Pyr0mrcow Posted January 5, 2017 Share Posted January 5, 2017 On 1/2/2017 at 8:12 PM, ImDaMisterL said: YOU'LL NEVER TAKE ME ALIVE! SACRIFICE SACRIFICE SACRIFICE No but really do it nerd. We belieeeve. And good luck to that poor decompiling computer. Beep boop. o7 Link to comment Share on other sites More sharing options...
Electroely Posted January 5, 2017 Share Posted January 5, 2017 On 12/23/2016 at 10:58 PM, Kzisor said: Wickerbottom will not have her meteor book during alpha testing. We will do extensive internal testing in order to ensure this book is not too powerful for the current game for both Cooperative and Player versus Player game styles. We already have the panflute that spawns next to the Glommer statue so I don't think you should worry too much about balance in PvP. Link to comment Share on other sites More sharing options...
Zinglon Posted January 5, 2017 Share Posted January 5, 2017 Wow. Is there any follow-up button for a thread? Link to comment Share on other sites More sharing options...
PoofQuiz Posted January 5, 2017 Share Posted January 5, 2017 24 minutes ago, Zinglon said: Wow. Is there any follow-up button for a thread? Ri-i-ight there Link to comment Share on other sites More sharing options...
Kzisor Posted January 6, 2017 Author Share Posted January 6, 2017 Update: We have some good news and some bad news for the mod. Good News: Spoiler The good news is we've finished decompiling all the animations from both Don't Starve: Shipwrecked and Don't Starve Together. Bad News: Spoiler The bad news is we still have several more weeks of work to get all the symbols collected in a single Spriter project. The sheer amount of data decompiled from both Don't Starve Shipwrecked and Don't Starve Together will take roughly 3 weeks of sorting, merging and possibly even more decompilation. Unfortunately this weekend I won't be able to work on the mod any due to a project at my real job. We will have our announcement about the Senior Writer position which will be filled on Saturday Jan. 7th, 2016. Aside from the decompilation process, we've been actively refactoring the mod reducing the amount of functions which are being used by world generation as well as optimizing the functions which are being used. We still have a long way to go, but we still believe we will be able to reach our target goal on time. Regards Kzisor/Ysovuka Link to comment Share on other sites More sharing options...
Kzisor Posted January 7, 2017 Author Share Posted January 7, 2017 Update: We're pleased to announce our two co-senior writers @Arlesienne and @ImDaMisterL. We've had translators ask if it were okay for them to translate the mod into other languages. We're definitely welcoming when it comes to having translations in other languages. If you're a translator and would like to join our team, please send in your samples for of your translations. Sorry that we don't have more information, but we've been swamped this past week with real life and will continue developing the mod in the coming week. Regards, Kzisor/Ysovuka Link to comment Share on other sites More sharing options...
Kzisor Posted January 14, 2017 Author Share Posted January 14, 2017 (edited) Update Time: I want to thank everyone for being patient while we build our team and make progress on the mod. The last few days have been the most productive that we've had with the gathering all the symbols for the animations. A months worth of work summed up in single photo. We're now able to completely create new custom animations. Yes you heard that right; don't worry I will be writing a tutorial which will allow YOU to create your own custom animations too. Be warned creating new animations are not from the faint of heart and should never be attempted by a beginner. We'd like to welcome @SrJardel as the Senior Portuguese Translator to the team. He will be maintaining his own translation mod (see first post for link) which will contain all the translations for Island Adventures. What's Ahead? Now that we're moving past the most grueling task at hand, we'll be swiftly playing catch up porting the remaining of the water prefabs getting ready for ALPHA TESTING!! Edited January 19, 2017 by Kzisor Removed alpha testing dates. Link to comment Share on other sites More sharing options...
Lumina Posted January 14, 2017 Share Posted January 14, 2017 I'm impressed by the amount of work you are doing. Keep going ! Link to comment Share on other sites More sharing options...
beargerhunte Posted January 15, 2017 Share Posted January 15, 2017 Amazing~! I really can't wait to see want you guys have done in this mod~! When will you public the mod to the funs? And can we get a beta one? Link to comment Share on other sites More sharing options...
