GLERMZ Posted March 27, 2017 Share Posted March 27, 2017 Hello everyone, Game is still in Beta which means that the devs are probably still open to some fixes, improves and maybe even ideas. I've started a topic here in the forum so we can all throw in our 2 cents while it's still time. Ps. The ruins content being added is fantastic and i can't wait to know what is being hold for last! Link to comment Share on other sites More sharing options...
Atroboar Posted March 27, 2017 Share Posted March 27, 2017 Hi ! For me Don't Starve needs more distance combat weapons. There is only the darts and the two staffs (ice & fire) than we can use for fight at distance. Link to comment Share on other sites More sharing options...
Donke60 Posted March 27, 2017 Share Posted March 27, 2017 Well I'm going to suggest a lot of things from shipwreck The characters - I know they would need rebalancing because they were made well two of the characters were made for the SW world in mind and seem only that world which imo is bad design on the fact that SW was a DLC and not standalone. But I would still like them in the game they have a sort of charm to them. Dragoons- Ok be them a little bit annoying but these mobs are awesome and seeing how DST has meteor showers I can just see these guys mixed in with the showers during summer and hopefully staying after cause Dragoons is an awesome mob. Poison- again I really like this from SW but in the SW world everything is over saturated with poison so having poison or a poison varient of a mob come out every once and while can make common enconters a little more dangerous. Poison in DST would have to be a lot weaker as there won't be a lot of ways to fight it but I see that as a welcome change. Grains/bread- Come on Kiel we saw it in the files we all know you thought of it so please but this in the game I need my SWEET ROLLS Link to comment Share on other sites More sharing options...
Arlesienne Posted March 27, 2017 Share Posted March 27, 2017 SW content, as confirmed by Klei, is to be done by the community project Island Adventures. Crops of wheat etc. would be fun, A Water Mod somehow adds the old assets and you can use them just fine. A nice thing would be rickety roofs (really rickety, requiring maintenance in spring, giving a tiny insulation and sanity aura, prone to fall on your head during hound attacks) and the door found in the code. Ah, an freshwater bodies of water, but that's something IA will handle too (not that I wouldn't be happy with the ability to dig my own decorative pond). Link to comment Share on other sites More sharing options...
disies Posted March 27, 2017 Share Posted March 27, 2017 Since many people probable want useful stuff, I would like to see more decor items, different fences, craftable turfs, chairs for the endtable. However I'm already grateful for all those nice new items. I have faith in the devs (: Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted March 27, 2017 Share Posted March 27, 2017 #MandrakeLivesMatter Link to comment Share on other sites More sharing options...
Sinister_Fang Posted March 27, 2017 Share Posted March 27, 2017 7 hours ago, Atroboar said: Hi ! For me Don't Starve needs more distance combat weapons. There is only the darts and the two staffs (ice & fire) than we can use for fight at distance. Except that ranged combat is intentionally meant to be costly and/or awkward to use. The already simple combat system can be completely ignored with a lot of ranged weapons. We don't really need any new ones unless it has it's own unique gimmick. Also, you forgot about the boomerang (although it's more of an agro tool) and the weather pain. And maybe the whip. Link to comment Share on other sites More sharing options...
Sudura2017 Posted March 27, 2017 Share Posted March 27, 2017 9 hours ago, Arlesienne said: SW content, as confirmed by Klei, is to be done by the community project Island Adventures. I'm sorry, but what the **** are you on about? Not true at all, they said they have no plans YET. They didn't even outright deny it like MP - and even then look where it got us. Link to comment Share on other sites More sharing options...
cookiepersonofdoom Posted March 28, 2017 Share Posted March 28, 2017 I want to wear the fuelweaver's skull, more food, baby spider pet, more stuff for looks and thats all I can think of Loveing ALL the stuff they are making right now Link to comment Share on other sites More sharing options...
