Cellusious Posted July 13, 2013 Author Share Posted July 13, 2013 5 min painting5 min painting nr 2 Link to comment Share on other sites More sharing options...
Symage Posted July 13, 2013 Share Posted July 13, 2013 Shouldn't this thread be in the offtopic area? Link to comment Share on other sites More sharing options...
Cellusious Posted July 13, 2013 Author Share Posted July 13, 2013 Shouldn't this thread be in the offtopic area?This tread originated in the early days of the forum, direct fan art as well as art intended to inspire klei is posted here. If you don't understand it; you're too new Link to comment Share on other sites More sharing options...
Toaster Fu Posted July 14, 2013 Share Posted July 14, 2013 I like the new direction your art is headed in! Link to comment Share on other sites More sharing options...
TeoSS69 Posted July 14, 2013 Share Posted July 14, 2013 This is amazing! I'm gonna go through all the 30 pages soon! Link to comment Share on other sites More sharing options...
Cellusious Posted July 14, 2013 Author Share Posted July 14, 2013 I don't like minecraft, cubeworld, terraria, etc; because of how empty the world is.It's like skyrim. It might as well be 1000 miles wide but content enough to fill a little bucket.Don't Starve get's away a bit with that, by creating a world reminiscent of tim burton's and other surreal artists/creators/makers with "emptiness as *something*" Still, i want thing that makes it believable, random shadows from birds (and bigger flying freaks), little bugs (bee's are a nice start, but things doesn't always have to have a role in the gameplay other than filling the empty. Random screenshakes with scary sounds. faces in the trees that go away after a second, flowers that hide from you. You do not wan't players to acknowledge the emptiness, you want to keep em busy. [MENTION=1]JoeW[/MENTION] 1 Link to comment Share on other sites More sharing options...
ral365 Posted July 15, 2013 Share Posted July 15, 2013 that's not true, everyone can draw."Not everyone can become a great artist, but a great artist can come from anywhere." -Anton Ego(Ratatouille's my all-time fav. Pixar movie! ) Link to comment Share on other sites More sharing options...
Cellusious Posted July 15, 2013 Author Share Posted July 15, 2013 i wonder how a top down game like don't starve could get the illusion of depth and heights. Clouds help. Link to comment Share on other sites More sharing options...
Cellusious Posted July 16, 2013 Author Share Posted July 16, 2013 Don't starve i the winter. Link to comment Share on other sites More sharing options...
JDogg2727 Posted July 27, 2014 Share Posted July 27, 2014 I don't like minecraft, cubeworld, terraria, etc; because of how empty the world is.It's like skyrim. It might as well be 1000 miles wide but content enough to fill a little bucket.Don't Starve get's away a bit with that, by creating a world reminiscent of tim burton's and other surreal artists/creators/makers with "emptiness as *something*" Still, i want thing that makes it believable, random shadows from birds (and bigger flying freaks), little bugs (bee's are a nice start, but things doesn't always have to have a role in the gameplay other than filling the empty. Random screenshakes with scary sounds. faces in the trees that go away after a second, flowers that hide from you. You do not wan't players to acknowledge the emptiness, you want to keep em busy. [MENTION=1]JoeW[/MENTION]I have to say, this post is amazing. I agree completely, games shouldn't be purely story and running around an empty world. They should be more about the little things, the atmosphere, the bits and pieces that don't necessarily do something, but capture the players attention, things that make the player feel more like the world is alive. I am going to college for computer science and I am going to be working on a game in my free time that, in my mind, will be filled with not only things to do but things to think on, notice, and make the player explore not just for loot and treasure but a visual and emotionally captivating experience. Many people talk about making a game believable, and I think that's where it starts. Also, nice art, I like all the little details Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now