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[SOLVED :D] Character sprite crashes game ("Could not find anim build")


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So I've been hard at work on a mod of my own character, and I just finished all the sprites. I put everything together, made sure it looked good in Spriter, and then updated the mod and ran the game. Everything runs smoothly, until I select the mod character and press start. When I do that, the game freezes, stops responding and then has to close. I checked the game log, and at the bottom it just repeated "Could not find anim build rox
" over and over. I then went into the anim folder in the mod, deleted the corresponding .zip file, and re-created it to see if that fixed it, but to no avail. What am I doing wrong, and how can I fix it? EDIT: I realized I should add that the log didn't display any errors.

EDIT 2: Added the log in the hopes that it helps.

EDIT 3: I think I know what I need to do, but I don't know how to do it. After doing some digging in the template's anim .zip files, I found files titled atlas-0 and atlas-1, along with .bin files titled anim and build. I opened the TEX files in TEXTools and saw that they had all the textures for the character. I think I'm supposed to make those with my textures, but I'm hesitant to compile a whole bunch in one file. Is that what I'm supposed to do? As for the .bin files, will those update automatically?

 

[00:00:00]: 
System Memory:
    Memory Load: 59%
    Available Physical Memory: 1617m/3979m
    Available Page File: 3041m/7317m
    Available Virtual Memory: 3970m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 29m
    Working Set Size: 29m
    Quota Peak Page Pool Usage: 238k
    Quota Page Pool Usage: 231k
    Quota Peak Non Paged Pool Usage:16k
    Quota Non Paged Pool Usage: 16k
    Page File Usage: 5m
    Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 221167
[00:00:00]: Current time: Wed Jun 28 18:31:44 2017

[00:00:00]: Don't Starve Together: 221167 WIN32_STEAM
[00:00:00]: Build Date: 2047
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: ok 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 1912704
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (13448)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:20]: ProfileIndex:5.68
[00:00:20]: [Connect] PendingConnection::Reset(true)
[00:00:20]: Network tick rate: U=15(2), D=0
[00:00:20]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:20]: WindowsFirewall - Application already authorized
[00:00:20]: THREAD - started 'ConsoleInput' (15336)
[00:00:21]: loaded ping_cache
[00:00:21]: Offline user ID: OU_76561198273197802
[00:00:21]: SteamID: 76561198273197802
[00:00:21]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Home
    version                   10.0.14393
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42
    name                      Intel(R) Pentium(R) CPU  N3540  @ 2.16GHz
    manufacturer              GenuineIntel
    clockSpeed                2159
  RAM                       
    megsOfRam                 4096
  GPU                       
    name                      Intel(R) HD Graphics
    driverDate                20150817000000.000000-000
    megsOfRam                 2053
    refreshRate               60
    videoModeDescription      1366 x 768 x 4294967296 colors
    driverVersion             10.18.10.4276

