Mineirinho Posted March 13, 2017 Share Posted March 13, 2017 Hello guys. I want to know if there's a way to change the boss frequency ( deerclops and bearger) to often in my existing world. I changed the worldgenoverrides.lua on my master cluster but It had no effect. Can someone help? Link to comment Share on other sites More sharing options...
Electroely Posted March 13, 2017 Share Posted March 13, 2017 worldgenoverride.lua is only read when a world is being created. I'm sure someone on these forums has a command that lets you change it on an existing world. Link to comment Share on other sites More sharing options...
Arlesienne Posted March 13, 2017 Share Posted March 13, 2017 OP, did you change the LUA when the server was closed, then entered it and regenerated? Link to comment Share on other sites More sharing options...
Mineirinho Posted March 13, 2017 Author Share Posted March 13, 2017 Yes. I've changed the LUA file when the server was closed Link to comment Share on other sites More sharing options...
Electroely Posted March 13, 2017 Share Posted March 13, 2017 1 hour ago, Mineirinho said: Yes. I've changed the LUA file when the server was closed A new world must be created for the Lua (Not LUA) file to be applied. I'm pretty sure SOMEONE in these forums knows the command. Link to comment Share on other sites More sharing options...
ThemInspectors Posted March 30, 2017 Share Posted March 30, 2017 On 2017-03-13 at 4:37 PM, Electroely said: A new world must be created for the Lua (Not LUA) file to be applied. I'm pretty sure SOMEONE in these forums knows the command. Okay so the base command is this: TheWorld.topology.overrides.BOSSNAME = "FREQUENCY" c_save() c_reset() Replace BOSSNAME with deerclops or bearger replace FREQUENCY with "none" "rare" "default" "often" "always" so a finished command would look like this: TheWorld.topology.overrides.deerclops = "often" c_save() c_reset() NOTES: you may need to type the first command in Twice for it to take effect, I don't know why though. The c_save() saves the world while the c_reset() reloads settings ish. remember to run the commands separately so run the first command twice, then c_save, then c_reset() Link to comment Share on other sites More sharing options...
Mineirinho Posted March 30, 2017 Author Share Posted March 30, 2017 thanks man. i will try and post a feedback Link to comment Share on other sites More sharing options...
Mineirinho Posted March 31, 2017 Author Share Posted March 31, 2017 2 hours ago, ThemInspectors said: Okay so the base command is this: TheWorld.topology.overrides.BOSSNAME = "FREQUENCY" c_save() c_reset() Replace BOSSNAME with deerclops or bearger replace FREQUENCY with "none" "rare" "default" "often" "always" so a finished command would look like this: TheWorld.topology.overrides.deerclops = "often" c_save() c_reset() NOTES: you may need to type the first command in Twice for it to take effect, I don't know why though. The c_save() saves the world while the c_reset() reloads settings ish. remember to run the commands separately so run the first command twice, then c_save, then c_reset() Thanks man. it worked Link to comment Share on other sites More sharing options...
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