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Game Update - 162702 - 01/15/2016


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  • Developer

Changes

  • Improved logging for server admins (additional info below)

 

Bug Fixes

  • Fixed bug causing players to sometimes reset to default skins after a server is shutdown and then started back up
  • Fixed bug where Fire Staves could incorrectly target Night Lights, resulting in a crash since they do not provide the correct Nightmare Fuel

 

Server logs

Spoiler
  • Use command line parameter -backup_logs to backup before overwriting log files at startup
    • log.txt            ->  backup\log\log_yyyy-mm-dd-hh-mm.txt
    • chat_log.txt   ->  backup\chat_log\chat_log-yyyy-mm-dd-hh-mm.tx
  • Windows console output code page is set to UTF-8, however you will need to switch it to a fixed width TrueType font (e.g. Lucida Console) in order to take full advantage of this

 

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Quote

Use command line parameter -backup_logs to backup before overwriting log files at startup

  • log.txt            ->  backup\log\log_yyyy-mm-dd-hh-mm.txt
  • chat_log.txt   ->  backup\chat_log\chat_log-yyyy-mm-dd-hh-mm.tx

Hey, I don't really think i understood this part. What we are supposed to do? are we gonna add this to start_dst.sh file?

sample start_dst.sh file for overworld server.

Quote

#!/bin/sh

screen -Sdm "world" bash -c './dontstarve_dedicated_server_nullrenderer -console -backup_logs -conf_dir DoNotStarveTogether'

something like this? I did not really get what is being explained.

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9 minutes ago, PolarBeer said:

Hey, I don't really think i understood this part. What we are supposed to do? are we gonna add this to start_dst.sh file?

sample start_dst.sh file for overworld server.

something like this? I did not really get what is being explained.

Exactly the way you did it.

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19 minutes ago, przemolsz said:

Exactly.

well and then do we have to create those paths under ~/.klei/DoNotStarveTogether/backup/log

and

~/.klei/DoNotStarveTogether/backup/chat_log

maybe?

Or this command line parameter will allow server to create those paths by itself?

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17 minutes ago, PolarBeer said:

well and then do we have to create those paths under ~/.klei/DoNotStarveTogether/backup/log

and

~/.klei/DoNotStarveTogether/backup/chat_log

maybe?

Or this command line parameter will allow server to create those paths by itself?

The paths are created automatically.

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Hmm i see that latest updates are for those little things ...  i guess you wanna put DST out of early access soon right?

SO what about that WEBBER is still attacked by cave/ruins spiders for no reason? I hope this is not feature but still a bug! Overworld spiders are not fighting with cave/ruins spiders so there is no reason for them to attack Webber.

Also on sidenote it is really hard to befriend cave/ruins spiders since they are not coming out when Webber is stepping on web and for example Beefalo stepping on web will still activate spiders BUT they wont attack him! Why is this not how Webber works too? There are of course more creatures that are activating spiders from dens like that ... another example is Gloomer - he is flying and still activate spiders and they wont attack 

 

About those menu and scrolling POV to clouds graphic glitches. I sent screenshots few times and also test it on bigger screen but it is happening only on my 11'' Macbook Air which is 1366x768 and looks like this is causing those problems. I guess you didn't find how to fix this?

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Just now, Worthington said:

Can't remember when/where exactly. I think it was during a Rhymes with Klei session a few months back. :indecisiveness:

If they said such a thing it would be discussed in the forums too. Also i have never heard something like that from anyone. Maybe i missed that.

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2 minutes ago, PolarBeer said:

If they said such a thing it would be discussed in the forums too. Also i have never heard something like that from anyone. Maybe i missed that.

Wherever it was from, I do remember that sticking out to me quite a bit. Besides, it's actually fitting enough, considering DST doesn't have an adventure mode, so nobody can actually get to Maxwell. Somebody's gotta be on that throne, right?

But hey, maybe that'll change in the future, although it isn't likely.