[00:00:21]: cGame::InitializeOnMainThread
[00:00:21]: WindowManager::Initialize
[00:00:21]: CreateWindow: Requesting 1362,705 - 5/6/5 - -1/-1/-1 - 0
[00:00:21]: CreateEGLContext: 16 configs found
[00:00:21]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:21]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:21]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:21]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:21]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:21]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:21]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:21]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:21]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:21]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:21]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:21]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:21]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:21]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:21]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:21]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:21]: RestoreWindowPosition
[00:00:21]:    Saved Client Pos (0 x 23)
[00:00:21]:    Adjusted Window Pos (-8 x -8)
[00:00:21]: EnsureWindowOnScreen
[00:00:21]:    All good.
[00:00:22]: GLInfo
[00:00:22]: ~~~~~~
[00:00:22]: GL_VENDOR: Google Inc.
[00:00:22]: GL_RENDERER: ANGLE (Intel(R) HD Graphics)
[00:00:22]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:22]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:22]: OpenGL extensions (19, 19):
[00:00:22]: GL_ANGLE_depth_texture
[00:00:22]: GL_ANGLE_framebuffer_blit
[00:00:22]: GL_ANGLE_framebuffer_multisample
[00:00:22]: GL_ANGLE_instanced_arrays
[00:00:22]: GL_ANGLE_pack_reverse_row_order
[00:00:22]: GL_ANGLE_texture_compression_dxt3
[00:00:22]: GL_ANGLE_texture_compression_dxt5
[00:00:22]: GL_ANGLE_texture_usage
[00:00:22]: GL_ANGLE_translated_shader_source
[00:00:22]: GL_EXT_read_format_bgra
[00:00:22]: GL_EXT_robustness
[00:00:22]: GL_EXT_texture_compression_dxt1
[00:00:22]: GL_EXT_texture_format_BGRA8888
[00:00:22]: GL_EXT_texture_storage
[00:00:22]: GL_OES_get_program_binary
[00:00:22]: GL_OES_packed_depth_stencil
[00:00:22]: GL_OES_rgb8_rgba8
[00:00:22]: GL_OES_standard_derivatives
[00:00:22]: GL_OES_texture_npot
[00:00:22]: THREAD - started 'WindowsInputManager' (2640)
[00:00:22]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:22]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:22]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:22]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:22]: GL_MAX_VARYING_VECTORS = 10
[00:00:22]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:22]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:22]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:22]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:22]: 4 compressed texture formats
[00:00:22]: texture format 0x83f0
[00:00:22]: texture format 0x83f1
[00:00:22]: texture format 0x83f2
[00:00:22]: texture format 0x83f3
[00:00:23]: Renderer initialize: Okay
[00:00:24]: AnimManager initialize: Okay
[00:00:24]: Buffers initialize: Okay
[00:00:25]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:25]: GameSpecific initialize: Okay
[00:00:25]: cGame::StartPlaying
[00:00:25]: LOADING LUA
[00:00:25]: DoLuaFile scripts/main.lua
[00:00:25]: DoLuaFile loading buffer scripts/main.lua
[00:00:28]: running main.lua
    
[00:00:28]: loaded modindex    
[00:00:29]: ModIndex: Beginning normal load sequence.
    
