chinsu96 Posted February 8, 2017 Share Posted February 8, 2017 Diseases are so painful to Megabase-buiding-players. A diseases detector machine is the key. They would have the range of the Ice-flingomatic and could detect the tuft that is going to be bad in couple of days. That was my suggestion. Link to comment Share on other sites More sharing options...
AlbertDelRiver Posted February 8, 2017 Share Posted February 8, 2017 This would prove rather extremely useful, maybe it could be Alchemy technology and a tad expensive to craft to make it somewhat compensating for the player being able to detect disease? If you ask me, disease isn't hard to come by, it only requires more bushes and manure which only makes the game more "farm-like" which is one of the reasons I disable it most of the game. I do agree on "check-disease-o-matic" . Link to comment Share on other sites More sharing options...
DatShadowJK Posted February 16, 2017 Share Posted February 16, 2017 'inator' I sense a hint of Doctor Doofinshmirtz here... Link to comment Share on other sites More sharing options...
Deadbyte Posted February 19, 2017 Share Posted February 19, 2017 I agree with you. With need a new mechanic to cure plants. Otherwise they will die out in time. Link to comment Share on other sites More sharing options...
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