Shirsh Posted November 26, 2015 Share Posted November 26, 2015 The animation has a default build so if you don't declare a build it uses the default, which is how the agents work. profile_anim = "portraits/portrait_animation_template", -- need thisprofile_build = "portraits/ko_spec_ops_2_build", -- don't need this, will use the default build without it.Is there also some rules for static pictures? I tried "profile_image = "gui/profile_icons/profile.png","(170x170px) but it made agent non selectable in game, same when I tried "profile_anim = nil," first.Another thing: I tested it just once, but looks like when portrait appear in banter it shows only profile_anim but not a profile_build. Link to comment Share on other sites More sharing options...
Sphingx Posted November 26, 2015 Share Posted November 26, 2015 Ability to mute Central at the team select screen added. Whoever added this option in, Thank You. The dialogue was getting a bit old. Link to comment Share on other sites More sharing options...
Midnight Tea Posted November 26, 2015 Share Posted November 26, 2015 Is Charge supposed to break Parasite? It adds a 1 turn cooldown to even abilities w/o cooldowns, which makes parasite suddenly very hard to use. Link to comment Share on other sites More sharing options...
Developer Jason Posted November 26, 2015 Author Developer Share Posted November 26, 2015 @Shrish, looking at the code, it seems that if you want a static image to appear instead of an animated one, use this:profile_icon = "gui/LOCATION OF ICON"Looks like the profile_image is only used for the guards at the mission summary screen. I may have to change some notes in the API Example mod document file on that.Also, since agents were the only ones doing the banter and they don't use builds, so it's not looking for one. I can maybe add that in for a future patch.@Midnight Tea, yes, Charge does that to all programs. It does make some programs much slower to use. With the right programs it can be very efficient, but it's a different style than is usual. Link to comment Share on other sites More sharing options...
Midnight Tea Posted November 26, 2015 Share Posted November 26, 2015 Thanks for the response Just wanted to be sure it was an intended effect, due to the unique nature of parasite. Link to comment Share on other sites More sharing options...
Developer Jason Posted November 26, 2015 Author Developer Share Posted November 26, 2015 Just a small one but important for those it effects.Hotfix - Build 157819DLC will now be recognized on Linux systems running with a xfs file system Link to comment Share on other sites More sharing options...
Shirsh Posted November 26, 2015 Share Posted November 26, 2015 Also, since agents were the only ones doing the banter and they don't use builds, so it's not looking for one. I can maybe add that in for a future patch.It could be great, after many hours of tinkering guard was transformed into lady based on old Incognita portrait, assassin creed insurance could be handy: Link to comment Share on other sites More sharing options...
HumanKirby Posted November 26, 2015 Share Posted November 26, 2015 It could be great, after many hours of tinkering guard was transformed into lady based on old Incognita portrait, assassin creed insurance could be handy:243970_2015-11-26_00080.pngThis look really cool, now I want a Doom Guy portrait. Sadly, it seems that .kwad tools do not run under 32 bit (even with Arcs version). Link to comment Share on other sites More sharing options...
Developer Jason Posted November 27, 2015 Author Developer Share Posted November 27, 2015 Another small one.Hotfix - Build 158210Fixed an infinite loop error.Modding fix: Banter dialogue can use build files. Link to comment Share on other sites More sharing options...
Developer Jason Posted December 3, 2015 Author Developer Share Posted December 3, 2015 New patch up.Hotfix - Build 158824Scientists will no longer spawn inside vaults or detention cells.Fixed a visual error with a server farm propFixed a bug that caused Draco's augment to not count towards his augment limitThe open/close door hotkey will no longer make load/replay errors while dragging bodies.Fixed an error with some old savegame files when they complete the campaign. Link to comment Share on other sites More sharing options...
Developer Jason Posted December 10, 2015 Author Developer Share Posted December 10, 2015 Hotfix - Build 159703When Sankaku gets to all Omni level threats, at least one will be human for the passcard.Thermal Disrupter 1 and 2 stats are properly set apart.Security Dispatch objective will clear after looking in the locker. *Aces won't randomly switch to a different positive Daemon now.Scientist leaving on a CFO mission won't get Central all huffy about the CFO leaving.*Using a thrown device will cancel out of hacking a device (like a databank)Fixed numerous typos. Link to comment Share on other sites More sharing options...
JackTheReaper Posted December 12, 2015 Share Posted December 12, 2015 Jason, how can I update my game to the newest build? Link to comment Share on other sites More sharing options...
Developer Jason Posted December 14, 2015 Author Developer Share Posted December 14, 2015 If you play through Steam, it should automatically update or tell you there's an update when you launch the game, as long as you are online.If you got it from Humble or GOG, then you can get the latest version they have by going back to their site. Link to comment Share on other sites More sharing options...
JackTheReaper Posted December 15, 2015 Share Posted December 15, 2015 If you play through Steam, it should automatically update or tell you there's an update when you launch the game, as long as you are online.If you got it from Humble or GOG, then you can get the latest version they have by going back to their site. Thanks, I've updated the new build. Link to comment Share on other sites More sharing options...
uncop Posted January 16, 2016 Share Posted January 16, 2016 I held off on buying the DLC because it seemed a bit content-light (yeah, I have too high expectations on what 5 euros should be able to buy). Well, I finally dipped in and was definitely not disappointed! Great games are more than the sum of their parts. I agree with whoever said that Klei is a rising star. Link to comment Share on other sites More sharing options...
Shirsh Posted March 12, 2016 Share Posted March 12, 2016 Hey @Jason, can you add another modding fix, make banter of ex-prisoners use portrait build files too, please? Link to comment Share on other sites More sharing options...
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