. . . Posted March 28, 2017 Share Posted March 28, 2017 I want everything @Donke60 said ! Plus, some type of entity like screechers that will actually be scary, creepy & hunt you down till you're dead or they're are. When I saw in the game files a entity called "stalker" I got very excited, but then I saw how it actually looks like & I was like "oh, it's just the final boss...". Though, I do think the Ancient Fuelweaver is literally the best boss in all of DST & Klei did a great job on it, but I really want a actual "stalker"! I would even be happy if Klei added a screecher as a mini boss that targets players that are alone at night, that could even encourage players to work together more as a team . They could even make it as a mod if they don't want to include the screecher in the base game! I Just...I want a real "stalker" monster, please...before it's too late Klei...!! Link to comment Share on other sites More sharing options...
Donke60 Posted March 28, 2017 Share Posted March 28, 2017 3 hours ago, SuperDavid said: I Just...I want a real "stalker" monster, please...before it's too late Klei...!! Idk I always wanted a mob that acted like players of course with DST and other players you could have base raids so I guess there is no point for my idea. I always wanted a mob like mctusk and a player combined it would activaly hunt you but also be bound by game logic so it would have to build a base and take care of its needs too. I just imagine just wars over resources or having a hunter-like mob coming after you able to use helments and magic just like you could. It was a nice thought though with DST there is no need. Link to comment Share on other sites More sharing options...
Aldia Posted March 28, 2017 Share Posted March 28, 2017 More critters would be nice. Maybe even different versions of the Fuelweaver's Woven Shadows. Link to comment Share on other sites More sharing options...
csc_unit Posted March 28, 2017 Share Posted March 28, 2017 What i'd like A new mob that lurks and stalks some nights, but not always, around the camp fire, when everything is quiet and when there is not much structures around ... It could adds some creepiness to the nights. Imagine having a glimpse of it moving on the edge of the light. It could also be a treat when you're walking with a torch in the forests, attacking you in the back. I imagine him twice as strong as a werepig, fast and beast like. Something scary that you can't really prepare to fight because it is always a surprise. And more characters skins plz rose collection? Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted March 28, 2017 Share Posted March 28, 2017 5 minutes ago, csc_unit said: A new mob that lurks and stalks some nights, but not always, around the camp fire, when everything is quiet and when there is not much structures around ... It could adds some creepiness to the nights. Imagine having a glimpse of it moving on the edge of the light. It could also be a treat when you're walking with a torch in the forests, attacking you in the back. I imagine him twice as strong as a werepig, fast and beast like. Something scary that you can't really prepare to fight because it is always a surprise. everything you mostly just said sums up the endtable. Link to comment Share on other sites More sharing options...
csc_unit Posted March 28, 2017 Share Posted March 28, 2017 3 minutes ago, jantonio said: everything you mostly just said sums up the endtable. Lol . .. I did not have in mind an endtable tho. Endtable is scary the first second you see it ever and this is only if you haven't seen it around during the day time. Still a bit creepy sure.. Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted March 28, 2017 Share Posted March 28, 2017 1 hour ago, jantonio said: everything you mostly just said sums up the endtable. pppppppppffff. oops i mean stagehand XD. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted March 29, 2017 Share Posted March 29, 2017 I have a small request: could we get an action of 5 items when pressing shift+craft? EG: you click craft rope you get one rope. You shift+click craft rope, you get 5 ropes(given that you have enough materials for it). It would apply to most craftables. Link to comment Share on other sites More sharing options...
Destros09 Posted March 29, 2017 Share Posted March 29, 2017 12 hours ago, ShadowDuelist said: I have a small request: could we get an action of 5 items when pressing shift+craft? EG: you click craft rope you get one rope. You shift+click craft rope, you get 5 ropes(given that you have enough materials for it). It would apply to most craftables. But it would take five times as long Link to comment Share on other sites More sharing options...
ShadowDuelist Posted March 29, 2017 Share Posted March 29, 2017 6 hours ago, Destros09 said: But it would take five times as long Nah I suppose only one animation should replace the creation of the 5 items as well. The cost of materials will remain the same of course. Also if you do have materials to craft at least 1, but not 5, pressing shift click will give you the max amount that you can afford at that time, be it just 1, 2, 3 or 4. This would make the "clicking game" when you are trying to mass produce squared stones for walls, or ropes for drying racks, 5x faster. It could also be applied to making helmets for the team before battles and many other things. I believe 5 is a fair number. The clicking game will still exist but strongly reduced in time. Link to comment Share on other sites More sharing options...
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