Shipwrecked Build 170972 - March 23rd


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SW_SeasTheDay_Update.jpg

Additions
World

  • Added custom setting for meteors & dragoon eggs
  • Added custom setting for waves

Player

  • All characters now have completed inspection strings!

Changes
General 

  • Changed how secondary (RMB) actions work while boating.
    • Items equipped by the player will now always take priority over items equipped on the boat.
    • You can force use of the boat item by holding the “force attack” modifier.
  • Explosives will now either do work or do damage, not both.
  • entity:IsValid() will now return false immediately after removal, instead of on the next frame.
  • You can no longer start building something while in a “busy” state.
  • Boats can now have “hit immunity”, a period of time in which they will not trigger the hit state after being hit.
    • Added 2 seconds of hit immunity to the armoured boat.
    • Added 1 second of hit immunity to the “Sea Legs”.
    • Added 0.66 seconds of hit immunity to all other boats.
  • Poison will now wear off after one day. *Changed again, read notes for 171202.*
  • Poison no longer tries to catch up when sleeping through the night.
  • Sails can now affect the acceleration of boats!

World 

  • Improved ship grave fog.
  • Disabled snow effect in Shipwrecked.
  • Made primeape hut a propagator.
  • Adjusted poisonous hole loot.
  • All tree types can now be planted in both worlds.
  • Wind no longer destroys wildbore or pig houses.
  • Grass in mangroves no longer withers.
  • Bioluminescence lights up at dusk and night now, instead of just night.
  • Lavapools can now be extinguished by floods.
  • More shoals appearing in the world.
  • Increased dubloon amounts from Yaarctopus.
  • Reduced amount of seaweed in the world overall.
     

Creatures

  • Sharx are not summoned by chumming the water with sharx fins.
  • Increased dragoon health to 300 and charge speed to 15.
  • Removed melee attack from stinkrays.
  • Primeape drops a banana or small meat, not both.
  • Primeapes no longer pick up traps.
  • Primeapes are no longer friendly just because you are friends with another primeape.
  • More creatures are poisonable.
  • Increased snake’s hit range.
  • Increased amount of items dropped by whales.
  • Doydoys no longer eat whole stacks when fed in your inventory.
  • Packim is immune to fire while in fire mode.
  • Packim is now better at keeping up with the player
  • Wildbores will now help with the hack action.
  • Increased difficulty of quaken fight.
    • Quacken spawns more tentacles.
    • Quacken’s tentacles are more closely clustered.
    • Quacken tentacles spawn more waves.
      • Waves are now given a random angle offset, so they will not always follow the same paths.
    • Quacken now spits more often, and spits 3 ink patches at a time.
    • Quacken ink patches last longer.
  • Quacken tentacles now have a chance to drop tentacle spots & tentacle spikes.
  • Primeapes no longer go after silly monkey balls inside chests.
  • The tigershark will now always show up to protect her sharkittens if she is alive.
  • Reduced amount of floaty boaty knights spawned via the “chessnavy” component.
  • Jellyfish no longer shock the player when hit with certain ranged weapons.
  • Jellyfish will no longer shock you if you are wearing insulated gear when you pick it up.
  • Ghosts can now travel between water and land, and can attack players on boats.
  • Slowed the attack speed of whales.
  • Ballphins, jellyfish, and stink rays no longer spawn on land.
  • Reduced the palm treeguard’s melee hit range from 25 to 3.
  • Crabs are now called crabbits.
  • Elephant cactus shoots more often.
  • Reduced the vacuum range of the sealnado.

Player
Warly

  • No longer refers to wet goop as “Delectable!”
  • Increased bonus for eating cookpot recipes from 20% to 33%.
  • Changed how picky eater works.
    • When Warly eats a new food, he will remember it for 2 days.
    • Eating the food again within 2 days will reset the duration of the timer.
    • Each time Warly eats that type of food during the timer it becomes less effective.
  • Negative effects of food now get stronger, not weaker.

Maxwell

  • Fixed Maxwell's shadows targeting crabs that are hiding.
  • Maxwell’s shadows will now help with the hack action.

Wickerbottom

  • The “Applied Horticulture” book can now regrow vines and bamboo

Woodlegs

  • WOODLEGS CAN NOW DROWN.
  • Increased the speed of the “Sea Legs” from 4 to 6.
  • Reduced acceleration of the “Sea Legs” by 50%.
  • Increased the cost of crafting the lucky hat.
  • The lucky hat now lasts 10 days. (effectively reducing the treasures/ day)
  • The lucky hat will not always spawn a treasure when not worn by Woodlegs.

