Sinister_Fang Posted May 18, 2017 Share Posted May 18, 2017 35 minutes ago, V2C said: Deerclops, Bearger, Goose/Goose, and Dragonfly now drop Sketches for crafting sculptures in their image. Now we just need ones for Antlion, Klaus, Bee Queen, Toadstool, Ancient Guardian and Fuelweaver. 13 Link to comment Share on other sites More sharing options...
JJburner Posted May 18, 2017 Share Posted May 18, 2017 (edited) DO NOT TOUCH Goose/Goose STATUE STONE VERSION (and maybe marble too). It will crash your game regardless of mods. @V2C Hopefully you can fix this along with the Event button, because this just reset one of my huge test worlds!!! I repeat DO NOT TOUCH IT! Edited May 18, 2017 by JJburner Link to comment Share on other sites More sharing options...
56933043043 Posted May 18, 2017 Share Posted May 18, 2017 (edited) So, I did some testing with one of the new "secrets". Spoilers ahead. Spoiler The new item crafted from shroom skin( a napsack) is a throwable item that creates a cloud of spores wherever it lands. It puts mobs within it's radius to sleep and adds grogginess to players until they too, sleep. Unlike Sleepytime Stories or the Panflute, the sleep induced by these clouds only last as long as the clouds do. (No sleep stacking for you, PVPers.) Crafted with a shroom skin and a volatile canary, single crafting will make 4 of the item. Edited May 18, 2017 by Sketched_Philo 11 Link to comment Share on other sites More sharing options...
Developer V2C Posted May 18, 2017 Author Developer Share Posted May 18, 2017 6 minutes ago, JJburner said: DO NOT TOUCH Goose/Goose STATUE STONE VERSION (and maybe marble too). It will crash your game regardless of mods. @V2C Hopefully you can fix this along with the Event button, because this just reset one of my huge test worlds!!! I repeat DO NOT TOUCH IT! Yup this will be fixed in the hotfix soon. 8 Link to comment Share on other sites More sharing options...
Cheetos Posted May 18, 2017 Share Posted May 18, 2017 11 minutes ago, Silxer said: That was fast... I was wondering if it could be refueled with nightmare fuel or does it break like normal armor? Breaks like normal armor, replace it by killing the FW again. @V2c When hovering over the Moosegoose statue i'm getting a mouse over related crash for the client, the other boss figures don't seem to have this issue. 1 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted May 18, 2017 Share Posted May 18, 2017 8 minutes ago, Sketched_Philo said: So, I did some testing with one of the new "secrets". Spoilers ahead. Hide contents The new item crafted from shroom skin( a napsack) is a throwable item that creates a cloud of spores wherever it lands. It puts mobs within it's radius to sleep and adds grogginess to players until they too, sleep. Unlike Sleepytime Stories or the Panflute, the sleep induced by these clouds only last as long as the clouds do. (No sleep stacking for you, PVPers.) Crafted with a shroom skin and a volatile canary, single crafting will make 4 of the item. And I really love this: Spoiler To craft the new ruins relics recipes, you gotta learn their blueprints. How do you learn it? Putting these into the metheus chest: Line 17: ruinsrelic_plate_blueprint = { "nightmare_timepiece", "cutstone", "nightmarefuel", "petals", "berries", "carrot" }, Line 18: ruinsrelic_chipbowl_blueprint = { "nightmare_timepiece", "cutstone", "nightmarefuel", "carrot", "berries", "petals" }, Line 19: ruinsrelic_bowl_blueprint = { "nightmare_timepiece", "cutstone", "nightmarefuel", "rabbit", "carrot", "petals" }, Line 20: ruinsrelic_vase_blueprint = { "nightmare_timepiece", "cutstone", "nightmarefuel", "redgem", "butterfly", "petals" }, Line 21: ruinsrelic_chair_blueprint = { "nightmare_timepiece", "cutstone", "nightmarefuel", "purplegem", "rabbit", "petals"}, Line 22: ruinsrelic_table_blueprint = { "nightmare_timepiece", "cutstone", "nightmarefuel", "purplegem", "crow", "rabbit" }, Actually lovely update in every way 22 Link to comment Share on other sites More sharing options...
