FreyaMaluk Posted May 27, 2016 Share Posted May 27, 2016 Here the log error. What am I doing wrong?? The mod works perfectly after I've created a new world and saved the game and then I relog and activate the mod. Any idea what is wrong? Link to comment Share on other sites More sharing options...
CarlZalph Posted May 27, 2016 Share Posted May 27, 2016 Your prefab's component's named is having a field called 'nameformat' specified with an invalid formatting parameter. This is only called when the world is saved and reloaded. This error is in prefabs/wreck.lua If you want to copy paste that prefab here, then I could edit and state what should be fixed. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 27, 2016 Author Share Posted May 27, 2016 30 minutes ago, CarlZalph said: Your prefab's component's named is having a field called 'nameformat' specified with an invalid formatting parameter. This is only called when the world is saved and reloaded. This error is in prefabs/wreck.lua If you want to copy paste that prefab here, then I could edit and state what should be fixed. Sorry, but I haven't done any coding. The only file I used was poedit to translate the game. Here, this is the link for my mod (all the info is in Spanish, but you just hit the download button). Please help, I'm a potato when comes to coding. Link to comment Share on other sites More sharing options...
CarlZalph Posted May 27, 2016 Share Posted May 27, 2016 6 minutes ago, FreyaMaluk said: Sorry, but I haven't done any coding. The only file I used was poedit to translate the game. Here, this is the link for my mod (all the info is in Spanish, but you just hit the download button). Please help, I'm a potato when comes to coding. Ah, in the es.po file there's a dangling %. #. STRINGS.NAMES.WRECKOF msgctxt "STRINGS.NAMES.WRECKOF" msgid "Wreck of the %s" msgstr "Restos del %" Should be: #. STRINGS.NAMES.WRECKOF msgctxt "STRINGS.NAMES.WRECKOF" msgid "Wreck of the %s" msgstr "Restos del %s" Which is why the Wreck prefab is causing a crash. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 27, 2016 Author Share Posted May 27, 2016 10 minutes ago, CarlZalph said: Ah, in the es.po file there's a dangling %. #. STRINGS.NAMES.WRECKOF msgctxt "STRINGS.NAMES.WRECKOF" msgid "Wreck of the %s" msgstr "Restos del %" Should be: #. STRINGS.NAMES.WRECKOF msgctxt "STRINGS.NAMES.WRECKOF" msgid "Wreck of the %s" msgstr "Restos del %s" Which is why the Wreck prefab is causing a crash. Got it.... Gonna try that one It worked!!!! Thanks.... this is awesome..... Thank you..... Really appreciate the help here. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.