[00:00:36]: LOADING LUA SUCCESS
[00:00:40]: PlayerDeaths loaded morgue    1024    
[00:00:40]: PlayerHistory loaded player_history    1247    
[00:00:40]: bloom_enabled    true    
[00:00:40]: loaded saveindex    
[00:00:40]: OnFilesLoaded()    
[00:00:40]: OnUpdatePurchaseStateComplete    
[00:01:39]:     Load FE    
[00:01:43]:     Load FE: done    
[00:01:43]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:01:43]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:01:43]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:01:43]: SimLuaProxy::QueryServer()
[00:01:43]: ModIndex: Load sequence finished successfully.    
[00:01:43]: Reset() returning
[00:01:49]: [Steam] Auth Session Ticket requested...
[00:01:49]: [Steam] Got Auth Session Ticket
[00:01:50]: [200] Account Communication Success (3)
[00:01:50]: loaded inventory_cache
[00:01:50]: Logging in as KU_RvQ82jNt
[00:01:50]: loaded inventory_cache
[00:01:51]: SimLuaProxy::QueryServer()
[00:01:54]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:01:54]: Frontend-Unloading mod 'all'.    
[00:01:54]: FrontendLoadMod    workshop-956613943    
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-956613943    
[00:01:54]: Fontend-Loading mod: workshop-956613943 (Rox) Version:1.1.5    
[00:01:54]: Mod: workshop-956613943 (Rox)    Loading modworldgenmain.lua    
[00:01:54]: Mod: workshop-956613943 (Rox)      Mod had no modworldgenmain.lua. Skipping.    
[00:02:04]: DownloadPublishedFileV2()
[00:02:04]: OnDownloadPublishedFileResultV2 
[00:02:04]:    EResult 1, 858348819451947111
[00:02:04]:    245850, 1885776, [mod_publish_data_file.zip], 76561198273197802
[00:02:04]: THREAD - started 'cUnpackModThread' (14344)
[00:02:04]: cWorkshopMod::UnzipMod ../mods/workshop-956613943
[00:02:14]: Could not load mod_config_data/modconfiguration_workshop-956613943    
[00:02:14]: Network tick rate: U=15(2), D=0
[00:02:14]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:14]: About to start a server with the following settings:
[00:02:14]:   Dedicated: false
[00:02:14]:   Online: true
[00:02:14]:   Passworded: false
[00:02:14]:   ServerPort: 10999
[00:02:14]:   SteamAuthPort: 8766
[00:02:14]:   SteamMasterServerPort: 27016
[00:02:14]:   ClanID: false
[00:02:14]:   ClanOnly: false
[00:02:14]:   ClanAdmin: false
[00:02:14]:   LanOnly: false
[00:02:14]:   FriendsOnly: true
[00:02:14]:   EnableAutosaver: true
[00:02:14]:   EncodeUserPath: true
[00:02:14]:   PVP: false
[00:02:14]:   Event: false
[00:02:14]:   MaxPlayers: 6
[00:02:14]:   GameMode: endless
[00:02:14]:   OverridenDNS: 
[00:02:14]:   PauseWhenEmpty: true
[00:02:14]:   VoteEnabled: false
[00:02:14]:   InternetBroadcasting: true
[00:02:14]:   Intent: social
[00:02:14]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:02:14]: Could not load mod_config_data/modconfiguration_workshop-956613943    
[00:02:14]: Online Server Started on port: 10999
[00:02:16]: Collecting garbage...
[00:02:16]: lua_gc took 0.05 seconds
[00:02:16]: ~ShardLuaProxy()
[00:02:16]: ~ItemServerLuaProxy()
[00:02:16]: ~InventoryLuaProxy()
[00:02:16]: ~NetworkLuaProxy()
[00:02:16]: ~SimLuaProxy()
[00:02:16]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:16]: lua_close took 0.07 seconds
[00:02:16]: ReleaseAll
[00:02:16]: ReleaseAll Finished
[00:02:16]: cGame::StartPlaying
[00:02:16]: LOADING LUA
[00:02:16]: DoLuaFile scripts/main.lua
[00:02:16]: DoLuaFile loading buffer scripts/main.lua
[00:02:17]: running main.lua
    
[00:02:17]: loaded modindex    
[00:02:17]: ModIndex: Beginning normal load sequence.
    