Developer V2C Posted May 18, 2017 Author Developer Share Posted May 18, 2017 @Cheetos yup, we will have a hotfix for that very soon. 3 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted May 18, 2017 Share Posted May 18, 2017 On a less bright note, let's go over to the one issue I see in this update. While an odd choice imo, the Giant Statues requiring their drops mostly isn't really harmful...Except for Deerclops. No one's gonna sacrifice an item you get 1 of per year, which you'll waste on Eyebrellas and or Houndius Shootius, for a statue that you'd idealy place in multiple spots. 19 Link to comment Share on other sites More sharing options...
Developer V2C Posted May 18, 2017 Author Developer Share Posted May 18, 2017 Updated to version 217370 to hotfix the crash issues. 11 Link to comment Share on other sites More sharing options...
zzKratoszz Posted May 18, 2017 Share Posted May 18, 2017 @AnonymousKoala I'd do it. The comms afterwards would be well worth it. 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted May 18, 2017 Share Posted May 18, 2017 59 minutes ago, FTR said: You say it like killing ancient fuelweaver is easy. it is though. 1 Link to comment Share on other sites More sharing options...
Palecwsmalec1 Posted May 18, 2017 Share Posted May 18, 2017 47 minutes ago, AnonymousKoala said: So uh, I like what's going on with Toadstool. And I especially like the clever way it's implemented. You'll see what. Uuuuuuuuuugh now i have to actually launch the game and see what it does because i'm too impatieeeeeeeent Link to comment Share on other sites More sharing options...
AnonymousKoala Posted May 18, 2017 Share Posted May 18, 2017 Just now, Palecwsmalec1 said: Uuuuuuuuuugh now i have to actually launch the game and see what it does because i'm too impatieeeeeeeent Sketch already wrote it actually. But good luck. Link to comment Share on other sites More sharing options...
t1morino88eex Posted May 18, 2017 Share Posted May 18, 2017 8 minutes ago, AnonymousKoala said: On a less bright note, let's go over to the one issue I see in this update. While an odd choice imo, the Giant Statues requiring their drops mostly isn't really harmful...Except for Deerclops. No one's gonna sacrifice an item you get 1 of per year, which you'll waste on Eyebrellas and or Houndius Shootius, for a statue that you'd idealy place in multiple spots. Wow I just saw the recipes on the other page. What the actual heck. Screw those statues I guess. Link to comment Share on other sites More sharing options...
Palecwsmalec1 Posted May 18, 2017 Share Posted May 18, 2017 Just now, AnonymousKoala said: Sketch already wrote it actually. But good luck. Seeing it in action will be even beter though. Off i gooo Link to comment Share on other sites More sharing options...
AnonymousKoala Posted May 18, 2017 Share Posted May 18, 2017 Just now, Palecwsmalec1 said: Seeing it in action will be even beter though. Off i gooo It's a secret thing but not too weird that you'll never thik of it. 1 minute ago, t1morino88eex said: Wow I just saw the recipes on the other page. What the actual heck. Screw those statues I guess. Most of the drops arent really all too useful anyway to just make a few off, or can be farmed enough to make up for that, but Clops' is too useful and can't be farmed. Link to comment Share on other sites More sharing options...
56933043043 Posted May 18, 2017 Share Posted May 18, 2017 (edited) 5 minutes ago, AnonymousKoala said: It's a secret thing but not too weird that you'll never thik of it. I would've never thought of it, so now that I know of it I'll reveal @Hobgoblino's findings. (Spoilers again) Spoiler So, there is a new Toadstool fight with better drops. To activate this fight, have a sick canary explode over Toadstool's mushroom right before you chop it. I haven't seen it myself, but it has about 5-6 digit health, and is guaranteed to drop 2 blueprints, a glowcap, and the blueprint for the napsack. He has dubbed it "Edgy Toadstool". Not to be confused with the significantly less appealing, "Edgy R- Edited May 18, 2017 by Sketched_Philo 13 Link to comment Share on other sites More sharing options...
zVince Posted May 18, 2017 Share Posted May 18, 2017 Nice Update Link to comment Share on other sites More sharing options...
