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[Game Update] - 214994


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12 minutes ago, __orange said:

"beemine_maxwell" and "trap_teeth_maxwell" has been added to prefabs table in forest.lua.

What does that means? I HAVE NO IDEA...

Those appear in adventure mode in single player although I thought they were completely removed from DST

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5 minutes ago, ImDaMisterL said:

Yes really ;__;

If only.

*Berry Bush Hat now makes you blend in to other players

*Players now deal full damage to other players

*Wigfrid removed from the game

*Wolfgang's hunger now drains faster

*Juicy Berry Bush Suit

 

lmao

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14 minutes ago, Sudura2017 said:

If only.

*Berry Bush Hat now makes you blend in to other players

*Players now deal full damage to other players

*Almost everyone is buffed (exceptions being Wolfgang & maybe WX-78), no nerfs (except Sleepy Time Stories & Pan Flute).

*Other exceptions to above would of course be Wilson & Wes. Though Wilson is debatable.

*Juicy Berry Bush Suit

 

Edited by Astroknot
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1 minute ago, Astroknot said:

 

Just let Earmuffs block out STS and Pan Flute, maybe some other things too. Problem solved!

 

AND/OR make STS/Pan Flute take 2 reads/plays to put someone to sleep.

Edited by Sudura2017
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THIS IS INDEED OLD, AS CONFIRMED BY @alainmcd

I might again be bringing old news, but a friend of mine found this in the strings.lua file:

NEWADVENTURE_WARN = "The new adventure system is currently in active development and is provided for testing purposes only. It will probably contain bugs.",

Was this there already? The file got updated today, so it might be new.

Edited by WishIHadAFridge
Figured other people shouldn't be given false hope
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54 minutes ago, WishIHadAFridge said:

I might again be bringing old news, but a friend of mine found this in the strings.lua file:

NEWADVENTURE_WARN = "The new adventure system is currently in active development and is provided for testing purposes only. It will probably contain bugs.",

Was this there already? The file got updated today, so it might be new.

Looks new. Someone would have mentioned it already if it was old, and I haven't seen anyone mention this.

EDIT: This also lines up with the fact that "beemine_maxwell" and "trap_teeth_maxwell" are back in the files, looks like adventure mode is gonna be a thing in multiplayer everyone!

Apparently It was just an old line from when adventure mode first came out according to @alainmcd... false alarm...

Edited by Astroknot
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That same person also found these:

Spoiler

 

 inspectable = function(inst, doer, actions)
            if inst ~= doer and (doer.CanExamine == nil or doer:CanExamine()) then
                table.insert(actions, ACTIONS.LOOKAT)
            end
        end,

 

 

Spoiler

 talkable = function(inst, doer, actions)
            if inst:HasTag("maxwellnottalking") then
                table.insert(actions, ACTIONS.TALKTO)
            end
        end,

Full credits go to @Mentos for finding this.

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34 minutes ago, WishIHadAFridge said:

NEWADVENTURE_WARN = "The new adventure system is currently in active development and is provided for testing purposes only. It will probably contain bugs."

Not a new line. It's in DS and even in the french and japanese PO files, which haven't been updated in ages. It's most likely a leftover from when Adventure Mode was first included in the base game as a separate game mode (Insanity! update).

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3 minutes ago, alainmcd said:

Not a new line. It's in DS and even in the french and japanese PO files, which haven't been updated in ages. It's most likely a leftover from when Adventure Mode was first included in the base game as a separate game mode (Insanity! update).

Well, then I guess false alarm then...

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