ChickenStealer Posted June 23, 2017 Share Posted June 23, 2017 This thing manages to purify a whopping 910 g/s of Oxygen using 4 Pumps and 3 "thermal regulators"!! It has been running stable for over an hour! Please give your thoughts about it, all criticism is welcome! Link to comment Share on other sites More sharing options...
Masterpintsman Posted June 23, 2017 Share Posted June 23, 2017 In the light of http://forums.kleientertainment.com/topic/80105-simplified-oxygen-purifier/ I have to reword my comment: Why do you spam the same, trivial, debug-mode design all over the place? Link to comment Share on other sites More sharing options...
ChickenStealer Posted June 23, 2017 Author Share Posted June 23, 2017 2 minutes ago, Masterpintsman said: Save file or it didn't happen. Get rekt xD Automation finished.sav Link to comment Share on other sites More sharing options...
GreatGameDota Posted June 23, 2017 Share Posted June 23, 2017 Nice job! You made oxygen liquifier in debug mode! Now try a real play through! :o) Link to comment Share on other sites More sharing options...
ChickenStealer Posted June 23, 2017 Author Share Posted June 23, 2017 It's about the theory behind it! As far as i know, this is the most efficient one in the latest update. Link to comment Share on other sites More sharing options...
GreatGameDota Posted June 23, 2017 Share Posted June 23, 2017 Put the theory to the test! Link to comment Share on other sites More sharing options...
DrDuckling Posted June 23, 2017 Share Posted June 23, 2017 This is Oxygen Not Included. Not Minecraft. Please show us what you have in REAL game play. Post save file (without debug mode) to prove your concept. Link to comment Share on other sites More sharing options...
Trego Posted June 23, 2017 Share Posted June 23, 2017 Guys, what the heck? 1. There's nothing wrong with using debug mode for theorycrafting. 2. When someone posts an old design either not knowing or not caring that it's old news at this point, telling him to "prove his concept", like it's new and needs to be proved, is just encouraging him! Are you counter-trolling him or something? I can't tell. Link to comment Share on other sites More sharing options...
Trego Posted June 23, 2017 Share Posted June 23, 2017 30 minutes ago, ChickenStealer said: It's about the theory behind it! As far as i know, this is the most efficient one in the latest update. I ran the save file, it's not really new, but it looks pretty efficient, you're running the hydrogen right under the condensation point, your heat exchanger between the cont. o2 and the clean o2 is huge. The only unrealistic part is that you're cooling your thermoregulators with a giant gasfield the size of the whole map, but that's not really a big deal, since it's well known you could cool them with 2 wheezes per TR in pressurized hydrogen. The real problem, practically, is that there's not that much benefit to upsizing your purifier, pumping a consistent 900g/s of polluted O2 to your purifier is not something I find all that practical in the long term outside of debug mode, unless I'm producing it intentionally in a large complex. Link to comment Share on other sites More sharing options...
ChickenStealer Posted June 23, 2017 Author Share Posted June 23, 2017 1 minute ago, Trego said: I ran the save file, it's not really new, but it looks pretty efficient, you're running the hydrogen right under the condensation point, your heat exchanger between the cont. o2 and the clean o2 is huge. The only unrealistic part is that you're cooling your thermoregulators with a giant gasfield the size of the whole map, but that's not really a big deal, since it's well known you could cool them with 2 wheezes per TR in pressurized hydrogen. The real problem, practically, is that there's not that much benefit to upsizing your purifier, pumping a consistent 900g/s of polluted O2 to your purifier is not something I find all that practical in the long term outside of debug mode, unless I'm producing it intentionally in a large complex. Yeah, I was just looking for a way to be energy efficient. Other than that, is there a way to test with this wheezewort in debug? The design can be a quarter of it's size while still producing 500 g/s probably. Link to comment Share on other sites More sharing options...
Trego Posted June 23, 2017 Share Posted June 23, 2017 2 minutes ago, ChickenStealer said: Yeah, I was just looking for a way to be energy efficient. Other than that, is there a way to test with this wheezewort in debug? The design can be a quarter of it's size while still producing 500 g/s probably. The teleport command, alt-Q, or just spawn some minions and some food, insta build some ladders, have them gather the seeds and manually plant the wheezes, then you can let them die again. You're limited to the wheezes that spawn in the map but when you clear half the map like that you'll have a bunch of seeds drop to the bottom. Link to comment Share on other sites More sharing options...
ChickenStealer Posted June 23, 2017 Author Share Posted June 23, 2017 3 minutes ago, Trego said: The teleport command, alt-Q, or just spawn some minions and some food, insta build some ladders, have them gather the seeds and manually plant the wheezes, then you can let them die again. You're limited to the wheezes that spawn in the map but when you clear half the map like that you'll have a bunch of seeds drop to the bottom. Thanks! Link to comment Share on other sites More sharing options...
GreatGameDota Posted June 23, 2017 Share Posted June 23, 2017 27 minutes ago, Trego said: is just encouraging him So you want me to be to never support anyone in this community and just say their ideas are terrible? That kind of thinking didn't make this the community it is. Link to comment Share on other sites More sharing options...
Trego Posted June 23, 2017 Share Posted June 23, 2017 6 minutes ago, GreatGameDota said: ideas are terrible So you hate new ideas and want to shackle original thinkers by imprisoning them in asteroids forever? I disagree with you wholeheartedly; I think that new ideas are great. (This game is kinda fun but let me know if you want to have a real discussion) Link to comment Share on other sites More sharing options...
Sevio Posted June 23, 2017 Share Posted June 23, 2017 It's a better design than your previous bug-exploiting one, but it is way too bulky to be practical in survival mode. Space and especially abyssalite for high or low temperature rooms and abyssalite pipes are at a premium, except perhaps for people with such long running saves and huge bases that they've cleared out most of the map. A small design that minimizes needed space and abyssalite makes it easier to adapt to a survival save. It will tend to push the limits of what it can handle without going over and causing damage to any components. Link to comment Share on other sites More sharing options...
ChickenStealer Posted June 23, 2017 Author Share Posted June 23, 2017 How hard is this abyssalite to get? It is just out there just like rocks right? Link to comment Share on other sites More sharing options...
Sevio Posted June 23, 2017 Share Posted June 23, 2017 It's the purple stuff that separates biomes by preventing heat transfer. Since it's only on the borders there's not as much of it as other types of rock, each tile has only 500 kg and it goes fast at 200 kg per tile. normal gas pipes made of it are fairly cheap at 25 kg, normal liquid pipes are 100 kg, but the insulated variants use 400 kg a piece. Link to comment Share on other sites More sharing options...
Kasuha Posted June 23, 2017 Share Posted June 23, 2017 1 hour ago, Sevio said: It's the purple stuff that separates biomes by preventing heat transfer. Since it's only on the borders there's not as much of it as other types of rock, each tile has only 500 kg and it goes fast at 200 kg per tile. normal gas pipes made of it are fairly cheap at 25 kg, normal liquid pipes are 100 kg, but the insulated variants use 400 kg a piece. Since I dug out systematically about 1/6 of the asteroid, abyssalite is the most common material I have (1154 tons) followed by igneous rock (1027 tons). It's "only" between biomes, but it's around every biome. It's fairly common. Link to comment Share on other sites More sharing options...
Sevio Posted June 24, 2017 Share Posted June 24, 2017 Fair enough, I guess I need to do some more biome destroying then Link to comment Share on other sites More sharing options...
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