halfrose Posted October 13, 2015 Share Posted October 13, 2015 So I've made the basis (which part is copied and paste from another mod) of an item mod I am making, supposed to be a weapon, called 'thesurvivalist', once I added the files and such, compiled etc, when I go into DST and click to activate the mod, it auto-crashes and doesn't give me any report asking me to disable mods and etc, it simply crashes on click. I bet it is something simple I am overlooking, and if it is simple or not, I have not being able to find out what is. I would appreciate if anyone gives me some help. https://www.dropbox.com/sh/gnb57mzfmvwh2j3/AAD1zDW0HEJPFLO1QMUnE9epa?dl=0 Link to comment Share on other sites More sharing options...
Developer PeterA Posted October 13, 2015 Developer Share Posted October 13, 2015 @halfrose, is there anything in your log.txt file that might indicate what happened? Link to comment Share on other sites More sharing options...
halfrose Posted October 14, 2015 Author Share Posted October 14, 2015 @halfrose, is there anything in your log.txt file that might indicate what happened? I looked into it, but again, and I did not find anything involving 'warning' or 'couldn't load, the only part it says about it in the log, is when I attempted to c_give the item in game to see if the mod works, which in the log it is written [00:03:25]: Could not preload undefined prefab 0x15ce771b (thesurvivalist)[00:03:25]: Can't find prefab thesurvivalist by the fact that it did not find the prefab, since the mod instantaneously disabled. But then again, I am a terrible person at paying attention to details at most times. Well, here is the log.txt by the way.log.txt Here is also a GIF of how it literally just crashes on enabling it. Link to comment Share on other sites More sharing options...
DarkXero Posted October 15, 2015 Share Posted October 15, 2015 @halfrose, here. I repeat the notes I added:--[[ Notes: - Error loading modinfo.lua. These fields are required: forumthread modinfo added - anim variable not declared in prefab file inst.AnimState used - the swap_survivalist is invisible using owner.AnimState:OverrideSymbol("swap_object", "swap_thesurvivalist", "swap_thesurvialist") now "swap_thesurvialist", the symbol has a typo]]thesurvivalist.zip Link to comment Share on other sites More sharing options...
Developer PeterA Posted October 15, 2015 Developer Share Posted October 15, 2015 @DarkXero, thanks for looking into this. You beat me to it! Link to comment Share on other sites More sharing options...
halfrose Posted October 18, 2015 Author Share Posted October 18, 2015 @halfrose, here. I repeat the notes I added:--[[ Notes: - Error loading modinfo.lua. These fields are required: forumthread modinfo added - anim variable not declared in prefab file inst.AnimState used - the swap_survivalist is invisible using owner.AnimState:OverrideSymbol("swap_object", "swap_thesurvivalist", "swap_thesurvialist") now "swap_thesurvialist", the symbol has a typo]] Thanks for the help! see? I knew it was something simple I overlooked, really thanks! Link to comment Share on other sites More sharing options...
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