palebear Posted July 16, 2017 Share Posted July 16, 2017 Just curious if anyone else plays marathon bases... Link to comment Share on other sites More sharing options...
Whispershade Posted July 16, 2017 Share Posted July 16, 2017 3 hours ago, palebear said: Just curious if anyone else plays marathon bases... Just now, actually. I realized I hit 2000 when I went to save. Link to comment Share on other sites More sharing options...
Oozinator Posted July 16, 2017 Share Posted July 16, 2017 Around 2700 last time i played, but game is to laggy now. I wait for performance update. I have 95% of map uncovered. Game is to easy after startphase. Link to comment Share on other sites More sharing options...
RemyG Posted July 17, 2017 Share Posted July 17, 2017 I ran a bare bones low tech polluted oxygen base as long as I could to see when it would eventually crash from bugs and glitches. Made it to cycle 4822. Link to comment Share on other sites More sharing options...
bountygiver Posted July 18, 2017 Share Posted July 18, 2017 dang, my fps already dropped to 10 when i got to 1.4K cycles with 50 dupes, consuming 5GB of RAM. Not sure if my fertillizer maker arrays cause it. Link to comment Share on other sites More sharing options...
Eep Posted July 19, 2017 Share Posted July 19, 2017 The game gets too boring after researching everything and reaching the map edges around cycle 100 for me to want to continue much thereafter. I wish there was more map variety and things to do/overcome. :/ Link to comment Share on other sites More sharing options...
Ciderblock Posted July 19, 2017 Share Posted July 19, 2017 3 hours ago, Eep said: The game gets too boring after researching everything and reaching the map edges around cycle 100 for me to want to continue much thereafter. I wish there was more map variety and things to do/overcome. :/ It is worth going to about 300 cycles. You encounter some interesting problems related to heat on that timescale that you don't see in the first 100 cycles. After that I agree that the game is basically just sandbox, and not a very interesting sandbox at that. Link to comment Share on other sites More sharing options...
Eep Posted July 19, 2017 Share Posted July 19, 2017 1 hour ago, Ciderblock said: It is worth going to about 300 cycles. You encounter some interesting problems related to heat on that timescale that you don't see in the first 100 cycles. After that I agree that the game is basically just sandbox, and not a very interesting sandbox at that. I don't have problems with heat, cold, or air quality because I know how to manage them from the start: don't expand rapidly, build with the terrain, wall off areas, etc. I don't even use planters, instead preferring dropped seeds on terrain to grow naturally. Link to comment Share on other sites More sharing options...
GrindThisGame Posted July 19, 2017 Share Posted July 19, 2017 I'm on cycle 2400 with 40 dupes. I've dug out about 80% of the map. Lag is pretty bad, around 1-4 fps and dupes die randomly from no oxygen even in the base full of oxygen. It's still pretty fun though. Link to comment Share on other sites More sharing options...
GrindThisGame Posted July 22, 2017 Share Posted July 22, 2017 At Cycle 2800 now. Link to comment Share on other sites More sharing options...
Novalith Posted July 25, 2017 Share Posted July 25, 2017 Has anyone submitted these saves to Klei? Might help with optimization. Link to comment Share on other sites More sharing options...
RemyG Posted July 25, 2017 Share Posted July 25, 2017 I submitted mine as a bug report because time basically stopped progressing even though calories were still being lost and my dupes died in their sleep from starvation because of it. Kinda funny that my colony was so stable it could only die by game bugs. Link to comment Share on other sites More sharing options...
Lifegrow Posted July 27, 2017 Share Posted July 27, 2017 I've only ever attempted the "dig out the asteroid" colony once - and it was the biggest nightmare of random bugs/glitches and lag ever. I think the merging/colliding/shuffling of so many loose packets of gas is just too much for the current state of the game. Cycles wise - I'm normally bored of my current colony by cycle 4-500, but I have had a few big daddies that I've let run way into the 1200+'s but just to see how the dupes would get on if I went away for the weekend My current style is to aim for a stable base by 100 cycles, build a huge power system, then a huge o2 system, then whatever projects I have in mind to try. Normally relating to processing of PO2, or polluted water. Once i've built them I start again for the most part In the current build, I find the most fun comes from overcoming your RNG elements of world spawn in the early game, once you cap a geyser or two - those elements are an afterthought. But hey - everyone's different, and it's what makes games like ONI so accessible to everyone - each to their own Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.