[00:02:17]: ModIndex:GetModsToLoad inserting moddir,     workshop-956613943    
[00:02:17]: Could not load mod_config_data/modconfiguration_workshop-956613943    
[00:02:17]: Loading mod: workshop-956613943 (Rox) Version:1.1.6    
[00:02:17]: Mod: workshop-956613943 (Rox)    Loading modworldgenmain.lua    
[00:02:17]: Mod: workshop-956613943 (Rox)      Mod had no modworldgenmain.lua. Skipping.    
[00:02:17]: Mod: workshop-956613943 (Rox)    Loading modmain.lua    
[00:02:18]: LOADING LUA SUCCESS
[00:02:18]: PlayerDeaths loaded morgue    1024    
[00:02:18]: PlayerHistory loaded player_history    1247    
[00:02:18]: bloom_enabled    true    
[00:02:18]: loaded saveindex    
[00:02:18]: OnFilesLoaded()    
[00:02:18]: OnUpdatePurchaseStateComplete    
[00:02:18]:     Unload FE    
[00:02:18]:     Unload FE done    
[00:02:53]: Mod: workshop-956613943 (Rox)    Registering prefabs    
[00:02:53]: Mod: workshop-956613943 (Rox)      Registering prefab file: prefabs/rox    
[00:02:53]: Mod: workshop-956613943 (Rox)        rox    
[00:02:53]: Mod: workshop-956613943 (Rox)      Registering prefab file: prefabs/rox_none    
[00:02:53]: Mod: workshop-956613943 (Rox)        rox_none    
[00:02:53]: Mod: workshop-956613943 (Rox)      Registering default mod prefab    
[00:02:55]: ../mods/workshop-956613943/images/saveslot_portraits/rox.tex is 120x104 but compressed textures must have power of 2 dimensions.
[00:02:55]: ../mods/workshop-956613943/images/selectscreen_portraits/rox.tex is 188x284 but compressed textures must have power of 2 dimensions.
[00:02:55]: ../mods/workshop-956613943/images/selectscreen_portraits/rox_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.
[00:02:55]: ../mods/workshop-956613943/bigportraits/rox.tex is 560x720 but compressed textures must have power of 2 dimensions.
[00:02:55]: ../mods/workshop-956613943/images/names_rox.tex is 876x434 but compressed textures must have power of 2 dimensions.
[00:02:55]: ../mods/workshop-956613943/bigportraits/rox_none.tex is 491x708 but compressed textures must have power of 2 dimensions.
[00:02:55]:     LOAD BE    
[00:03:34]:     LOAD BE: done    
[00:03:35]: Loading world: session/10FB00E5D2D800C3/0000000003    
[00:03:35]: Save file is at version 4.77    
[00:03:35]: Begin Session: 10FB00E5D2D800C3
[00:03:35]: saving to server_temp/server_save    
[00:03:36]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:03:36]: MiniMapComponent::AddAtlas( ../mods/workshop-956613943/images/map_icons/rox.xml )
[00:03:42]: Loading Nav Grid    
[00:03:42]: setting     summerlength    15    
[00:03:42]: setting     isnightmaredawn    false    
[00:03:42]: setting     elapseddaysinseason    0    
[00:03:42]: setting     isfullmoon    false    
[00:03:42]: setting     moisture    4.4416847229004    
[00:03:42]: setting     springlength    20    
[00:03:42]: setting     isnightmarewild    false    
[00:03:42]: setting     moonphase    new    
[00:03:42]: setting     precipitationrate    0    
[00:03:42]: setting     iswet    false    
[00:03:42]: setting     isnewmoon    false    
[00:03:42]: setting     iswinter    false    
[00:03:42]: setting     israining    false    
[00:03:42]: setting     isnightmarewarn    false    
[00:03:42]: setting     precipitation    none    
[00:03:42]: setting     cavephase    day    
[00:03:42]: setting     moistureceil    936.07836914063    
[00:03:42]: setting     isday    true    
[00:03:42]: setting     iscaveday    true    
[00:03:42]: setting     season    autumn    
[00:03:42]: setting     timeinphase    0.07404359181722    
[00:03:42]: setting     temperature    35.059872127182    
[00:03:42]: setting     isnightmarecalm    false    
[00:03:42]: setting     isnight    false    
[00:03:42]: setting     isdusk    false    
[00:03:42]: setting     iscavedusk    false    
[00:03:42]: setting     isautumn    true    
[00:03:42]: setting     issnowing    false    
[00:03:42]: setting     iswaxingmoon    true    
[00:03:42]: setting     pop    0.0047449923738523    
[00:03:42]: setting     snowlevel    0    
[00:03:42]: setting     issnowcovered    false    
[00:03:42]: setting     autumnlength    20    
[00:03:42]: setting     phase    day    
[00:03:42]: setting     nightmaretime    0    
[00:03:42]: setting     winterlength    15    
[00:03:42]: setting     isspring    false    
[00:03:42]: setting     nightmarephase    none    
[00:03:42]: setting     remainingdaysinseason    20    
[00:03:42]: setting     cycles    0    
[00:03:42]: setting     iscavenight    false    
[00:03:42]: setting     nightmaretimeinphase    0    
[00:03:42]: setting     wetness    0    
[00:03:42]: setting     time    0.03702179590861    
[00:03:42]: setting     issummer    false    
[00:04:01]: Reconstructing topology    
[00:04:01]:     ...Sorting points    
[00:04:01]:     ...Sorting edges    
[00:04:01]:     ...Connecting nodes    
[00:04:01]:     ...Validating connections    
[00:04:01]:     ...Housekeeping    
[00:04:01]:     ...Done!    
[00:04:01]: Truncating to snapshot #3...
[00:04:01]:  - session/10FB00E5D2D800C3/A7JFIQ40LLFN/0000000004
[00:04:01]:    1 file(s) removed
[00:04:01]: 1 uploads added to server. From server_temp
[00:04:01]: Telling Client our new session identifier: 10FB00E5D2D800C3
[00:04:02]: ModIndex: Load sequence finished successfully.    
[00:04:02]: Reset() returning
[00:04:05]: Attempting to send resume request
[00:04:05]: Resuming user: session/10FB00E5D2D800C3/A7JFIQ40LLFN/0000000003
[00:04:05]: ReceiveResumeNotification
[00:04:05]: Deleting user: session/10FB00E5D2D800C3/A7JFIQ40LLFN/0000000004
[00:04:08]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:04:08]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:04:08]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:04:08]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:04:08]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:04:08]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:04:08]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:04:08]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:04:08]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:04:08]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:15]: Could not find anim build rox
[00:04:20]: Could not find anim build rox

