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My mod crashes the game


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I just started modding, and i got to the part with animations. i never tested it to see if it was with the coding, (I used the forum here to help) and i drew all of the faces! when i start up the server, it crashes even before i get to the character screen. it works fine with out it, but i worked so hard, i dont want to start all over again,

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I think this is it? 

 

[00:00:00]: 
System Memory:
    Memory Load: 33%
    Available Physical Memory: 5355m/8096m
    Available Page File: 12628m/16190m
    Available Virtual Memory: 3984m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 27m
    Working Set Size: 27m
    Quota Peak Page Pool Usage: 206k
    Quota Page Pool Usage: 202k
    Quota Peak Non Paged Pool Usage:16k
    Quota Non Paged Pool Usage: 15k
    Page File Usage: 5m
    Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 218082
[00:00:00]: Current time: Wed Jun 21 13:20:31 2017

[00:00:00]: Don't Starve Together: 218082 WIN32_STEAM
[00:00:00]: Build Date: 1996
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 1846970
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (12684)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:02]: ProfileIndex:7.14
[00:00:02]: [Connect] PendingConnection::Reset(true)
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:02]: Authorized application C:\Program Files (x86)\New Folder\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:02]: WindowsFirewall - Application already authorized
[00:00:02]: THREAD - started 'ConsoleInput' (12712)
[00:00:02]: loaded ping_cache
[00:00:02]: Offline user ID: OU_76561198383439977
[00:00:02]: SteamID: 76561198383439977
[00:00:02]: HardwareStats:
  OS                        
    name                      Microsoft Windows 7 Home Premium 
    version                   6.1.7601
    architecture              64-bit
    platformSpecific          SP 1.0
  CPU                       
    numCores                  2
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
    manufacturer              GenuineIntel
    clockSpeed                1701
  RAM                       
    megsOfRam                 8192
  GPU                       
    name                      Intel(R) HD Graphics Family
    driverDate                20140122000000.000000-000
    megsOfRam                 2112
    refreshRate               60
    videoModeDescription      1600 x 900 x 4294967296 colors
    driverVersion             10.18.10.3412

[00:00:02]: cGame::InitializeOnMainThread
[00:00:02]: WindowManager::Initialize
[00:00:02]: CreateWindow: Requesting 1600,838 - 5/6/5 - -1/-1/-1 - 0
[00:00:02]: CreateEGLContext: 16 configs found
[00:00:02]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:02]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:02]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:02]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:02]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:02]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:02]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:02]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:02]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:02]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:02]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:02]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:02]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:02]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:02]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:02]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:02]: RestoreWindowPosition
[00:00:02]:    Saved Client Pos (0 x 22)
[00:00:02]:    Adjusted Window Pos (-8 x -8)
[00:00:02]: EnsureWindowOnScreen
[00:00:02]:    All good.
[00:00:02]: GLInfo
[00:00:02]: ~~~~~~
[00:00:02]: THREAD - started 'WindowsInputManager' (10140)
[00:00:02]: GL_VENDOR: Google Inc.
[00:00:02]: GL_RENDERER: ANGLE (Intel(R) HD Graphics Family)
[00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:02]: OpenGL extensions (19, 19):
[00:00:02]: GL_ANGLE_depth_texture
[00:00:02]: GL_ANGLE_framebuffer_blit
[00:00:02]: GL_ANGLE_framebuffer_multisample
[00:00:02]: GL_ANGLE_instanced_arrays
[00:00:02]: GL_ANGLE_pack_reverse_row_order
[00:00:02]: GL_ANGLE_texture_compression_dxt3
[00:00:02]: GL_ANGLE_texture_compression_dxt5
[00:00:02]: GL_ANGLE_texture_usage
[00:00:02]: GL_ANGLE_translated_shader_source
[00:00:02]: GL_EXT_read_format_bgra
[00:00:02]: GL_EXT_robustness
[00:00:02]: GL_EXT_texture_compression_dxt1
[00:00:02]: GL_EXT_texture_format_BGRA8888
[00:00:02]: GL_EXT_texture_storage
[00:00:02]: GL_OES_get_program_binary
[00:00:02]: GL_OES_packed_depth_stencil
[00:00:02]: GL_OES_rgb8_rgba8
[00:00:02]: GL_OES_standard_derivatives
[00:00:02]: GL_OES_texture_npot
[00:00:02]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:02]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:02]: GL_MAX_VARYING_VECTORS = 10
[00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:02]: 4 compressed texture formats
[00:00:02]: texture format 0x83f0
[00:00:02]: texture format 0x83f1
[00:00:02]: texture format 0x83f2
[00:00:02]: texture format 0x83f3
[00:00:03]: Renderer initialize: Okay
[00:00:03]: AnimManager initialize: Okay
[00:00:03]: Buffers initialize: Okay
[00:00:04]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:04]: GameSpecific initialize: Okay
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence.
    
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths loaded morgue    5361    
[00:00:06]: PlayerHistory loaded player_history    696    
[00:00:06]: bloom_enabled    false    
[00:00:06]: loaded saveindex    
[00:00:06]: OnFilesLoaded()    
[00:00:06]: OnUpdatePurchaseStateComplete    
[00:00:08]:     Load FE    
[00:00:09]:     Load FE: done    
[00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:09]: SimLuaProxy::QueryServer()
[00:00:09]: ModIndex: Load sequence finished successfully.    
[00:00:09]: Reset() returning
[00:00:16]: [Steam] Auth Session Ticket requested...
[00:00:16]: [Steam] Got Auth Session Ticket
[00:00:17]: [200] Account Communication Success (3)
[00:00:17]: loaded inventory_cache
[00:00:17]: Logging in as KU_DAKJXpxM
[00:00:18]: saved inventory_cache
[00:00:18]: saved inventory_cache_sig
[00:00:19]: SimLuaProxy::QueryServer()
[00:01:41]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:01:41]: Frontend-Unloading mod 'all'.    
[00:01:42]: FrontendLoadMod    Alex the sly wolf    
[00:01:42]: Could not load mod_config_data/modconfiguration_Alex the sly wolf    
[00:01:42]: Fontend-Loading mod: Alex the sly wolf Version:1.2.3    
[00:01:42]: Mod: Alex the sly wolf    Loading modworldgenmain.lua    
[00:01:42]: Mod: Alex the sly wolf      Mod had no modworldgenmain.lua. Skipping.    
[00:01:42]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.
 

 

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