Hitboo Posted November 17, 2016 Share Posted November 17, 2016 Im trying to create an item for a custom character. The item (for the begingn) ist planned as an live giving amulet but as passiv item like the eye bone. Can somebody help me with activating the death protection? the following bit is my current idea of how it could work but it dosent.Any Ideas qould be a help. Thanks local function healOwner(inst, owner) if owner.components.health and owner.components.health:IsHurt() then owner.components.health:DoDelta(5,false,"mapel") owner.components.hunger:DoDelta(5) end end local function taskTrigger(inst, owner) inst.task = inst:DoPeriodicTask(0.5, function() healOwner(inst, owner) end) end Link to comment Share on other sites More sharing options...
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