Jump to content

[DLC Idea] Perilous Peaks


Recommended Posts

Major features:

 

 

A new footwear slot, that allows you to keep dry in puddles, catch some more speed, or even protect you.

All characters will be able to craft at least one item that is of use to others:

 

Wilson - Labcoat - 6 Silk - Protects from Lightning, 75% protection from Rain, 120 insulation from Summer. - "Still smells of acid."

Willow - Her Lighter & Bernie

Wolfgang - Strongman's Best Friend (See below) - "Mighty shoes make little man big and strong!"

Wendy - Abigail's Locket - 2 Gold, 2 Marble - When worn, has a 5(?)% chance to make a Rose on the tile you're on, and never breaks. - "Abigail would want them to have this."

Wickerbottom - Bookcase - 8 Planks, 9 Grass - Allows each player to craft a book that means something to their character, and a new one for her. - "Reminds me of home, sweet home."

WX-78 - Empathy Module - 2 Gears, 4 Gold, 1 Moonrock  - When used by WX-78, it will split his health between everything around him. (If he has 400, and a Wigfrid ghost is next to him, using it will revive the Wigfrid at full health, and half WX's health. If two were there, they'd revive at 133 health, and WX would be left with 134 - With live players, it adds the health of all players in the vicinity, and then divides it between everyone there (including ghosts, who's health counts as 0.). It has the potential to use 3 players left alive, to revive all 3 dead players at a respectable health. (e.g Last 3 are 2 Wigfrids and WX (at 400, 200 and 200 respectively - The 3 Dead are Wilsons. The 800 is divided by 6 to make everyone have 133 health. WX of course, takes the biggest hit, but he is beginning to like the meatbags. - "EMPATHY MODULE RESPONDING."

Woodie - Lumberj-axe - 1 Log, 2 Marble - Infinite Axe that goes at -almost- the speed of Lucy, for all other characters, more convenience than usefulness, sadly. - "It reminds me of Lucy."

Wes - Airship - 1 Pile of Balloons (renewable from Catcoons.), 4 Tentacle Spots, 6 Moonrock - A ship that can cross land, sea and well, air. 1500 health, with a Cannon and Lantern slot. Fits 6 people inside. - "..." - A large "Blimp" with a purple and white spots pattern, and a moonrock 'cockpit' - VERY expensive, for good reason.

Maxwell - Skits in a Box - 1 Empathy Module (>:D), 1 Gear, 4 Nightmare fuel - Allows people to craft Little Mr Skits for 6 nightmare fuel, an AoE Shadow Duelist with 2x the Health (Critter)

Webber - Webbed Turf - 1 Silk, 1 Grassy Turf - Slows monsters down, except himself. - Can also cook "Mum's Leftovers" from 4 Stale Crockpot foods, that will add their (stale) stats together, and add +10 to each. For example, 4 Stale Fistful of Jams for Leftovers that have:

14 Health

110 Hunger

10 Sanity

Of course, that doesn't sound too great, due to the fact the Fistful of Jams were stale. Therefore it was

(1/3 + 10) health

(2/3 + 10) hunger

(0/3 + 10) sanity

So you get a bonus, and due to Mum's Leftovers being "fresh" it lasts longer.

Mum's Leftovers come out 100% Fresh.

"My favourite, Mum's leftovers!"

Wigfrid - Her armour and spears + Tale o' Three Tentacles - 3x Tentacle Spikes, 1x Tentacle Spot, 1x Rope - "A tale to send you to valhalla!" - Lasts 2.25x as long as a Tentacle Spike, and deals 2x it's damage for 102 damage, or 127.5 for Wigfrid. Pretty insane.

Watricia - Hiker's Tent (see below)

??? - ?, maybe an Igloo (Eskimo)

??? - ?

??? - ?

Mountains:


This one is much harder to explain, but it was 100% inspired by WisH, so maybe his post will do it better!

 

Mountains will require tools and boots to climb up. The worst tools for it would be: A Pickaxe and Rabbit Fur Boots, both of which have low durability, meaning if you don't make it in time, you fall.

They will look like simply stylized tiles for the edges, and 'mountain' tiles for the main part. The edges would have a couple different variations for different steep'ness' of mountains. Once you reach the top, tiles will become normal within a small circular radius. Up on the mountain, dangerous things will spawn and it will be coated in snow. It's not really a place you want to live, unless you want to be stuck up there forever. It's more a place to get some loot and get out.

OR

They will work like the SW Volcano but with new mountain styles (4 styles), and simply be a new world that covers the sides and peak as if they were biomes. (e.g Snowy Peak, Rocky Sides) - This one could be better, but will take more processing power. Hounds on the Mountain will be replaced by Terror-dactyls, effectively a Pterodactyl, but more evil! All 4 mountains would connect to the same world, because there's pretty much no other choice. Though each mountain would be it's own collection of biomes.