Edited by poppychips
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59 minutes ago, SuperDavid said:

Posting your mod here would greatly increase the chances of someone being able to successfully help fix your problem.

My computer's being weird, it won't let me attach it, sorry! I can tell you what I know, though. I also forgot to add on that I had fiddled around with the size/position of parts of the sprite in Spriter, I don't know what that would or wouldn't affect. Thanks!

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9 hours ago, poppychips said:

My computer's being weird, it won't let me attach it, sorry! I can tell you what I know, though. I also forgot to add on that I had fiddled around with the size/position of parts of the sprite in Spriter, I don't know what that would or wouldn't affect. Thanks!

I found a way to work around this! Here's a dropbox link for the file: https://www.dropbox.com/s/slut5x0y9b9d83f/roxmod.zip?dl=0

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The only problem with your mod was the big portraits weren't the correct size, your textures & stuff compiled with autocompiler with no problems, I think the problem's fixed now rox.zip! If it still crashes you can tell me & I'll try to help.

Also, nice art :)!

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20 minutes ago, SuperDavid said:

The only problem with your mod was the big portraits weren't the correct size, your textures & stuff compiled with autocompiler with no problems, I think the problem's fixed now rox.zip! If it still crashes you can tell me & I'll try to help.

Also, nice art :)!

I really appreciate the help! It's still doing what it was doing before, though. I'll restart my computer later and see if that makes a difference. I'm glad you like the art!

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5 minutes ago, SuperDavid said:

Um, that's strange because the textures/bigportaits work for me & the game doesn't crash :confused:...

I'm using this Rox Mod.zip & everything works fine for me, see. Or is maybe some other problem your talking about that I didn't notice :)?

1.png

Huh, that's weird. Let me try a few things (update the mod again, delete previous versions and restart my computer maybe) and then I'll get back to you (also holy smokes this looks so much better than I could have ever imagined ;0;)

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11 minutes ago, poppychips said:

Huh, that's weird. Let me try a few things (update the mod again, delete previous versions and restart my computer maybe) and then I'll get back to you (also holy smokes this looks so much better than I could have ever imagined ;0;)

aaaaah i got it to work!!!! now i can actually edit/update things thanks so much!!! https://www.dropbox.com/s/koup4qbe0yf0wau/it works!!!!!.PNG?dl=0

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