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Change Dupe Movement Animation When Crossing Over Gaps


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When dupes go between two airlocks that are across from each other they like to climb down down on the horizontal facing airlock causing it to open to allow toxic gases to enter. What should happen is the dupe should ignore the horizontal airlock and just hop over the gap like they are able to do when you create a floor where there's a gap between every other tile.

What I'm basically suggesting is that dupes should take the shortest route possible. If there's a one tile gap they should always decide to hop across as the first option even if there is a floor tile one square below it. They should only enter the hole if that's their destination.

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