AnonymousKoala Posted January 15, 2017 Share Posted January 15, 2017 18 minutes ago, beargerhunte said: Amazing~! I really can't wait to see want you guys have done in this mod~! When will you public the mod to the funs? And can we get a beta one? It will be public once it's in a state good enough for the public. As currently this is not even past the alpha testing I doubt it'll be that soon. They've been making progress very steadily however so I'd think we're in good hands. Also I'm going to bet there will be a beta release in the future. Link to comment Share on other sites More sharing options...
beargerhunte Posted January 15, 2017 Share Posted January 15, 2017 4 minutes ago, AnonymousKoala said: It will be public once it's in a state good enough for the public. As currently this is not even past the alpha testing I doubt it'll be that soon. They've been making progress very steadily however so I'd think we're in good hands. Also I'm going to bet there will be a beta release in the future. Thank you~! I will tell my playing groups to be patient. Link to comment Share on other sites More sharing options...
Kzisor Posted January 19, 2017 Author Share Posted January 19, 2017 Update: So we have some unfortunate news to share. We'll be putting the port on vacation for a few weeks while we take a break to cool off from the massive amount of work which has been put into the mod. If we continue at it while we're drained we will simply be wasting a lot of time. We expect to take a 2-3 week vacation. What does this mean for the port? We still have plans to make the port work, we're simply going to push alpha testing back 2-3 weeks. This means instead of being end of February/beginning of March; it will take place at a later date. Trust us, it will be worth the wait. During this vacation there will be no updates posted to this thread, but when we return you can expect to see some updated plans. See you in a few weeks! Kzisor/Ysovuka Link to comment Share on other sites More sharing options...
GuyNamedChris Posted January 19, 2017 Share Posted January 19, 2017 3 minutes ago, Kzisor said: it will be worth the wait Link to comment Share on other sites More sharing options...
halfrose Posted January 19, 2017 Share Posted January 19, 2017 3 minutes ago, Chris1488 said: Half-Life 3 is now officially confirmed, folks, Link to comment Share on other sites More sharing options...
Lokoluna Posted February 1, 2017 Share Posted February 1, 2017 On 1/18/2017 at 6:52 PM, halfrose said: Half-Life 3 is now officially confirmed, folks, Yis. Link to comment Share on other sites More sharing options...
DatShadowJK Posted February 14, 2017 Share Posted February 14, 2017 ITS HERE! Link to comment Share on other sites More sharing options...
DatShadowJK Posted February 14, 2017 Share Posted February 14, 2017 But we forgot one thing: STEAM PORT Link to comment Share on other sites More sharing options...
voyager156 Posted February 14, 2017 Share Posted February 14, 2017 On 24.12.2016 at 3:15 AM, Kzisor said: We would like to officially announce Islands Adventures, a Shipwrecked port for Don't Starve Together. This is really a great news! Link to comment Share on other sites More sharing options...
Cookiemies Posted February 15, 2017 Share Posted February 15, 2017 Any new news about the port? Link to comment Share on other sites More sharing options...
Lumina Posted February 15, 2017 Share Posted February 15, 2017 Maybe the vacation isn't over/they are working quietly. We'll have news when they'll be ready Link to comment Share on other sites More sharing options...
. . . Posted February 15, 2017 Share Posted February 15, 2017 Haven't you guys heard? Kzisor & his pals where going on a vacation to a 5-star tropical resort but they got shipwrecked on a deserted island instead , now we all must pray that they can get back to civilization via raft & paddle ! Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted February 15, 2017 Developer Share Posted February 15, 2017 1 minute ago, SuperDavid said: Haven't you guys heard? Kzisor & his pals where going on a vacation to a 5-star tropical resort but they got shipwrecked on a deserted island instead , now we all must pray that they can get back to civilization via raft & paddle ! At least we have wifi here. Link to comment Share on other sites More sharing options...
DimWhat Posted February 16, 2017 Share Posted February 16, 2017 It's a real shame I suck at shipwrecked. Link to comment Share on other sites More sharing options...
Kzisor Posted February 18, 2017 Author Share Posted February 18, 2017 Hello everyone, I wanted to give a quick update on the current situation. I will be stepping away from modding DST permanently to begin work on a video game of my own. I will be handing the code for the project over to @Fidooop to do with it what they please. I am confident that they will be able to look at my code and understand it do to the complexity of world generation. Regards, Kzisor/Ysovuka Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted February 18, 2017 Developer Share Posted February 18, 2017 Best of luck with your project, Yso! Link to comment Share on other sites More sharing options...
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