Developer Cheerio Posted March 15, 2017 Developer Share Posted March 15, 2017 Features: New Ice Biome New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch New Duplicant outfits New Plants New Steam Geysers Food can now be preserved in sterile and/or cold environments Pipes can now burst, and will take damage if the wrong element is piped into them Duplicants are temperature sensitive and will get stressed in hot and cold areas Duplicants can overheat and develop temperature-based diseases Circuits can overload Buildings can overheat Mechanized Airlocks can be assigned custom access permissions Dupes will now auto-repair buildings Known Issues: Equipped outfits will often disappear Fixes: Research and cooking buildings no longer provide restful sleep Dupes will always eat the least fresh item out of a food container Better player feedback for rotting food Ore properly melts Creatures can no longer walk through “auto” or “closed” doors The refill percent on the coal generator can now be set Tiles display the correct temperature Panning speed scales based on zoom level Fixed invisible Muckroot plants Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came Fixed many mass conservation bugs in plumbing systems Improved mass conservation on doors closing Improved mass conservation on tile construction Improved mass conservation of falling liquids Shower liquid output temperature is same as input Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only Storage shows food freshness Algae Terrariums no longer stop working if their inventory is full Duplicant traits no longer prevent them from performing their profession task Composting interval is much longer so it spits out larger chunks Mealwood Plants now give negative decor Tiles which have taken liquid pressure damage are now repairable Dupes no longer get stuck when the ladder they were standing on gets deconstructed Lights will no longer appear “on” if something else in the area is shining light on top of them Fixed zombie Morbs Memory optimization Fmod upgrade (should resolve some audio crashes) Misc crash/bug fixes For instructions on participating in the update preview, please see the post below. 27 Link to comment Share on other sites More sharing options...
mrCarlton Posted March 15, 2017 Share Posted March 15, 2017 Oh man, let it begin. Quote Creatures can no longer walk through “auto” or “closed” doors 1 Link to comment Share on other sites More sharing options...
Uprising Replay Posted March 15, 2017 Share Posted March 15, 2017 when is this update going to steam? Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 15, 2017 Developer Share Posted March 15, 2017 Just now, Uprising Replay said: when is this update going to steam? As for the actual update out of the beta branch, they plan to release it on March 22nd if all goes according to plan. Link to comment Share on other sites More sharing options...
ASirrelle Posted March 15, 2017 Share Posted March 15, 2017 14 minutes ago, Cheerio said: Dupes will now auto-repair buildings I don't know if this is the best. For example, stress levels are high and duplicates are destroying stuff. Having them automatically start fixing things may not be where your priorities are. If this is the path you're going down, you may as well have dups automatically go on massage tables when they're stress, or medi beds when they're ill... actually that last one might not be so bad! 4 Link to comment Share on other sites More sharing options...
Uprising Replay Posted March 15, 2017 Share Posted March 15, 2017 thanks for replying so quickly Link to comment Share on other sites More sharing options...
Risu Posted March 15, 2017 Share Posted March 15, 2017 20 minutes ago, Cheerio said: Pipes can now burst, and will take damage if the wrong element is piped into them Duplicants are temperature sensitive and will get stressed in hot and cold areas Duplicants can overheat and develop temperature-based diseases Circuits can overload Buildings can overheat Let the chaos commence! 1 Link to comment Share on other sites More sharing options...
Destros09 Posted March 15, 2017 Share Posted March 15, 2017 21 minutes ago, Cheerio said: Fixed zombie Morbs Which was 2 Link to comment Share on other sites More sharing options...
Saturnus Posted March 15, 2017 Share Posted March 15, 2017 1 minute ago, Destros09 said: Which was Yes, what does: Fixed zombie Morbs mean? 1 Link to comment Share on other sites More sharing options...
qb. Posted March 15, 2017 Share Posted March 15, 2017 11 minutes ago, Uprising Replay said: when is this update going to steam? It is actually. Go to Settings of the game and choose beta you want. 1 Link to comment Share on other sites More sharing options...
lemmethink Posted March 15, 2017 Share Posted March 15, 2017 Heh! Access to a Beta release of an Alpha release. Thank you for a great game, as well as the early access and a chance to make a contribution! 1 Link to comment Share on other sites More sharing options...
Gammaxana Posted March 15, 2017 Share Posted March 15, 2017 Am I able to make content on this Beta for the Alpha? Link to comment Share on other sites More sharing options...
Beowulfe Posted March 15, 2017 Share Posted March 15, 2017 Yes!! Great update, very happy to see the game progressing so well. Link to comment Share on other sites More sharing options...
BreadProduct Posted March 15, 2017 Share Posted March 15, 2017 Hey is this supposed to happen? http://i.imgur.com/Qzh2uCY.png Link to comment Share on other sites More sharing options...
Nativel Posted March 15, 2017 Share Posted March 15, 2017 2 minutes ago, BreadProduct said: Hey is this supposed to happen? http://i.imgur.com/Qzh2uCY.png Purple wings? I don't have it. Link to comment Share on other sites More sharing options...
Risu Posted March 15, 2017 Share Posted March 15, 2017 Looks like they are holding an invalid item. 1 Link to comment Share on other sites More sharing options...
PrivateDonut Posted March 15, 2017 Share Posted March 15, 2017 (edited) Awesome, I've been waiting for these updates since they was announced. Edited March 15, 2017 by PrivateDonut Link to comment Share on other sites More sharing options...
Risu Posted March 15, 2017 Share Posted March 15, 2017 Glad to see that Duplicants are no longer ElementChunks of Duplicant. Actually have a Creature element for creatures now. Sad to see the ElementConverter still lacks serialization on accumulatedTime so losing a tiny bit of mass every save and reload. Link to comment Share on other sites More sharing options...
qb. Posted March 15, 2017 Share Posted March 15, 2017 1st thing I've noticed is that after fresh start there is a load of hatches. I mean huge load in starting biome. I have 8 of them and still counting. Is it coincindence or intended thing? 1 Link to comment Share on other sites More sharing options...
Destros09 Posted March 15, 2017 Share Posted March 15, 2017 Probably a bug, or they want the combat stat to mean something Link to comment Share on other sites More sharing options...
Destros09 Posted March 15, 2017 Share Posted March 15, 2017 Or free coal for all Link to comment Share on other sites More sharing options...
Vilda Posted March 15, 2017 Share Posted March 15, 2017 Maybe intentional, I got a ton of them too. Yay coal! 1 Link to comment Share on other sites More sharing options...
Vilda Posted March 15, 2017 Share Posted March 15, 2017 3 hours ago, Cheerio said: Dupes will always eat the least fresh item out of a food container Does for some reason not include starting field rations. On cycle 3, still full stack of 20. Link to comment Share on other sites More sharing options...
Stack_of_Pancakes Posted March 15, 2017 Share Posted March 15, 2017 54 minutes ago, Vilda said: Does for some reason not include starting field rations. On cycle 3, still full stack of 20. Perhaps you just got food to the before they needed to eat rations. Pretty sure the rations don't have a "freshness" that degrades over time. So they'll just be held until they are the only thing left to eat. 1 Link to comment Share on other sites More sharing options...
Vilda Posted March 15, 2017 Share Posted March 15, 2017 Just now, Stack_of_Pancakes said: Perhaps you just got food to the before they needed to eat rations. Pretty sure the rations don't have a "freshness" that degrades over time. So they'll just be held until they are the only thing left to eat. They sure did it in previous version, having 20 000 kcal disappear on you on cycle 9 is something you don't forget Link to comment Share on other sites More sharing options...
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