max2veg Posted May 25, 2017 Share Posted May 25, 2017 Prevent duplicants from entering (or make them turn around from, canceling those actions for a certain time) areas that no one IRL wouldn't go to (hydrogen, high levels of carbondioxide, polluted water) - for the duplicants to be able to work there, they'd have to use a gas mask to walk through or a gas tank to work in (need to be refilled via refill station) - I have 3 manual generators in areas filled with hydrogen, carbon dioxide, polluted oxygen AND polluted water, all of which are "joyfully" (they have the usual "sucking air" facial expression, no change in face color!) being used by the duplicants... Link to comment Share on other sites More sharing options...
AlexRou Posted May 25, 2017 Share Posted May 25, 2017 Use airlocks and don't allow the dupes to walk in. Link to comment Share on other sites More sharing options...
ZupaleX Posted May 25, 2017 Share Posted May 25, 2017 I think his point was more to increase the negative reaction from the dupes toward these zones. I would agree that it seems a little bit too easy for them to just walk in highly polluted/toxic area. Eventually it would be good to see a few special suits for hostile environments and make them extremely reluctant to go to these places, and forcing them to do so should lead to much higher negative stress impact. Regarding the suits, no need to develop the ideas here as a few topics already covered the needs for such suits. Link to comment Share on other sites More sharing options...
Masterpintsman Posted May 25, 2017 Share Posted May 25, 2017 Applying this to polluted oxygen might deny them access to the core base, or more likely will for everyone but the best prepared players. Link to comment Share on other sites More sharing options...
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