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Socket port already in use


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[00:00:00]:
System Memory:
        Memory Load: 49%
        Available Physical Memory: 8268m/16332m
        Available Page File: 10024m/22220m
        Available Virtual Memory: 3998m/4095m
        Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
        Peak Working Set Size: 10m
        Working Set Size: 10m
        Quota Peak Page Pool Usage: 179k
        Quota Page Pool Usage: 179k
        Quota Peak Non Paged Pool Usage:14k
        Quota Non Paged Pool Usage: 14k
        Page File Usage: 3m
        Peak Page File Usage: 3m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 208233
[00:00:00]: Current time: Fri Mar 10 18:39:33 2017
[00:00:00]: Don't Starve Together: 208233 WIN32
[00:00:00]: Build Date: 1904
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard�Caves
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.Invalid parameter provided, please use format: -shard <ShardName>
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (20096)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.07
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (6680)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: HardwareStats:
  OS
    name                      Microsoft Windows 10 Pro
    version                   10.0.14393
    architecture              64-Bit
    platformSpecific          SP 0.0
  CPU
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    manufacturer              GenuineIntel
    clockSpeed                3601
  RAM
    megsOfRam                 16384
  GPU
    name                      NVIDIA GeForce GTX 960
    driverDate                20170223000000.000000-000
    megsOfRam                 2048
    refreshRate               60
    videoModeDescription      1920 x 1080 x 4294967296 Farben
    driverVersion             21.21.13.7878
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: running main.lua
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:00]: DownloadMods(0)
[00:00:01]: FMOD Error: An invalid object handle was used.
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths could not load morgue
[00:00:02]: PlayerHistory could not load player_history
[00:00:02]: bloom_enabled       false
[00:00:02]: loaded saveindex
[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:11]:     Load FE
[00:00:11]:     Load FE: done
[00:00:11]: ModIndex: Load sequence finished successfully.
[00:00:11]: Reset() returning
[00:00:12]: [200] Account Communication Success (6)
[00:00:12]: Received (KU_4ufN0eip) from TokenPurpose
[00:00:12]: Starting Dedicated Server Game
[00:00:12]: Network tick rate: U=15(2), D=0
[00:00:12]: About to start a server with the following settings:
[00:00:12]:   Dedicated: true
[00:00:12]:   Online: true
[00:00:12]:   Passworded: false
[00:00:12]:   ServerPort: 11000
[00:00:12]:   SteamAuthPort: 8768
[00:00:12]:   SteamMasterServerPort: 27018
[00:00:12]:   ClanID: false
[00:00:12]:   ClanOnly: false
[00:00:12]:   ClanAdmin: false
[00:00:12]:   LanOnly: false
[00:00:12]:   FriendsOnly: false
[00:00:12]:   EnableAutosaver: true
[00:00:12]:   PVP: false
[00:00:12]:   MaxPlayers: 2
[00:00:12]:   GameMode: survival
[00:00:12]:   OverridenDNS:
[00:00:12]:   PauseWhenEmpty: true
[00:00:12]:   VoteEnabled: true
[00:00:12]:   InternetBroadcasting: true
[00:00:12]:   Intent: cooperative
[00:00:12]: Port 11000 is open in the firewall.
[00:00:12]: [Error] Server failed to start!
[00:00:12]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)
[00:00:12]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false
[00:00:12]: Details: SOCKET_PORT_ALREADY_IN_USE
[00:00:12]: [Shard] Stopping shard mode
 
 
Does anyone know how i can fix that? I was searching in Google but i couldnt find anyhting and i rly dont know how to check which other program or anyhting is using this socket port .. is there an tutorial ? I hope someone can help me.
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Hello @Acnologia12, welcome to the forums.

Have you tried altering the server_port # into something else. i.e. Instead of 11000 for the Master Folder's server.ini, use 11005 then 11006 for the Caves folder. Make sure you only edit when the servers are closed.

For tutorials, I recommend the following:

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