Electroely Posted May 2, 2017 Share Posted May 2, 2017 I've been trying to make the Shadow Manipulator blueprint rare (for testing purposes). After some quick searching I found that the blueprint can be given the rare blueprint examination quote if the command c_select() ; c_sel().is_rare = true is used on the blueprint itself. Can anyone help me out? Link to comment Share on other sites More sharing options...
Serpens Posted May 2, 2017 Share Posted May 2, 2017 what do you mean by "rare" ? Make them like the blueprints you can get from bosses? I think they have tech "LOST". So you can do: for k,recipe in pairs(GLOBAL.AllRecipes) do if recipe.name=="" then recipe.level = GLOBAL.TECH.LOST end end insert the name of your recipe (could be researchlab3 but not sure) But what want you to achieve? Normal blueprints are not used from the game quite often. So the only major affect could be, that you can't get it by haunting another blueprint. I'm not sure about the look of the blueprint... There are also event bleuprints which look different. look in "recipes.lua" file to see what tech they are. Link to comment Share on other sites More sharing options...
Electroely Posted May 3, 2017 Author Share Posted May 3, 2017 12 hours ago, Serpens said: But what want you to achieve? Normal blueprints are not used from the game quite often. So the only major affect could be, that you can't get it by haunting another blueprint. I'm not sure about the look of the blueprint... I want to make sure they don't spawn from random blueprint generation. I'm also making the blueprint a boss drop, so there's that... Thanks for the info on the TECH.LOST thing. I appreciate your help! Link to comment Share on other sites More sharing options...
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