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After seeing this topic:

I was inspired and began mulling over how stuff like this could be actually implemented in the game, in a balanced way of course. :3

What if certain dupes were able to grow a beard/mustache after a certain amount of cycles? And said facial hair would scale depending on how many cycles it's had to grow. (From a patchy caterpillar to a full blown 80's porn 'stache. And from pre-pubescent bum fluff to a full on beard that'd make even the most testosterone-fueled lumberjacks jealous.) It would provide insulation (the beard would obviously provide more insulation than the mustache), have a minor decor value that'd scale depending on which phase it was in, as well as lower the dupe's stress when shaved. (Kinda like in Don't Starve)

I was also pondering on another class of dupes. A stylist class of dupes; dupes with high style. (Kinda like the artists, but less pompous and more fabulous. :3)

One structure geared towards stylist dupes would be a barber shop/hair dressers. (Maybe it's just a barber chair) Dupes with high style can cut and style other dupes' hair for higher hygiene and lower stress, maybe even gain a minor decor boost. (You'd be able to customize which hairstyle you want for the dupe.) Meanwhile dupes with low style will completely butcher the other dupes' hair, leaving them both embarrassed (which elevates stress, maybe potentially even having the dupe be more reluctant to do their tasks and chores), and the dupe with the ungodly 'do has a negative decor effect while also being stressed out for a few cycles. (Until the 'do grows out...maybe they'd look like shaved beefalo, even with the same animation when their hair grows back. XD) But there'd be a building that'd help other dupes with low style improve their style. You see the hair dropped from the barber shop/hair dressers can used to make wigs which the dupes can then style and practice on, without condemning their poor fellow dupes to a fate worse than death; an awful hairdo.

Another thing the stylist dupes would be good at is making clothes, specialized fashion that you could customize. (Which has a high decor value) Whereas the dupes with low fashion could also make them, but they'd be very poor quality,  (It'd still have decor value, but substantially less. Like the difference between a crude painting and a masterpiece.)

I personally believe that this would make players feel more connected and attached to their dupes, and would enhance the overall game by adding a sense of pseudo-agency into the mass of RNG that makes up this game. I mean, making your own personalized army would make you more attached to them rather than a random configuration spat out by a printing press. And having a chance to be able to change how you dupes look would make me feel more empowered, even if they do still end up dying from suffocation. (No they don't, I play with debug mode on. :3)

TL;DR Dupes can get Hitler mustaches and lumberjack beards, you can dye and style a dupes' hair, and stylist dupes can make good clothing and style your hair good. All of which you can customize. :)

So! What do you guys think? Any tweaks you could add? Any suggestions? I don't want this to be an open and shut case, so feel free to add your thoughts and opinions. :D

 

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That's a pretty clever way to influence both creativity and gameplay. "Style" could either be a category of it's own or come under "Creativity", which would make the attribute more desirable for dupes to have. I don't know how the clothing works currently (if it's automated or manned generation), but say its manned, and then the better the Creativity, the better the item decor output (perhaps even turning it from a - to a +). 

Fun little side reference to h2g2 too!

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5 hours ago, watermelen671 said:

I personally believe that this would make players feel more connected and attached to their dupes, and would enhance the overall game by adding a sense of pseudo-agency into the mass of RNG that makes up this game. I mean, making your own personalized army would make you more attached to them rather than a random configuration spat out by a printing press. And having a chance to be able to change how you dupes look would make me feel more empowered, even if they do still end up dying from suffocation.

I completely agree, right now dupes are nothing but slaves to me and if one dies its a sad day, because he had 17 mining and now i have to print a new dupe which will take 100 more cycles to train. Weirdly enough the new dupe had the same looks and name as the one that died so i just named him "Mr Imposter"... im getting sidetracked here...

Anyway, I can imagine dupes having freaky mustaches and beards that are larger than their heads. Also, like some of the mechanics in dont starve, i would love to see the beards just popping out, not growing slowly.

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11 hours ago, watermelen671 said:

full blown 80's porn 'stache.

That's all I needed to hear.

12 hours ago, watermelen671 said:

One structure geared towards stylist dupes would be a barber shop/hair dressers. (Maybe it's just a barber chair) Dupes with high style can cut and style other dupes' hair for higher hygiene and lower stress, maybe even gain a minor decor boost. (You'd be able to customize which hairstyle you want for the dupe.)

OK, one more thing... this sounds a lot like fallout shelter... not that I'm complaining

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2 hours ago, tehMugwump said:

That's a big NO right there.

What about Charlie Chaplin moustache?

Yeah I am kidding. But I find it kind of sad how people may become all emotional and reluctant about innocent symbols that did nothing wrong and even have great history just because the wrong person used to use them.

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I definitely like the idea of hairstyles/body styles etc but I'd like to see it implemented at the printing pod. Ie you get to choose what the dupe looks like when they're printed. The styles available are those that you receive in, in-game item drops (like DST).

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