Palecwsmalec1 Posted May 18, 2017 Share Posted May 18, 2017 12 minutes ago, Sketched_Philo said: I would've never thought of it, so now that I know of it I'll reveal @Hobgoblino's findings. (Spoilers again) Hide contents So, there is a new Toadstool fight with better drops. To activate this fight, have a sick canary explode over Toadstool's mushroom right before you chop it. I haven't seen it myself, but it has about 5-6 digit health, and is guaranteed to drop 2 blueprints, a glowcap, and the blueprint for the napsack. He has dubbed it "Edgy Toadstool". Not to be confused with the significantly less appealing, "Edgy R- What a huge amount of work for an item that is.. pretty underwhelmingly useless for the most part to be honest. Crafting a pan flute or sleepytime stories is less complicated and much more effective than the Napsack. Oh well, i guess it has a cool effect. 1 Link to comment Share on other sites More sharing options...
Quyzbuk Posted May 18, 2017 Share Posted May 18, 2017 Happy to see the birchnut living log fix, noticed that a while back and forgot to say anything here about it. The bearger shockwave attack though I thought was supposed to hit multiple times. 2 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted May 18, 2017 Share Posted May 18, 2017 24 minutes ago, AnonymousKoala said: On a less bright note, let's go over to the one issue I see in this update. While an odd choice imo, the Giant Statues requiring their drops mostly isn't really harmful...Except for Deerclops. No one's gonna sacrifice an item you get 1 of per year, which you'll waste on Eyebrellas and or Houndius Shootius, for a statue that you'd idealy place in multiple spots. Well, there goes my plans of decorating my camp with a bunch of these. 1 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted May 18, 2017 Share Posted May 18, 2017 13 minutes ago, Sketched_Philo said: I would've never thought of it, so now that I know of it I'll reveal @Hobgoblino's findings. (Spoilers again) Hide contents So, there is a new Toadstool fight with better drops. To activate this fight, have a sick canary explode over Toadstool's mushroom right before you chop it. I haven't seen it myself, but it has about 5-6 digit health, and is guaranteed to drop 2 blueprints, a glowcap, and the blueprint for the napsack. He has dubbed it "Edgy Toadstool". Not to be confused with the significantly less appealing, "Edgy R- Actually I found it as we discussed it together. I love how obvious it is once you learn what his real name is 1 Link to comment Share on other sites More sharing options...
Escaped Posted May 18, 2017 Share Posted May 18, 2017 16 minutes ago, Sketched_Philo said: I would've never thought of it, so now that I know of it I'll reveal @Hobgoblino's findings. (Spoilers again) Hide contents So, there is a new Toadstool fight with better drops. To activate this fight, have a sick canary explode over Toadstool's mushroom right before you chop it. I haven't seen it myself, but it has about 5-6 digit health, and is guaranteed to drop 2 blueprints, a glowcap, and the blueprint for the napsack. He has dubbed it "Edgy Toadstool". Not to be confused with the significantly less appealing, "Edgy R- Did I miss some sort of Canary update? Since when can a canary explode? Link to comment Share on other sites More sharing options...
AnonymousKoala Posted May 18, 2017 Share Posted May 18, 2017 Just now, Escaped said: Hide contents Did I miss some sort of Canary update? Since when can a canary explode? Spoiler Look at the pinned ANR update log, at the Canary section. If toadstool is alive, and there's a canary in a birdcage in the caves it can get poisoned. You'll see the rest in the log. Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted May 18, 2017 Share Posted May 18, 2017 (edited) 2 hours ago, Sketched_Philo said: So, I did some testing with one of the new "secrets". Spoilers ahead. Hide contents The new item crafted from shroom skin( a napsack) is a throwable item that creates a cloud of spores wherever it lands. It puts mobs within it's radius to sleep and adds grogginess to players until they too, sleep. Unlike Sleepytime Stories or the Panflute, the sleep induced by these clouds only last as long as the clouds do. (No sleep stacking for you, PVPers.) Crafted with a shroom skin and a volatile canary, single crafting will make 4 of the item. Welp boys, it's time to farm Shroom skins from Toadstool as well now... or not; by the balance of it, that seems to be another item introduced that is simply useless. Come on, Klei, you should know by now that STS and Ice Staves are simply much more useful for getting mobs stuck like this. Heck, even the Pan Flutes are more reliable than this! Unless there's something obvious I'm missing that enables us to get shroom skins much easier somehow, then I take my words back. Would have been nicer if they took the phlegm and made us some snot bombs for keeping disease away. Edited May 18, 2017 by EuedeAdodooedoe Link to comment Share on other sites More sharing options...
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