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[00:00:00]: Starting Up
[00:00:00]: Version: 162702
[00:00:00]: Current time: Sun Jan 17 15:10:10 2016

[00:00:00]: Don't Starve Together: 162702 WIN32
NNN Build Date: 2016-01-15_14-25-19
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (1620)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.17
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\Don't stave\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (7756)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(166,1) running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(6)
[00:00:00]: Download server mod 322330
[00:00:01]: DelDirectory [../mods/workshop-322330] 2: FAILED
[00:00:01]: cWorkshopMod::UnzipMod ../mods/workshop-322330
[00:00:01]: unzOpenMemory failed.
[00:00:01]: Failed unzipping mod to folder [../mods/workshop-322330]
[00:00:01]: Download server mod 362175979
[00:00:02]: Download server mod 360823660
[00:00:02]: Download server mod 356833566
[00:00:03]: Download server mod 373480109
[00:00:03]: Download server mod 346479579
[00:00:03]: modoverrides.lua enabling workshop-373480109    
[00:00:03]: modoverrides.lua enabling workshop-362175979    
[00:00:03]: ModIndex:GetModsToLoad inserting moddir,     workshop-362175979    
[00:00:03]: ModIndex:GetModsToLoad inserting moddir,     workshop-373480109    
[00:00:03]: Could not load mod_config_data/modconfiguration_workshop-362175979_CLIENT    
[00:00:03]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.2.2    
[00:00:03]: Could not load mod_config_data/modconfiguration_workshop-373480109_CLIENT    
[00:00:03]: Loading mod: workshop-373480109 (Coordinate) Version:0.0.3    
[00:00:03]: Mod: workshop-373480109 (Coordinate)    Loading modworldgenmain.lua    
[00:00:03]: Mod: workshop-373480109 (Coordinate)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:03]: Mod: workshop-373480109 (Coordinate)    Loading modmain.lua    
[00:00:04]: Mod: workshop-362175979 (Wormhole Marks)    Loading modworldgenmain.lua    
[00:00:04]: Mod: workshop-362175979 (Wormhole Marks)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:04]: Mod: workshop-362175979 (Wormhole Marks)    Loading modmain.lua    
[00:00:04]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.    
[00:00:04]: Action defined at     ../mods/workshop-362175979/modmain.lua:54 in () ? (main) <0-0>    
[00:00:04]: FMOD Error: An invalid object handle was used.
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory could not load player_history    
[00:00:04]: bloom_enabled    false    
[00:00:04]: loaded saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
[00:00:05]: Mod: workshop-373480109 (Coordinate)    Registering prefabs    
[00:00:05]: Mod: workshop-373480109 (Coordinate)      Registering default mod prefab    
[00:00:05]: Mod: workshop-362175979 (Wormhole Marks)    Registering prefabs    
[00:00:05]: Mod: workshop-362175979 (Wormhole Marks)      Registering default mod prefab    
[00:00:05]:     Load FE    
[00:00:05]:     Load FE: done    
[00:00:05]: ModIndex: Load sequence finished successfully.    
[00:00:05]: Reset() returning
[00:00:08]: [200] Account Communication Success (6)
[00:00:08]: Received (KU_dKwKnXnW) from TokenPurpose
[00:00:08]: Starting Dedicated Server Game    
[00:00:08]: Network tick rate: U=15(2), D=0
[00:00:08]: About to start a server with the following settings:
[00:00:08]:   Dedicated: true
[00:00:08]:   Online: true
[00:00:08]:   Passworded: true
[00:00:08]:   ServerPort: 11000
[00:00:08]:   SteamAuthPort: 8766
[00:00:08]:   SteamMasterServerPort: 27016
[00:00:08]:   ClanID: false
[00:00:08]:   ClanOnly: false
[00:00:08]:   ClanAdmin: false
[00:00:08]:   LanOnly: false
[00:00:08]:   EnablePunchthrough: false
[00:00:08]:   EnableAutosaver: true
[00:00:08]:   PVP: false
[00:00:08]:   MaxPlayers: 16
[00:00:08]:   GameMode: survival
[00:00:08]:   OverridenDNS:
[00:00:08]:   PauseWhenEmpty: false
[00:00:08]:   InternetBroadcasting: true
[00:00:08]:   Intent: cooperative
[00:00:08]: [Warning] Could not confirm port 11000 is open in the firewall.
[00:00:08]: Could not load mod_config_data/modconfiguration_workshop-362175979    
[00:00:08]: Could not load mod_config_data/modconfiguration_workshop-373480109    
[00:00:08]: Online Server Started on port: 11000
[00:00:08]: unloading prefabs for mod MOD_workshop-373480109    
[00:00:08]: unloading prefabs for mod MOD_workshop-362175979    
[00:00:08]: Collecting garbage...
[00:00:08]: lua_gc took 0.01 seconds
[00:00:08]: ~ShardLuaProxy()
[00:00:08]: ~InventoryLuaProxy()
[00:00:08]: ~NetworkLuaProxy()
[00:00:08]: ~SimLuaProxy()
[00:00:08]: lua_close took 0.02 seconds
[00:00:08]: ReleaseAll
[00:00:08]: ReleaseAll Finished
[00:00:08]: cGame::StartPlaying
[00:00:08]: LOADING LUA
[00:00:08]: DoLuaFile scripts/main.lua
[00:00:08]: DoLuaFile loading buffer scripts/main.lua
[00:00:08]: scripts/main.lua(166,1) running main.lua
    
