Mayli-Song Posted May 23, 2017 Share Posted May 23, 2017 So, I bit off more than i can chew as far as modding goes, and I need a lot of help making some custom items. Music box: Hand equippable item. 1 cut stone, 1 gold, 3 silk. Restores 5 sanity/min. 12 min durability. Plays music while equipped. Requires "muse" tag to craft. Tools Tab Sketchbook: 4 papyrus, 1 feather, 1 charcoal. 10 uses. Restores 20 sanity per use. Requires "sketchy" tag to craft. Tools Tab. I only really have enough modding knowledge to get by, I need a lot of help here unfortunately. Link to comment Share on other sites More sharing options...
Lumina Posted May 23, 2017 Share Posted May 23, 2017 To create a custom recipe, you do this : local myprefab = AddRecipe("myprefab", {Ingredient("yellowgem", 1), Ingredient("twigs", 5), Ingredient("customingredient", 2, "images/inventoryimages/customingredient.xml", "customingredient") }, RECIPETABS.MAGIC, TECH.MAGIC_THREE, nil, nil, nil, nil, "specialtag", "images/inventoryimages/myprefab.xml", "myprefab.tex" ) Look at script/recipes.lua to examples, you'll find examples of tab and level of recipe. Just replace the ingredients with your one. Custom ingredient is an example for customs ingredients if you use some, it's not your case it seems so just follow the classic ingredients example. Ok, so maybe you aren't able to do the exact prefabs you are wanting, but you could try to use others items as placeholder prefab to test the recipe, it will at least be a part of the mod done. And would be easier to do it step by step. Link to comment Share on other sites More sharing options...
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