[Gameplay] - Guard moves to investigate Ping, gets halfway then turns around


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Bug Submission:

Category: Gameplay

Platform: PC

Issue Title: Guard moves to investigate Ping, gets halfway then turns around

Issue Description: If this isn't a bug then there is something very weird about guard pathing that I don't understand. The armour-1 guard moves diagonally towards a sound in the next room caused by Ping, doesn't get into the room, then turns diagonally around to walk in the opposite direction (and see my agent, of course).

See here:

Steps to Reproduce: Not sure. I don't have the save file for this run any more, sorry.

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That is odd. I can't reproduce the same results in a test scenario, so there's more going on than I'm aware of without a savefile unfortunately. 

I'm curious why the middle guard stopped at the door. He may have blocked the armored guards path. As you can see when it changes his path display after pinging it shows him only moving to a tile one diagonal away from there door, not inside the room. later he turns around like he's either trying to find a different way around or he's done investigating and returning to a patrol point. 

 

I don't have a clear explanation for you right now. I'll have to do more experimenting to find the right set up.

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That guard lost his "?" before he started moving. So he might have gone back to his patrol but that doesn't explain why he decided to backtrack. I've never seen a guard do that before, even if there's only 1 tile left in their patrol.

 

Found a rogue guard, doesn't play by the rules :)

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