Kasuha Posted June 21, 2017 Share Posted June 21, 2017 The matter is, when I double-click on a duplicant in jobs, consumables, or vitals list, the time it takes the camera to zoom on the duplicant position is longer than the time it takes the duplicant to escape. Activating Follow Camera would permanently lock the camer on him and show me what he's doing right now, not what he's been doing a while ago. It would be also nice if the "center of screen" position where the follow camera puts the duplicant respected open UI windows. Both Jobs and Consumables menus cover the center of the screen together with the duplicant focused by the camera. Best would be probably if the game figured out the biggest rectangle of the game view not covered by UI windows and put the duplicant at the center of that rectangle. Link to comment Share on other sites More sharing options...
Masterpintsman Posted June 22, 2017 Share Posted June 22, 2017 As long as this won't happen when double-clicking the duplicants in the world (which at times happens by accident when they pass over stacks of stuff on the ground currently being clicked through)... sure. Link to comment Share on other sites More sharing options...
Executive_Lurker Posted June 26, 2017 Share Posted June 26, 2017 @Kasuha great idea as always. They seriously need to name something in game after you for all the experimenting and bug finding you've done. Link to comment Share on other sites More sharing options...
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