[00:00:08]: loaded modindex    
[00:00:08]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:08]: modoverrides.lua enabling workshop-373480109    
[00:00:08]: modoverrides.lua enabling workshop-362175979    
[00:00:08]: ModIndex:GetModsToLoad inserting moddir,     workshop-362175979    
[00:00:08]: ModIndex:GetModsToLoad inserting moddir,     workshop-373480109    
[00:00:08]: Could not load mod_config_data/modconfiguration_workshop-362175979    
[00:00:08]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.2.2    
[00:00:08]: Could not load mod_config_data/modconfiguration_workshop-373480109    
[00:00:08]: Loading mod: workshop-373480109 (Coordinate) Version:0.0.3    
[00:00:08]: Mod: workshop-373480109 (Coordinate)    Loading modworldgenmain.lua    
[00:00:08]: Mod: workshop-373480109 (Coordinate)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:08]: Mod: workshop-373480109 (Coordinate)    Loading modmain.lua    
[00:00:08]: Mod: workshop-362175979 (Wormhole Marks)    Loading modworldgenmain.lua    
[00:00:08]: Mod: workshop-362175979 (Wormhole Marks)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:08]: Mod: workshop-362175979 (Wormhole Marks)    Loading modmain.lua    
[00:00:08]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.    
[00:00:08]: Action defined at     ../mods/workshop-362175979/modmain.lua:54 in () ? (main) <0-0>    
[00:00:08]: LOADING LUA SUCCESS
[00:00:08]: PlayerDeaths could not load morgue    
[00:00:08]: PlayerHistory could not load player_history    
[00:00:08]: bloom_enabled    false    
[00:00:08]: loaded saveindex    
[00:00:08]: OnFilesLoaded()    
[00:00:08]: OnUpdatePurchaseStateComplete    
[00:00:08]:     Unload FE    
[00:00:08]:     Unload FE done    
[00:00:09]: Mod: workshop-373480109 (Coordinate)    Registering prefabs    
[00:00:09]: Mod: workshop-373480109 (Coordinate)      Registering default mod prefab    
[00:00:09]: Mod: workshop-362175979 (Wormhole Marks)    Registering prefabs    
[00:00:09]: Mod: workshop-362175979 (Wormhole Marks)      Registering default mod prefab    
[00:00:09]:     LOAD BE    
[00:00:12]:     LOAD BE: done    
[00:00:13]: Deserialize world session from session/66310B7164045FA2/0000000010    
[00:00:13]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/66310B7164045FA2/0000000010]
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/saveindex.lua:131 in () ? (Lua) <117-136>
   load_success = true
   str = return {world_network={persistdata={worldtemperature={seasontemperature=20,daylight=true,noisetime=3845.7785644531,season="autumn",phasetemperature=0.066540388319326},seasons={elapseddaysinseason=8,premode=false,remainingdaysinseason=12,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=40,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=0,time=341.4000178054,debrispersecond=6},clock={moonphase="threequarter",cycles=8,phase="day",remainingtimeinphase=238.98330688477,totaltimeinphase=240,segs={night=2,day=8,dusk=6}},caveweather={preciptype="none",daylight=true,moistureceil=6916.1484375,peakprecipitationrate=0.347177952528,season="autumn",moisturerateval=0.39323643535584,moistureceilmultiplier=8,moisture=330.3056640625,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=3845.7785644531,moisturerate=0.39323642849922,temperature=12.81393689819,wetness= [**truncated**]
   success = nil
   savedata = [string "return {world_network={persistdata={worldtemperature={seasontem..."]:1: '}' expected near '#'
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
   self =
      data = table: 0EC995A8
      current_slot = 1
   file = session/66310B7164045FA2/0000000010
   cb = function - scripts/gamelogic.lua:754
scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
