puppetsquid

[MOD] Flavorful Agents [wip]

5 posts in this topic

Posted (edited)

I had a few ideas for some of the agents whose loadouts don't seem to match their descriptions. 

So far I've only finished my vision of Prism, but I wanted to upload something just to see how it works.

Steam Page

 

Features:

Spoiler

On-File Prism

New Augment: Subcutaneous Holographic Mesh
-- Prism's faithful Holographic Mesh has been refitted to draw power from local alarm systems and embedded directly into her skin.

New Weapon: L.A.R. Pistol
-- A weak gun, but able to safely knock out allies for a short time. Useful as a backup plan or to sneak past cameras.

New Gadget: Comlink Chip
-- Trade console PWR to roll the alarm tracker back a few steps and buy yourself a little more time.

Known bugs:

Spoiler

- No tooltip on Disguise button (can't figure out how to fix it)

- Archive Prism's gone missing, any ideas?

Possible future changes:

Spoiler

- Hopefully figure out a way to have dragged allies be seen as 'investigated' by guards

- Possibly have Prism unable to use cloaking tech (to balance out the cheaper holorig)

 

Hopefully you guys like it.
I've tried my best to balance it, but obviously this will come with more testing and opinions. Let me know your thoughts!

 

FlavorfulAgents_v002.zip

 

Change Notes

Spoiler

v002: Increased Charge costs of Holo Augment
          Increased Cooldown of LAR Pistol, removed its ability to directly attack
          Fixed missing Archive Prism

 

Edited by puppetsquid
Added .zip file

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Awesome, two new mods in a day. Just something since it seems it is your first mod.

We generally upload the modfile to this forum to allow persons with the drm free version to easily download the mod.

I also added the mod to the master modlist under agents.

Last but not least: Cool idea to let Prism KO her own teammates and transport them. It sounds quite powerful, but lets see. I also had a similar idea where I made Sharp capable of killing his own teammates but getting the unique augment from them. I have writen it to a certain part, but then I just stoped because Im lazy and have no time for it. It is also super messy, but you might wanna use it, so I commented some of the stuff. It currently just gives you m0nst3rs final mission augment.

NewSharp.zip

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Ah, sorry, dunno how I missed that. Added the most recent .zip

The tagger's pretty powerful, but situational. It's like carrying a cloak around for another agent. You really need to focus on strength and drag augments if you want to use it to its full potential, though. I hope it's not too OP, 'cause I really enjoy using it, especially alongside the disguise.

Thanks for the Sharp thing! That's actually kinda similar to my plan for Shalem, but I do really like the idea of Sharp being able to rip augments out of people - gives you a whole different reason to hit up Detention Centres... Maybe a his disruptor could be replaced with a handheld Augment Drill / Guard-Only EMP. 

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Interesting concept, but it makes me feel like there's no reason to play archive Prism ever again (not that I can right now, but I proposed a fix on the Steam Workshop page). The disguise augment feels much better than the old holodisguise because there's no drawback to using it. Also, a ranged weapon that does not require ammo is pretty strong for a starting loadout, especially since archive Prism doesn't have a weapon at all, and it has a pretty short cooldown as well.

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Posted (edited)

Hmm, I figured the lack of being able to add charge from outside sources (without disturbing guards) would help nerf the disguise a bit... With the pistol that's mostly because I couldn't find a way to make it do /less/ damage.

Thankyou for the feedback, though! Made some quick changes based on it:

  • +1 charge cost to using and maintaining cloak
  • +1 cooldown to LARP
  • Removed 'shoot single' from LARP (can only be used defensively via overwatch which actually really fits the playstyle)
  • Fixed missing Archive Prism (thankyou for the help with that, I really had no clue!)

Hopefully this is a step in the right direction?

Edited by puppetsquid

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