RyanandLink Posted November 26, 2015 Share Posted November 26, 2015 Hello, I am trying to create a mod where you can create a Deerclops-ally that attacks things for you, etc. etc. I'm using Cheerio's creature mod tutorial and I'm stuck at tut05; the stategraphs. The tutorial's creature has this: inst.AnimState:PlayAnimation("run", true) However, when trying this with SGdeerclops and deerclops_build.zip, he doesn't use the animation. Instead, he just slides forward using the Idle animation ("idle_loop") as I set it when using tutorial 4. I've tried replacing "run" with "walk", "walk_loop", "run_loop", but none of these seem to work. Does anyone know the correct animation "name"? Or am I doing something completely wrong? Thanks in advance! Ryan Link to comment Share on other sites More sharing options...
Mobbstar Posted November 27, 2015 Share Posted November 27, 2015 check out the stategraph, SGdeerclops. You can probably just use that sg as a whole... Link to comment Share on other sites More sharing options...
Arkathorn Posted November 27, 2015 Share Posted November 27, 2015 Are you sure that the line is even being called? Try putting a "print('DEBUG')" line immediately before it. Link to comment Share on other sites More sharing options...
RyanandLink Posted November 27, 2015 Author Share Posted November 27, 2015 check out the stategraph, SGdeerclops. You can probably just use that sg as a whole...I actually looked at that before, and I only saw "taunt". I used deerclops's SG itself now, but he still idles. Link to comment Share on other sites More sharing options...
Ghost Meep Posted January 25, 2016 Share Posted January 25, 2016 Ryan is nerd Link to comment Share on other sites More sharing options...
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