Saiph Posted July 11, 2017 Share Posted July 11, 2017 (edited) Hello, I am trying to fix the "Advanced World Generation" mod by Déjà Vu. (Mod Link) One of the goals of this mod is to add cave biomes on the surface. He created a new TaskSet where he manually put the Forest and Cave tasks in worldgenmain.lua. This works but for some reason, the biomes arrangement looks very weird: Example 1 Example 2 I can't tell exactly what is wrong, but these maps are not fun to play on. - The center of the map is full of long and thin paths that serve no gameplay purpose. - The world feels too linear, biomes are rarely connected to more than 2 other biomes unlike in the normal world generation. Do you have any idea of what can be wrong ? modworldgenmain.lua Edited July 11, 2017 by Saiph Link to comment Share on other sites More sharing options...
Lumina Posted July 11, 2017 Share Posted July 11, 2017 I guess it's related to the task of caves biomes. They often have "holes" and "branch" like this, and often are connected to only one biome. Link to comment Share on other sites More sharing options...
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