   self =
      data = table: 0EC995A8
      current_slot = 1
   slot = 1
   cb = function - scripts/gamelogic.lua:754
   file = session/66310B7164045FA2/0000000010
scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762>
   saveslot = 1
   onload = function - scripts/gamelogic.lua:754
scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809>
   slot = 1
scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894>
scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905>
scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
   complete_callback = function - scripts/gamelogic.lua:896
scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920>
scripts/saveindex.lua:112 in () ? (Lua) <75-113>
   load_success = true
   str = return {
  last_used_slot=1,
  slots={
    {
      enabled_mods={  },
      server={  },
      session_id="66310B7164045FA2",
      world={
        day=9,
        options={ { actualpreset="DST_CAVE", tweak={  } }, supportsmultilevel=true }
      }
    },
    { enabled_mods={  }, server={  }, world={  } },
    { enabled_mods={  }, server={  }, world={  } },
    { enabled_mods={  }, server={  }, world={  } },
    { enabled_mods={  }, server={  }, world={  } }
  }
}
   success = true
   savedata = table: 0EC96CB8
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/saveindex.lua:74 in (method) Load (Lua) <71-114>
   self =
      data = table: 0EC995A8
      current_slot = 1
   callback = function - scripts/gamelogic.lua:907
   filename = saveindex
scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936>
scripts/playerprofile.lua:760 in (method) Set (Lua) <658-763>
   self =
      persistdata = table: 0EC8E0E0
      dirty = true
   str = {"controls":[],"unlocked_worldgen":[],"device_caps_b":5,"render_quality":1,"device_caps_a":1452832862,"characterskins":{"wilson":{"legs":"legs_jeans_blue_peacock","base":"wilson_none","hand":"hand_longgloves_blue_cerulean","body":"body_flannel_red_higgsbury"},"wendy":{"base":"wendy_none"},"webber":{"base":"webber_none"},"willow":{"base":"willow_none"},"waxwell":{"base":"waxwell_none"},"wickerbottom":{"base":"wickerbottom_none"},"wigfrid":{"base":"wigfrid_none"},"wolfgang":{"base":"wolfgang_none"},"wx78":{"base":"wx78_none"},"wes":{"base":"wes_none"},"woodie":{"bas
[00:00:13]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/66310B7164045FA2/0000000010]
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/saveindex.lua:131 in () ? (Lua) <117-136>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
    scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
    scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762>
    scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809>
    scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894>
    scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905>
    scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
    scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920>
    scripts/saveindex.lua:112 in () ? (Lua) <75-113>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/saveindex.lua:74 in (method) Load (Lua) <71-114>
    scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936>
    scripts/playerprofile.lua:760 in (method) Set (Lua) <658-763>
    scripts/playerprofile.lua:645 in () ? (Lua) <644-646>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/playerprofile.lua:643 in (method) Load (Lua) <642-648>
    scripts/gamelogic.lua:934 in () ? (main) <0-0>
    =[C]:-1 in (global) require (C) <-1--1>
    scripts/mainfunctions.lua:713 in () ? (Lua) <706-718>
    
[00:00:13]: ModIndex: Load sequence finished successfully.    
[00:00:13]: Reset() returning

 

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