Items

  • Increased durability of shark tooth crown to 9 days.
  • Removed sanity boost from wearing blubber suit and obsidian armor.
  • Increased duration of blubber suit from 5 days to 8 days.
  • Increased coconade damage to 250 and explosion range to 6.
  • Increased obsidian coconade damage to 340 and explosion range to 9.
  • Reduced damage done by the machete from 34 to 29.92.
  • Moved boat torch and boat lantern from nautical tab to light tab.
  • Adjusted the recipe of cobblestones while in a Shipwrecked game.
  • Windbreaker and aerodynamic hat now reduce the sealnado’s vacuum radius while equipped.
  • Increased boat cannon uses from 10 to 15.
  • Dumbrella hat recipe now requires 2 shark gills.
  • Dripple pipes can now cause rain in dry season.
  • More Vanilla & Reign of Giants items now float.
  • Increased the amount of fuel needed to use the ice maker 3000.
  • Changed art, name & recipe of the gas mask. It is now called the “particulate purifier”. Functionality remains unchanged.
  • The iron wind can be refueled with gears.
  • All recipes requiring snakeskins have had their snakeskin cost reduced.
  • Reduced the charge time on Obsidian weapons from 150 to 75.
  • Dropping a stack of meat in the water only counts as 1 chum.
     

Bug fixes
General

  • Various optimizations and tweaks to make the game run smoother!
  • When regenerating a world via the teleportato, the linked volcano world will now also be regenerated.
  • You can now fish flotsam in merged Shipwrecked worlds.
  • An empty obsidian crafting tab no longer appears in merged worlds.
  • Tidal wave sound no longer loops forever.
  • Fixed layering of crafting tabs, it now looks better when the player has a lot of crafting tabs.
  • Fixed fish art on drying rack.
  • You can now drop items directly from a boat’s inventory.
  • The “action” button (spacebar by default) will now only try to work an entity if that entity has work left.
  • Message bottles that have been carried out of Shipwrecked, and back, are fixed.
  • Using hammer on a single spoiled fish will now give bone shards instead of nothing.
  • It is now possible to get close enough to a wreck to hammer it.

World

  • The player will always appear at the entrance or exit of the volcano when entering or exiting the volcano.
  • Rain no longer stops partway through a hurricane.
  • Fixed multiple withering issues.
  • Planted saplings can no longer be blown around in the wind.
  • Hurricane tease only happens in mild season.
  • Smoothed the world-wrapping transition when using a very fast boat.
  • Berrybush minimap icon fixed in Reign of Giants.
  • Fixed water set piece placement including overlapping steamer trunks.
  • Glommer's statue will drop the old bell blueprint again.
  • Cactus flower is obtainable again in Reign of Giants.

Creatures

  • Koalefants, whales, snurtles & the walrus will now run away from the player when chased.
  • Fixed a bug in “kramped.lua” that prevented increased difficulty from ever occurring.
  • Quacken exit animation is no longer cut off partway through.
  • Quacken now triggers “epic fight” music.
  • Quacken tentacles now despawn with head when moving far enough away.
  • Fixed bug where pieces of beefalo would sometimes disappear.
  • Pirate hats will now show up on pirate parrots imprisoned in a birdcage.
  • Hacking a coconut inside Packim will no longer cause it to disappear.
  • Primeapes will now go after the silly monkey ball even if not thrown.
  • Fisher merms no longer attempt to panic while fishing.

Items

  • Only valid spears may be loaded into the spear gun now.
  • The feather fan can now be crafted in Reign of Giants worlds again.
  • Obsidian tool temperature issue fixed.
  • You can no longer teleport a boat onto the land using the lazy explorer.
  • The sand castle can no longer be repaired with a sewing kit.

Crashes

  • Fixed watery grave crash.
  • Fixed shadow boat crash when boarding a boat from a boat.
  • Fixed crash in builder component.
  • Fixed crash when picking a cactus in Reign of Giants.
  • Fixed crash when killing a doydoy in Reign of Giants.

Patch 171202 - March 24th

Changes

  • Poison now lasts 3 days (up from 1)
    • Total damage dealt increased from 98 to 289.
  • Poison damage now starts off low and ramps up over time.
  • Poison can now be cured with an venom gland at the cost of 80 hp.
    • If you have less than 80 hp, ingesting an venom gland will instead leave you with 5 hp remaining.
  • Increased the chance for venom glands to drop from poison snakes.
  • Increased the amount of durability restored by gears.

Bug Fixes:

  • Abigail no longer stops following you when entering a boat.
  • Fixed a crash caused by pengulls.
  • Cobblestone recipe reverted in non-shipwrecked games.
  • Birds will no longer have a pirate hat when placed in the birdcage.

Patch 171644 - March 29th

Changes

  • You can now craft the telelocator staff and telelocator focus within shipwrecked worlds.
  • Re-wrote some strings for several characters.

