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Whispershade    50
3 hours ago, palebear said:

Just curious if anyone else plays marathon bases...

Just now, actually. I realized I hit 2000 when I went to save.

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Oozinator    2

Around 2700 last time i played, but game is to laggy now. I wait for performance update. I have 95% of map uncovered. Game is to easy after startphase.

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RemyG    27

I ran a bare bones low tech polluted oxygen base as long as I could to see when it would eventually crash from bugs and glitches. Made it to cycle 4822.

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bountygiver    15

dang, my fps already dropped to 10 when i got to 1.4K cycles with 50 dupes, consuming 5GB of RAM. Not sure if my fertillizer maker arrays cause it.

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Eep    7

The game gets too boring after researching everything and reaching the map edges around cycle 100 for me to want to continue much thereafter. I wish there was more map variety and things to do/overcome. :/

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Ciderblock    10
3 hours ago, Eep said:

The game gets too boring after researching everything and reaching the map edges around cycle 100 for me to want to continue much thereafter. I wish there was more map variety and things to do/overcome. :/

It is worth going to about 300 cycles. You encounter some interesting problems related to heat on that timescale that you don't see in the first 100 cycles. After that I agree that the game is basically just sandbox, and not a very interesting sandbox at that.

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Eep    7
1 hour ago, Ciderblock said:

It is worth going to about 300 cycles. You encounter some interesting problems related to heat on that timescale that you don't see in the first 100 cycles. After that I agree that the game is basically just sandbox, and not a very interesting sandbox at that.

I don't have problems with heat, cold, or air quality because I know how to manage them from the start: don't expand rapidly, build with the terrain, wall off areas, etc. I don't even use planters, instead preferring dropped seeds on terrain to grow naturally.

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I'm on cycle 2400 with 40 dupes. I've dug out about 80% of the map. Lag is pretty bad, around 1-4 fps and dupes die randomly from no oxygen even in the base full of oxygen. It's still pretty fun though.

dig it all.jpg

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RemyG    27

I submitted mine as a bug report because time basically stopped progressing even though calories were still being lost and my dupes died in their sleep from starvation because of it. Kinda funny that my colony was so stable it could only die by game bugs.

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Lifegrow    144

I've only ever attempted the "dig out the asteroid" colony once - and it was the biggest nightmare of random bugs/glitches and lag ever. I think the merging/colliding/shuffling of so many loose packets of gas is just too much for the current state of the game. 

Cycles wise - I'm normally bored of my current colony by cycle 4-500, but I have had a few big daddies that I've let run way into the 1200+'s but just to see how the dupes would get on if I went away for the weekend :p

My current style is to aim for a stable base by 100 cycles, build a huge power system, then a huge o2 system, then whatever projects I have in mind to try. Normally relating to processing of PO2, or polluted water. Once i've built them I start again for the most part :D In the current build, I find the most fun comes from overcoming your RNG elements of world spawn in the early game, once you cap a geyser or two - those elements are an afterthought.

But hey - everyone's different, and it's what makes games like ONI so accessible to everyone - each to their own :D 

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