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:88) MeterController:.ctor(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:47) AlgaeDistillery:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\AlgaeDistillery.cs:67) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) AlgaeDistilleryComplete.meter does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) MeterController:Initialize(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:88) MeterController:.ctor(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:47) AlgaeDistillery:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\AlgaeDistillery.cs:67) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) AlgaeDistilleryComplete.meter does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) MeterController:Initialize(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:88) MeterController:.ctor(KAnimControllerBase, String, String, Offset, Vector3, Vector3, String[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\MeterController.cs:47) AlgaeDistillery:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\AlgaeDistillery.cs:67) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) System memory in use before: 174.9 MB. System memory in use after: 180.3 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 85327. Total: 218.943268 ms (FindLiveObjects: 10.059842 ms CreateObjectMapping: 5.268552 ms MarkObjects: 203.272903 ms DeleteObjects: 0.340102 ms) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Celeste does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) c__AnonStoreyE5:<>m__5AD() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:238) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) c__AnonStoreyE3:<>m__5AB() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\KIconButtonMenu.cs:173) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Celeste does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) c__AnonStoreyE5:<>m__5AD() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:238) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) c__AnonStoreyE3:<>m__5AB() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\KIconButtonMenu.cs:173) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) c__AnonStoreyE5:<>m__5AD() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:238) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) c__AnonStoreyE3:<>m__5AB() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\KIconButtonMenu.cs:173) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) c__AnonStoreyE5:<>m__5AD() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:238) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) c__AnonStoreyE3:<>m__5AB() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\KIconButtonMenu.cs:173) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) c__AnonStoreyE5:<>m__5AD() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:238) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) c__AnonStoreyE3:<>m__5AB() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\KIconButtonMenu.cs:173) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Elvis does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Clip does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:421) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Elvis does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Clip does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) Clip does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Celeste does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Celeste does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Yvette does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Elvis does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Elvis does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Clip does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Celeste does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) CLop does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Elvis does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Fran does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Fran does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) CLop does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) CLop does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:305) Navigator:GoTo(KMonoBehaviour, CellOffset[], NavTactic) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:186) c__AnonStorey59`1:<>m__74(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1882) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:184) GenericInstance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:809) Chore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\Chore.cs:450) WorkChore`1:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\WorkChore.cs:150) StatesInstance:BeginChore() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:26) States:m__165(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:96) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Transition:Evaluate(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1068) Context:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1142) Parameter`1:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1031) ChoreDriver:SetChore(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:124) Brain:UpdateChores() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:69) Brain:UpdateBrain() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:54) BrainScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\BrainScheduler.cs:55) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Joshua does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:747) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Fran does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:421) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) PauseScreen:DoSave(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\PauseScreen.cs:100) c__AnonStorey10C:<>m__606() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\PauseScreen.cs:86) ConfirmDialogScreen:OnSelect_OK() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\ConfirmDialogScreen.cs:64) UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44) KButton:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KButton.cs:97) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1430) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:94) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) PauseScreen:DoSave(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\PauseScreen.cs:100) c__AnonStorey10C:<>m__606() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\PauseScreen.cs:86) ConfirmDialogScreen:OnSelect_OK() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\ConfirmDialogScreen.cs:64) UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44) KButton:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KButton.cs:97) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.57 GB. System memory in use after: 0.58 GB. Unloading 61183 unused Assets to reduce memory usage. Loaded Objects now: 107413. Total: 908.127136 ms (FindLiveObjects: 20.682789 ms CreateObjectMapping: 17.655926 ms MarkObjects: 839.730652 ms DeleteObjects: 30.056360 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 239.970367 ms System memory in use before: 0.53 GB. System memory in use after: 0.52 GB. Unloading 4243 unused Assets to reduce memory usage. Loaded Objects now: 21040. Total: 466.342712 ms (FindLiveObjects: 1.264303 ms CreateObjectMapping: 2.499681 ms MarkObjects: 449.841919 ms DeleteObjects: 12.733540 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 40d8 -> priority: 1 FMOD Studio: Destroying runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:429) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 429)