The mountains would change from season to season (undecided, as they'd have to incorporate every DLC including SW in. - See my last post.)

If SW is added, the Volcano would be part of the Mountains world, as a 'ruins' equivalent to the caves and ruins. It would be a lot harder, though!

Shoes, naturally - Shoe speedboosts, whether adding it directly or a multiplier, come BEFORE anything else that adds speed. (e.g Wilbur will not get 8 speed x 1.1, he will get 6 x 1.1 + 2 

 

Speedy shoes:

Rabbit Fur Boots - Walk at 1.1x speed (default is 6, so 6.6 normally, and 8.58 on roads. Rounded to 6.5 and 8.5.) - Happens before other multipliers. - 4 Rabbit Fur Scraps, 1 Rope

Monkey See, Monkey Shoe - Walk at 1.33x speed, rounded to the nearest .5 - This makes all normal characters Wilbur's speed without the hunger loss. - 2 Primeape Tail (these will be the laces on the art), 4 Rabbit Fur Scraps, 1 Marble (steel-toed.)

Strongman's Best Friend - Walk at normal speed, but can heavy lift with no speed loss, and deal +20% damage - 6 silk, 1 plank, 2 Primeape tails - EXCLUSIVE TO WOLFGANG - Much like Wigfrid's armour, he can craft these shoes for the team.

Armoured shoes:

Marble Shoes - Walk 1 speed slower, but 40% armour -  when used with the Marble Suit, only the suit's speed decrease happens, but you get 100% protection. - 4 Marble, 1 Rope - Second boost in that you can not be sucked around with these on, instead rooted in place, so wind and sealnado can't do anything.

Wooden Sandals - Normal speed,  but 30% armour - Does not stack with the wooden suit, or any suit, but helps split the durability. - 2 Logs, 1 Rope

Wet shoes:

Tentacle Wellies - I think that may be an english word, so I apologise to anyone who doesn't know what it is.) - 1 Tentacle Spot, 1 Rope, 1 Boneshard - 100% Wetness protection, but does not protect from initial rain - WX will still take damage in it. This is designed to allow you to wear the full Raincoat set (Wellies, Hood and Coat) or fight in cave floods and puddles without getting wet.

Raised Sandals - Kinda sucky, but they're for spring starts. - 1x Plank, 2x Rope - 50% wetness protection, and full protection from puddles and floods.

 

But what about durability?

Shoes will only lose durability in Puddles, Floods or when you take damage. They will not lose it when walking, even if they are speedy shoes. - Maybe this is bad, but it's how I see it working best.

-

Characters:

 

Watricia (unimplemented SW character - repurposed here) -

 

The Outdoorsy Type -

*Has a mailpack and companion (rawling)

*Can make a shelter (Hiker's Tent - 4 silk - can stand inside to keep dry, stay cool, or sleep on a bedroll - Breaks after one season of use. - Only 2 backpacks and 1 lantern can be put inside, a hook for a tool or lantern and a small porch area for 2 backpacks to be stored. - Basically, it's a 'house' for you to stay in overnight. You will definitely have to make a firepit and stuff to keep warm and cool. Basically, 120 insulation from heat when inside, fits 2 sleepers. Equivalent to a tier 2 Hay Wall in 'health'

Other thing:
Blackout Sheet - 2 Tentacle Spots, 6 Silk, 2 Rope - Increases the insulation in the tent up to 360 when put on it, allowing you to sleep through Summer.

*HATES the rain or being too hot - Sanity drain for Wetness starts much earlier, and she still loses sanity in rain even with 100% protection, unless she's in her tent. When overheating, she'll lose a considerable amount of sanity, as well as when she starts sweating with a small loss.

 

Update names (for BETA or Mod):

 

1 - ?

2 - ?

3 - ?

4 - These boots were made for walking (permanent update name)

 

Link to comment
Share on other sites

I've gotta say, I'm not really seeing how this would benefit the game, to be completely honest.  The game already has rocky areas to acquire rocks and caves to further acquire rocks, so adding another entire map to acquire more rocks doesn't really feel very pointful.  I've seen a lot of suggestions to add extra regions to DST, but DST is not DS.  In a single player experience, adding regions is great as it gives new areas to explore as well as adding a few pieces of new loot here and there.  Since you can quit when you want to and start back up later, this additional time sink doesn't affect the experience really.

However, in DST, servers reset when the last person on a server has died.  This means on a majority of servers, you will rarely see beyond Summer and even then, that already takes around 10 hours of straight play to achieve.  Once you log off a server, you generally will be starting over when you log on again.  It just isn't the same game experience.

New content should represent different methods to survive and thrive during that first year, or should be alterations to the existing content to make them more involved and appealing to experience.  An example would be adding water travel, and changing swamps so that there are bogs that spawn in them which is where reeds grow.  This changes the existing content to integrate new mechanics.

Can you understand where I'm coming from?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...