Bug Fixes

  • All of Maxwell's torches will now show up throughout adventure mode.
  • The telelocator staff can no longer teleport you to invalid locations.
  • Baby beefalo no longer disappear sometimes.
  • Wind conch works year round in shipwrecked worlds now.
  • Clock is now synced between worlds.
  • Willow's boats can no longer be lit on fire by lightning.
  • Fixed an issue that caused some speech strings to not trigger properly.
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EEEEEEEEEK

  • 6 minutes ago, Bryce said:

    Woodlegs

    • WOODLEGS CAN NOW DROWN.
    • Increased the speed of the “Sea Legs” from 4 to 6.
    • Reduced acceleration of the “Sea Legs” by 50%.
    • Increased the cost of crafting the lucky hat.
    • The lucky hat now lasts 10 days. (effectively reducing the treasures/ day)
    • The lucky hat will not always spawn a treasure when not worn by Woodlegs.

    Yay for Woodlegs balancing

9 minutes ago, Bryce said:

Doydoy's no longer eat whole stacks when fed in your inventory.

@GlhrmzzI still remember the first stream with the doydoys!

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2 minutes ago, Bryce said:
  • Poison will now wear off after one day.
  • Poison no longer tries to catch up when sleeping through the night.

Everything sounds great except this one. This sounds like we can just simply ignore poison now. Unless the poison damage has been increased but not mentioned here?

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World

  • ADDED CUSTOM SETTING FOR METEORS & dragoon eggs

Does this mean that meteors are gonna basically hit wherever they want and not only near the character spot ? ;-;... pls, pls don't be true...

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57 minutes ago, Bryce said:

Bug fixes

 

Creatures

  • Fixed a bug in “kramped.lua” that prevented increased difficulty from ever occurring.

Am I a dev now?

Where should I send my resume?

Awesome changes, still hope for a boost to Warly's recipes and that Yaactopus accept Mussel Bouillabaisse!

Edited by Kuirem
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42 minutes ago, stl1234 said:

Everything sounds great except this one. This sounds like we can just simply ignore poison now. Unless the poison damage has been increased but not mentioned here?

I'm OK with poison wearing off after a while, but I wish it lasted longer than a day. When poison lasted indefinitely it generally took me at least a little longer than that after being poisoned to go get the antivenom ingredients and cure myself, whether because I hadn't found all the ingredients yet or because I got poisoned while far from my camp; if you only need to wait it out for a day, there's little need for antivenom. You're better off just burning through some healing items or tent uses unless you happen to have some antivenom already and your health is low enough that you would die if you tried to tough it out.

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Fan of...

Bringing the old bell and luxury fan back.

Increased difficulty of Quacken fight.

Decreased amount of floaty boaty nights.

Applied horticulture working on vines / bamboo. With azure feathers being able to be farmed year round with Lureplants in SW and the new meteor book, Wicker's in an even better place.

Nerf to the ice maker.

Iron wind refuelable by gears.

Cactus getting fixed.

Koalas getting fixed.

Not a fan of...

Woodlegs lucky hat nerf. RIP Woodlegs. Exploiting his lucky hat was the nearest quirk about using him. Not seeing much of a point now. NFA.

Monkey huts now catch on fire.

Lazy explorer can't teleport boats onto land anymore.

Pig huts can't be blownice down anymore.

Poison wearing off after a day.

Indifferent about...

They way sea combat was "fixed". I feel like there's better ways to do this but it's a start.

Monkeys no longer go after monkey balls in chests / backpacks as we can just wall them in.

Edited by Moon64
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Boat Invincibility - sounds great. I'll have to test it though to see if sea hounds will still stunlock you and leave you unable to respond.

Explosives change - I don't understand it really.

Busy State - What does busy state mean? 

Tentacle buff - TENTACLE SPIKE! TENTACLE SPIKE! TENTACLE SPIKE! TENTACLE SPIKE HYPE! TENTACLE HYPE!

Prime Ape Chest Fix - It had to happen...Oh well. WAIT **** MY CASINO HAS APES ****

Woodlegs changes - Hmmph. Sounds good. 

Koalaphent fix - FINALLYYYYYY. Not a fan of seal running away though. Unless he still is stunlocked when you just killed Sealnado. I NEED THAT REVENGE OK

 

 

Also, is the game released now out of Early Access?

 

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1 hour ago, Bryce said:

 

  • Poison will now wear off after one day.
  • Poison no longer tries to catch up when sleeping through the night.

This helps a lot in the early days. Poisoning equalled death because it was difficult to find the required resources in time.

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2 hours ago, Bryce said:
  • Quacken now spits more often, and spits 3 ink patches at a time.
  • Quacken ink patches last longer.

On 2/25/2016 at 5:42 PM, Lord_Battal said:

Make the Oil Spit a factor.  Maybe it shoots multiple bubbles at once, or does it more frequently, or increase the areas that slows you down.

I told you there was going to be another update.  ;)

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