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  1. Didn't try to assign to the dead, but they show on the list if not buried.
  2. Teleporter can be assigned to a dead duplicant if not buried.
  3. Well, I don't believe you do that anymore. To much success to care about playerbase anymore, but that wont get you anywhere in the long run.
  4. This is still only half solution for totally artificial problem that exists only in this game. Why it has to throw a meteor shower every 10 minutes is beyond me, the whole space biome is totally wrong. They just picked wrong direction with space biome and bunker stuff that can't be destroyed. Not only there is no other danger/risk, but now you can just ignore the last bit of it that possibly could make some stuff happening on the map without your intention.
  5. You would just produce insane amounts of glass, that is also hot and also needs to be stored somewhere, so it does nothing to whole problem.
  6. Need force filed projectors that would just burn down any incoming meteors to dust, or any other device in similar fashion, that would actually make space biome usable without the constant need to clean solar panels rockets stations and so on. Otherwise its just still the same old good sand sweeping simulator. Also needs some gameplay, as currently there is nothing to do once you get to exosuits and wait for steel production to catch up. Mid game is non existing and end game is not in there as well.
  7. Its not a typo of any sort its ultimate end game stuff. End game consists of you sweeping million tons of regolith, cause there is really no other content that could cover it up, not to mention proper end game stuff.
  8. I guess I could do something more productive, then again I don't care enough to do so. I like the concept of this game, like with many other games those days, it all ends there, since execution is another thing and its usually bad, like in this case. I should just finish Octopath Traveler instead of checking here, as I know nothing will change.
  9. They had a vision. Every time when they updated the game with part of the vision the forums were exploding with whining how it is to hard etc, so they were reducing difficulty. Its the same case every time. Now germs are irrelevant, making a stable colony is trivial, so there is nothing here to have fun, beside some highly optional content like sending rocket into space and getting a cow. If you are new to the game the its fun, but after few hours its pretty much dead. I played my share of hours in it and since the difficulty is so low I have nothing more to do in it. It only took over 140 cycles to reduce immunity of ONE of my colonists to 1% on hardest difficulty settings. Seriously I'm done with this game, as it seems they are incapable of producing something that would last longer than few hours, and would have decent difficulty level to keep me playing.
  10. First there need to be some game, here we are dealing with interactive screen saver. Like usual Klei decided to water down every aspect of the game, so it would be more accessible to the masses, for fun and profit. Fun times, everything need to be simple and easy or kids will poop on it otherwise. Minecraft is not enough for kiddos thsoe days I guess.
  11. So I'm trying to make something that is using in game spell component, the problem is its not saving data. I checked with debug prints that the spell is starting, it gets the name and other variables, but the onsave function is never called for some unknown for me reason. Its running the same code as in wormlight.lua with different spell name, and its not saving, and wormlight is saving. Any clue why is this happening?
  12. So we need to wait another month to maybe get randomized star map (maybe), more engines and what not (maybe). And more space animals, coming up next space frogs that can live only on special plants, but those plants only live on liquid hydrogen so you will have to fill your map with power generators to cool down hydrogen to get some frog meat. Can't wait for that.
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