Acnologia12 Posted March 10, 2017 Share Posted March 10, 2017 [00:00:00]: System Memory: Memory Load: 49% Available Physical Memory: 8268m/16332m Available Page File: 10024m/22220m Available Virtual Memory: 3998m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 10m Working Set Size: 10m Quota Peak Page Pool Usage: 179k Quota Page Pool Usage: 179k Quota Peak Non Paged Pool Usage:14k Quota Non Paged Pool Usage: 14k Page File Usage: 3m Peak Page File Usage: 3m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 208233 [00:00:00]: Current time: Fri Mar 10 18:39:33 2017 [00:00:00]: Don't Starve Together: 208233 WIN32 [00:00:00]: Build Date: 1904 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard�Caves [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.Invalid parameter provided, please use format: -shard <ShardName> [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (20096) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.07 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (6680) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.14393 architecture 64-Bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz manufacturer GenuineIntel clockSpeed 3601 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 960 driverDate 20170223000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 Farben driverVersion 21.21.13.7878 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:11]: Load FE [00:00:11]: Load FE: done [00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning [00:00:12]: [200] Account Communication Success (6) [00:00:12]: Received (KU_4ufN0eip) from TokenPurpose [00:00:12]: Starting Dedicated Server Game [00:00:12]: Network tick rate: U=15(2), D=0 [00:00:12]: About to start a server with the following settings: [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false [00:00:12]: ServerPort: 11000 [00:00:12]: SteamAuthPort: 8768 [00:00:12]: SteamMasterServerPort: 27018 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnableAutosaver: true [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 2 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: true [00:00:12]: VoteEnabled: true [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative [00:00:12]: Port 11000 is open in the firewall. [00:00:12]: [Error] Server failed to start! [00:00:12]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5) [00:00:12]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false [00:00:12]: Details: SOCKET_PORT_ALREADY_IN_USE [00:00:12]: [Shard] Stopping shard mode Does anyone know how i can fix that? I was searching in Google but i couldnt find anyhting and i rly dont know how to check which other program or anyhting is using this socket port .. is there an tutorial ? I hope someone can help me. Link to comment Share on other sites More sharing options...
Zillvr Posted March 11, 2017 Share Posted March 11, 2017 Hello @Acnologia12, welcome to the forums. Have you tried altering the server_port # into something else. i.e. Instead of 11000 for the Master Folder's server.ini, use 11005 then 11006 for the Caves folder. Make sure you only edit when the servers are closed. For tutorials, I recommend the following: Dedicated Server Quick Setup Guide - Windows (simple) How to setup dedicated server with cave on Windows Server (detailed) Link to comment Share on other sites More sharing options...
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