SymKensaki Posted February 2, 2017 Share Posted February 2, 2017 A world with "Land Loop" set to "Always" and "Branching" set to "Never" should have its final task connect to its starting task, instead of just coming ridiculously close to connecting to it. Looping really doesn't have much purpose if it doesn't connect, other than map aesthetics, which is a really meta knob to give to the public. Edit: I suppose it should apply to any successful loop, not just the ones on these specific settings. I should think that's probably the kind of developer assumption that would be made when implementing such a suggestion, but I'll say it anyway for clarity. Link to comment Share on other sites More sharing options...
brbrmensch Posted February 5, 2017 Share Posted February 5, 2017 i once set loop on most and got complete round world with large sea inside don't remember the branch setting there though Link to comment Share on other sites More sharing options...
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