FelixTheJudge Posted February 12, 2016 Share Posted February 12, 2016 (edited) Problem was resolved. Edited February 13, 2016 by FelixTheJudge new topic. Link to comment Share on other sites More sharing options...
Muche Posted February 12, 2016 Share Posted February 12, 2016 (edited) Try AddRecipe ("insp", {GLOBAL.Ingredient("cutreeds", 1), GLOBAL.Ingredient("flint", 1), GLOBAL.Ingredient("rocks", 1)}, GLOBAL.RECIPETABS.REFINE, GLOBAL.TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/insp.xml", "insp.tex") Edited February 12, 2016 by Muche Link to comment Share on other sites More sharing options...
FelixTheJudge Posted February 12, 2016 Author Share Posted February 12, 2016 (edited) 3 hours ago, Muche said: Try AddRecipe ("insp", {GLOBAL.Ingredient("cutreeds", 1), GLOBAL.Ingredient("flint", 1), GLOBAL.Ingredient("rocks", 1)}, GLOBAL.RECIPETABS.REFINE, GLOBAL.TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/insp.xml", "insp.tex") I have, and when I do the game won't load up for some reason. D: I'll try again when I get off work. Edited February 12, 2016 by FelixTheJudge Link to comment Share on other sites More sharing options...
FelixTheJudge Posted February 13, 2016 Author Share Posted February 13, 2016 8 hours ago, Muche said: Try AddRecipe ("insp", {GLOBAL.Ingredient("cutreeds", 1), GLOBAL.Ingredient("flint", 1), GLOBAL.Ingredient("rocks", 1)}, GLOBAL.RECIPETABS.REFINE, GLOBAL.TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/insp.xml", "insp.tex") Still caused the game to crash. same error. [00:02:06]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:06]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:06]: images/inventoryimages.xml Link to comment Share on other sites More sharing options...
FelixTheJudge Posted February 13, 2016 Author Share Posted February 13, 2016 I've attached the entire mod file, in hopes that maybe someone can find where my blunder is because the log keeps referring to FROMNUM and "" with no indication where the true culprit is. judge.zip Link to comment Share on other sites More sharing options...
Muche Posted February 13, 2016 Share Posted February 13, 2016 There is no gold prefab. Changing gold to goldnugget in the expi recipe fixed the crash when opening the crafting toolbar. I have also added all_clients_require_mod = true into modmain. Link to comment Share on other sites More sharing options...
FelixTheJudge Posted February 13, 2016 Author Share Posted February 13, 2016 6 minutes ago, Muche said: There is no gold prefab. Changing gold to goldnugget in the expi recipe fixed the crash when opening the crafting toolbar. I have also added all_clients_require_mod = true into modmain. Thank you, I had a feeling it was expi but I couldn't figure out where. I fixed another crash I was having after noticing a mistake in the insp prefab. Thank you for your help. Link to comment Share on other sites More sharing options...
FelixTheJudge Posted February 13, 2016 Author Share Posted February 13, 2016 (edited) nevermind. I'm good now. Edited February 13, 2016 by FelixTheJudge Link to comment Share on other sites More sharing options...
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