chongitabonita Posted June 21, 2017 Share Posted June 21, 2017 I just started modding, and i got to the part with animations. i never tested it to see if it was with the coding, (I used the forum here to help) and i drew all of the faces! when i start up the server, it crashes even before i get to the character screen. it works fine with out it, but i worked so hard, i dont want to start all over again, Link to comment Share on other sites More sharing options...
Residays Posted June 21, 2017 Share Posted June 21, 2017 Well, we can't really do much without the logs. Assuming you have Windows: Go to My Documents/Documents > Klei > DoNotStarveTogether and copy & paste here the content of client_log.txt Link to comment Share on other sites More sharing options...
chongitabonita Posted June 21, 2017 Author Share Posted June 21, 2017 I think this is it? [00:00:00]: System Memory: Memory Load: 33% Available Physical Memory: 5355m/8096m Available Page File: 12628m/16190m Available Virtual Memory: 3984m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 27m Working Set Size: 27m Quota Peak Page Pool Usage: 206k Quota Page Pool Usage: 202k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 218082 [00:00:00]: Current time: Wed Jun 21 13:20:31 2017 [00:00:00]: Don't Starve Together: 218082 WIN32_STEAM [00:00:00]: Build Date: 1996 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1846970 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (12684) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:02]: ProfileIndex:7.14 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\New Folder\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'ConsoleInput' (12712) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198383439977 [00:00:02]: SteamID: 76561198383439977 [00:00:02]: HardwareStats: OS name Microsoft Windows 7 Home Premium version 6.1.7601 architecture 64-bit platformSpecific SP 1.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz manufacturer GenuineIntel clockSpeed 1701 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics Family driverDate 20140122000000.000000-000 megsOfRam 2112 refreshRate 60 videoModeDescription 1600 x 900 x 4294967296 colors driverVersion 10.18.10.3412 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1600,838 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: CreateEGLContext: 16 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:02]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:02]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:02]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: RestoreWindowPosition [00:00:02]: Saved Client Pos (0 x 22) [00:00:02]: Adjusted Window Pos (-8 x -8) [00:00:02]: EnsureWindowOnScreen [00:00:02]: All good. [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: THREAD - started 'WindowsInputManager' (10140) [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (Intel(R) HD Graphics Family) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Renderer initialize: Okay [00:00:03]: AnimManager initialize: Okay [00:00:03]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths loaded morgue 5361 [00:00:06]: PlayerHistory loaded player_history 696 [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:08]: Load FE [00:00:09]: Load FE: done [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:09]: SimLuaProxy::QueryServer() [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:16]: [Steam] Auth Session Ticket requested... [00:00:16]: [Steam] Got Auth Session Ticket [00:00:17]: [200] Account Communication Success (3) [00:00:17]: loaded inventory_cache [00:00:17]: Logging in as KU_DAKJXpxM [00:00:18]: saved inventory_cache [00:00:18]: saved inventory_cache_sig [00:00:19]: SimLuaProxy::QueryServer() [00:01:41]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:01:41]: Frontend-Unloading mod 'all'. [00:01:42]: FrontendLoadMod Alex the sly wolf [00:01:42]: Could not load mod_config_data/modconfiguration_Alex the sly wolf [00:01:42]: Fontend-Loading mod: Alex the sly wolf Version:1.2.3 [00:01:42]: Mod: Alex the sly wolf Loading modworldgenmain.lua [00:01:42]: Mod: Alex the sly wolf Mod had no modworldgenmain.lua. Skipping. [00:01:42]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions. Link to comment Share on other sites More sharing options...
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